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Well, that technique to make more accurate, as you said, translates into a little cloth to knows who plays well and who does not. I would like play with atlest selfbink, or movacc but with the damage of the 1.2.1.The 1.2.1 gameplay favored both the offensive as far as the defense(spray-much mostly) tactics, as far as i remember.In 1.5.1 beta I cant feel any noticeable difference in all the autos, seems like all the same, just press the fire button until the clip ends...In realistic WM, you can easily notice the differences between each weapon (even if in this mode you die/kill faster than normal), and is much easier to love or hate a particular weapon, which makes the game more exciting, even more with the peculiar recoil for each weapon.A hint about the deagles. Its weakened alot in 1.5.1; In lastest versions the accuracy (bink, movacc etc...) was the best of her flaw. Right now, basicly all weapons are accurate.My way to think is that all weapons got some primary attribute and a secondary to play. Like autos, you can kill, but you can boost players, spray, push a threw flag well too and some other things like that. Other weapons are not the best killing close-mid range, but got the best far range damage mitigation like AK and MINIMI. SPAS you can just boost youself, friends, flag, push people away and its a nice close(also mid too) range killer weapon. But deagles? Their spray is nothing, range is nothing, and versatility, else for killing close/mid(not) range, is nothing. The only way to play with then is like a "killing machine", the weapon is made to kill even more if you like to play floating around. Why not buff the damage if thats the only way to play with then?Just compare with the another "killing-machine-only" weapon. The ruger... it has a great DPS for the longest range, you can just kill people off-screen easly. His bullet is just fast as hell, you cannot rly evade the bullets, just spray the main route and pray (Laos)... Its a killing-weapon, but you can just spray a whole clip (4) reload fast and, if the toon didnt die, finish the job when you take a look at his bright eyes.
My main concern right now: LAW reload is too fast.
Someone finally decided to remove moveacc (a.k.a another lame random factor) from some weapons, hurray.Oh and barret looks a bit more useful.Quote from: L[0ne]R on November 15, 2009, 03:19:28 pmMy main concern right now: LAW reload is too fast. Who reloads law anyway..
The new beta balance was nice, but the barrett got nerfed a bit :S
Who reloads law anyway..
Quote from: Xxypher on June 30, 2007, 04:12:24 pmYour acting like your having a duel and your opponent gets a pistol and you get a spork.Isn't that pretty much what it is? I dunno wtf a spork is, I suppose it's way weaker than the pistol since you compared that to this.
Your acting like your having a duel and your opponent gets a pistol and you get a spork.
after i fire my law i make sure i reload it while im running/defending.if you have decent skill with it its a free kill in any situation when your primary is out.
Quote from: T-Bone on November 19, 2009, 01:19:54 amafter i fire my law i make sure i reload it while im running/defending.if you have decent skill with it its a free kill in any situation when your primary is out.The pluses of the LAW overweight the minuses by lengths...The arc, the fast projectile, the radius damage, and the simplicity of this weapon are amazing.
Quote from: demoniac93 on November 19, 2009, 06:00:13 pmQuote from: T-Bone on November 19, 2009, 01:19:54 amafter i fire my law i make sure i reload it while im running/defending.if you have decent skill with it its a free kill in any situation when your primary is out.The pluses of the LAW overweight the minuses by lengths...The arc, the fast projectile, the radius damage, and the simplicity of this weapon are amazing.it's the most complex weapon in the game Oo
please remove minigun and xm mini...
i dont believe law is an instant kill, though i must admit that i rarely take it.since law was not instant kill before, due to lag, polybugs and whatnot, even on direct hits, why should it instantly kill now if the damage remains unchanged?
ruger is interesting. I got the impression that you can 1hit headshot someone from full health, so hypothetically you can multikill 4 distinct, healthy players using just the ruger (deagles in second with 3.5, yea?) With the increased damage, this seems like a powerful defensive weapon (CTF or so). Needs testing.
barrett -- i'm afraid you have made this weapon much more usable by unskilled players. Sure, I may enjoy attacking w/ the ret much more, but this could upset the balance of the full-time wallcampers, who now can make more shots in the same amount of time (testing is in order for both wallcamping and attacking)
chainsaw change just looks broken --> the slightest touch will kill now? this is just observation, as i rarely use it and spend most of my time dodging it. The "long saw" comment will probably be spammed much more by players dying to lagging saw lovers.
Well, demoniac, it's more complicated than crouching and holding the shoot button, I assure you that.For the LAW, you don't just shoot directly. Professional players ricochet the LAW missile off certain polys in various maps and hit someone. All with flawless precision; it's not as simple as it sounds.