Author Topic: INF_SunRise (aka Rise remake)  (Read 16387 times)

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DarkCrusade

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Re: INF_SunRise (aka Rise reworked)
« Reply #20 on: December 03, 2009, 03:09:03 pm »
Interesting additions to Rise, but don´t ever use corridor3. Use some other scenery or create your own.

Offline L[0ne]R

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Re: INF_SunRise (aka Rise reworked)
« Reply #21 on: December 03, 2009, 03:13:08 pm »
Interesting additions to Rise, but don´t ever use corridor3. Use some other scenery or create your own.
Why not? There's not much detail so it's not very distracting, it tiles nicely and you can barely see any seems, and it has a nice suddle texture.


L[one]R, INF veteran
maps - remakes: inf_Warehouse ; inf_Fortress ; inf_(Sun)Rise ; inf_Outpost ; inf_Abel ; inf_Moonshine

DarkCrusade

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Re: INF_SunRise (aka Rise reworked)
« Reply #22 on: December 03, 2009, 03:15:02 pm »
Wow. Fast reply dude.

The problem is, that many players see the scenery like Zakath does and that hurts the eyes (read his damn post :P)

Offline L[0ne]R

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Re: INF_SunRise (aka Rise reworked)
« Reply #23 on: December 03, 2009, 03:21:48 pm »
Wow. Fast reply dude.

The problem is, that many players see the scenery like Zakath does and that hurts the eyes (read his damn post :P)
Well, if you'd read my damn reply to his damn post - you would've known that it's the image compression I used that was causing such problems. I just re-saved bmps with default bmp compression and the problem is gone. ;P

off-topic: new post notifications are sent to my email, and whenever I get new emails - my messenger gives me a popup, so I instantly know if and in what thread there are new posts. ;D


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maps - remakes: inf_Warehouse ; inf_Fortress ; inf_(Sun)Rise ; inf_Outpost ; inf_Abel ; inf_Moonshine

DarkCrusade

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Re: INF_SunRise (aka Rise reworked)
« Reply #24 on: December 04, 2009, 12:40:08 pm »
Okay. Then I have no problems with the scenery you are using currently ;)

Offline L[0ne]R

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Re: INF_SunRise (aka Rise remake)
« Reply #25 on: December 12, 2009, 06:53:20 pm »
Updated to v1.2 with some major changes and fixes.


L[one]R, INF veteran
maps - remakes: inf_Warehouse ; inf_Fortress ; inf_(Sun)Rise ; inf_Outpost ; inf_Abel ; inf_Moonshine

Offline Crimson Goth

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Re: INF_SunRise (aka Rise remake)
« Reply #26 on: December 13, 2009, 12:20:48 pm »
It looks good to me, however my only concern with the original map was the excessive spawning against red team. Besides that, the map was fine. But I'll test this map because you made it tactical and I like strategy and teamwork.

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Re: INF_SunRise (aka Rise remake)
« Reply #27 on: December 13, 2009, 01:13:15 pm »
It looks good to me, however my only concern with the original map was the excessive spawning against red team. Besides that, the map was fine. But I'll test this map because you made it tactical and I like strategy and teamwork.
Entrances to the truck are blocked off with Bullets-Collide and Blue-Players-Collide polygons. Also, red spawns are a bit better spread out (inside and outside the truck, lots of spawns on left route), so it should if not completely prevent spawncamping - at least significantly reduce it.

I'm not too good with balance and sometimes I make changes based on my intuition, but hopefully those changes are good ones after all.
If you want to add it to The Graveyard - I included 1.5-compatible versions in the archive.
« Last Edit: December 15, 2009, 03:10:11 pm by L[0ne]R »


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maps - remakes: inf_Warehouse ; inf_Fortress ; inf_(Sun)Rise ; inf_Outpost ; inf_Abel ; inf_Moonshine

Offline L[0ne]R

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Re: INF_SunRise (aka Rise remake)
« Reply #28 on: December 30, 2009, 11:03:18 pm »
Updated to v1.3


L[one]R, INF veteran
maps - remakes: inf_Warehouse ; inf_Fortress ; inf_(Sun)Rise ; inf_Outpost ; inf_Abel ; inf_Moonshine

Offline Crimson Goth

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Re: INF_SunRise (aka Rise remake)
« Reply #29 on: December 31, 2009, 03:49:50 am »
Can you make a version without the lower route =p

Offline L[0ne]R

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Re: INF_SunRise (aka Rise remake)
« Reply #30 on: December 31, 2009, 11:42:33 am »
Can you make a version without the lower route =p
I can, but then there isn't as much point in testing the remake. :/
I still think the lower route should slightly improve balance and reduce flagcamping, so I'd like to see if it really is so in actual gameplay. If it turns out to be useless - then I can get rid of it.

But fine, here's a no-low-route 1.5 version with shading from BMP version, semi-transparent polys from full-quality version and some PNGs, though I still hope you'll give the version with lower route a chance, maybe you won't find it as bad as you think.
-----
By the way, I added another shoot-through poly to top route in inf_Warlock, try it out.
« Last Edit: December 31, 2009, 12:35:51 pm by L[0ne]R »


L[one]R, INF veteran
maps - remakes: inf_Warehouse ; inf_Fortress ; inf_(Sun)Rise ; inf_Outpost ; inf_Abel ; inf_Moonshine

Offline Crimson Goth

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Re: INF_SunRise (aka Rise remake)
« Reply #31 on: January 01, 2010, 02:27:01 am »
Pics for Warlock plz? Also gonna dl the new rise. Too bad i have no1 to test it with lol