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I think that all remakes should have other names... can you explain why this name change?
Best of all, those new and/or modified maps will level the playing field as the veterans spend time to study the environment.
Quote from: ElephantHunter on November 21, 2009, 10:55:28 pmBest of all, those new and/or modified maps will level the playing field as the veterans spend time to study the environment.I really think that point has little worth to it.
Fact: The old maps were ugly (not gonna budge on this one.)
Fact: The new maps are flashy and quite playable.
Fact: The new maps will temporarily lower the skill threshold as vets relearn the intricacies of game play.
Hypothesis: Vets, such as Geoffrey, only want to keep the ugly old maps because they've wasted ridiculous amounts of time studying the details to gain an edge over newbies.
Fact: Newbies leave if the skill threshold is too high.
Fact: Newbies also leave if they think the game maps are ugly.
Fact: Most vets aren't going to leave because of a few flashy new maps. They'll just complain (which is normal.)
Fact: We want as few people to leave as possible.
Conclusion: The flashy new maps help the game more than the ugly old maps.It makes me angry that veterans are willing to hold back the progress of the game for selfish reasons. Knock it off and learn to play a new map already.
Elephant Hunter, Where did you get these facts from? No offence, but they seem very, very biased.
I didn't post any "facts" I posted my own opinions.Get where I'm coming from? It just seems like these facts that you've generated were from your own mind.
Quote from: Boots on November 22, 2009, 08:06:26 pmElephant Hunter, Where did you get these facts from? No offence, but they seem very, very biased.Ah, well, so were yours! You didn't cite a single source in anything you wrote. Funny that I can make the same argument. Although seriously... seems like a rather weak attack, so additionally I'm just going to point out that you fit the "Veteran who's angry with game play changes" profile. Sorry if I offended you. Just pointing out your hypocrisy and selfish bias.
They look great. It was much needed and long awaited. New players will see that Soldat isn't all about looking like wannabe-retro junk. Best of all, those new and/or modified maps will level the playing field as the veterans spend time to study the environment.
Also, Guardian should have a bugfix too with the bridge, you always jump a little after falling on it and that's very annoying.
Quote from: As de Espada on November 21, 2009, 11:26:26 pmI think that all remakes should have other names... can you explain why this name change?The decision is based on keeping default map names simple by keeping the "root name" only. If we'd go with adding numbers in the end, we might got some ctf_Ash12 maps in official default list, which is basically the same map.
In my opinion, it's pretty pointless question. Public servers can change easily old Run or Equinox into Run_old or whatever they like that's what happened with B2b years ago, when this b2b version overwrote the old (in ver. 1.2). It's true that it wouldn't be much pain to keep adding numbers, but meh whatever. However if you got good argument to support for not using original name, I'd consider speaking enesce for it.
The new maps aren't really just "updates". Like Boots said - they're different both visually and gameplay-wise, and IMO they deserve a slight difference in the name. There no need for name change if the only differences are a few minor polygon/scenery tweaks here and there, but those aren't just minor tweaks - they're complete remakes.
Q: Why the map version numbers are gone? Death2 = DeathA: The decision is based on keeping default map names simple and consistant by keeping the "root name" only.
even death was renamed when was added a top route...
My opinion: I completely agree with this. Infact, I think mapmakers should always follow a rule not to add background sceneries EVER. To make the map look good, use a nice contrast of colors, use some trees and bushes (These actually add to the gameplay by letting people hide in them), and use nice shading on the maps. Don't use background sceneries.EXAMPLE: http://img689.imageshack.us/img689/928/examplen.pngThat screen pretty much says it all. The original is crisp, clean, you can see everything in the background, theres no clutter. In the 2nd, theres a shadow jungle in the background, the polygons have sceneries, and in general there is just way too much clutter.
But we got to understand that soldat is not some newgen game. It is a retro game and should have retro looks.