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Assuming you kept the flag and player spawns in the same place, I'd have no complaints over replacing the current version with this one. It sure looks an order of magnitude better.
you should really pm wraithlike suggesting this map to be default
7. If your map consist of custom scenery/textures, you have to zip/rar it. The best format is rar file which contains directories: maps, scenery-gfx and textures (use only small letters, so it match also with linux servers). Also ensure that your map file is .PMS not .pms.
Well in any case, delete bg scenery (too much distraction).
I really don't understand how this is distracting. :/In other games, Call of Duty 4 for example. No matter where you look - there's always a ton of detail and a ton of spots where an enemy can be hiding, and yet nobody complains.This map is not even close to something like that. I think this is because ugly and primitive old maps have set a low standart which is mistaken for "simplicity". But a slight grainy background shouldn't be all that distracting. IMHO, if all maps were made this way in the first place - nobody would find background sceneries a problem.Either way, I'll see what I can do, but I probably won't remove the background sceneries (maybe only the tunnel backgrounds). I might release the "lite" version like I did with the warehouse remake, but I'd much prefer if you reconsider your own views. :SAs for flickering - I didn't have any on my screen. Does this occur constantly? I'll try to fix that.
http://i49.tinypic.com/15hedrp.pngComparing unique 2D game and 3D game doesn't make sense to me. Soldat lives cos of it's gameplay. Looks should be done so that they don't have any affect on play. You can do map pretty even without use of bg scenery (polywork, light scenery usage). Well propably every mapper got own opinion to this, and it seems endless to argue for this.However that's the leading thought inside the beta team, which in the end decides to take it or not to take it.
I think it's pro/competitive players who really need maps to be as simple as possible. However INF isn't as popular among competitive players, so I think it's ok to sacrifice a little bit of that simplicity.
As for fps issues.. yeah, there are quite a lot of pngs, but arent many other maps using them in large quantities?
And well yes, your bgs aren't very distracting, except well in this case you got those scenery edges.
Quote from: L[0ne]R on November 23, 2009, 01:04:59 pmAs for fps issues.. yeah, there are quite a lot of pngs, but arent many other maps using them in large quantities?Not default maps. FPS is issue that we take seriously. So yes some bg use is okay for me, but can't talk for others.
How does the picture PolyWorks1.5.0
At least my laptop seems to run it good now. I can't test it in other computer in a week. But I think it's fine now.To minimalize fps: Do not use .png scenery at all (especially with transparency). Try to avoid transparency in other scenery too. Also number of polygon is affecting in fps, but not in this case.Compromise: Dont use 40bg scenery in background, use few as needed and delete all "fade" scenery. Also delete all hundreds of cloud scenery that you got there.Match report:SuoW vs L[0ne]Rround 1: PNG scenery usageSuoW wins 10-1round 2: Beauty of mapL[0ne]R wins 6-3 (cos that scenery really suck when streched)SuoW wins by caps!GG
actually no map will enter default from now on with png sceneries. just a heads up.