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Nice job loner! I made a few tweaks to Rise as well (finally figured out how polyworks..works) :) http://forums.soldat.pl/index.php?topic=36669.0Won't the new alternative route to the flag be easy for blue to snipe (as the red players turns the cliff)?Maybe instead of a red spawn at the top of the map, it could be in middle the scafolding (where blue used to spawn). This way, red isn't right next to the flag, but is close enough to get up there using jets (no need for m79 everytime).
My only complaint is the new route. Just another area for bravo to defend thus making the map easier for alpha.
And my complaint is those background walls and thingys. I know it's supposed to have more realistic looking. I understand if you insist to stay in this realistic look since its a big f**king deal now, but those just doesn't fit inf_Rise in my opinion.Lowroute is good idea, but it would be so much better if it was more like.. "unnaturally" straight path.
blues decides to camp there, so I don't want barrett campers to have too much advantage.
Quote from: L[0ne]R on November 26, 2009, 01:18:23 pmblues decides to camp there, so I don't want barrett campers to have too much advantage. Well to be honest it is practically completely useless path, it will be really hard escape route since therewill mostly likely be a rain of bravos when alpha tries to fly out there. But INF is known of its useless and fun paths huahaAlso, it would be a bunch of stupid bravos if they were to camp there. They can block the way with good advantage, but same time it's disadvantage for flag's safety. If one team member camps there it's like a lack of defense. So basically, according to your theory... (text continues in picture)
Eh, you can't really use it as an escape route, because there's not enough jet fuel to fly back up, and nade boosts are tricky.
Not every player is going to use the Spas though.I like this remake, but I believe that it is still too biased towards Bravo, even with that extra route, which I don't find to be that useful at all. The flag area that Bravo camps around is just very near the extra route and can block it off extremely easily, not to mention Bravo has an advantage in height and there's the issue of players deliberately jumping off the two edges of the map.
Quote from: L[0ne]R on December 01, 2009, 07:03:50 pmUpdated inf_SunRise to 1.1 with major FPS optimisations. Changed most PNG sceneries to BMP and made an extra-fugly version specially for default maplist. It has no PNGs or semi-transparent polygons, so hopefully it meets all the requirements.http://forums.soldat.pl/index.php?topic=36727.0I should probably say this in the maps thread, but make custom sceneries for the inside of the building so they can still have lighting. Just because it's all .bmp's doesn't mean it has to be ugly.
Updated inf_SunRise to 1.1 with major FPS optimisations. Changed most PNG sceneries to BMP and made an extra-fugly version specially for default maplist. It has no PNGs or semi-transparent polygons, so hopefully it meets all the requirements.http://forums.soldat.pl/index.php?topic=36727.0
For the lower route: [Attachment 1:] If possible, you might want to make that one polygon an ice polygon.[Attachment 2:] The spas is a bit easy to get up with, so perhaps rise that polygon a bit..?[Attachment 3:] The m79 works okay here.. :p[Demos to show what the hell I am talking about.. ]Just my comments after playing the map.Nice map.
1) Couldn't run the demo, because Soldat said demo isn't compatible with my version. :/ Could you please post a screenshot instead?2) Well, as long as it's not M79 it's good, I think. Whatever encourages players to use something other than M79. Besides, if you boost there with spas - you're left with no ammo and very vulnerable to the enemy.3) Couldn't run the demo, but I just tested that left ledge again and yeah.. piece of cake. :/ I'll fix that later, when more things are reported.Thanks for the feedback. :]
The map would be good without the extra route...
finally took a closer look on the map, anyways you should be aware that corridor3 is bugged.