Author Topic: Rat Cave ~desu  (Read 13628 times)

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Offline L[0ne]R

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Re: Rat Cave ~desu
« Reply #20 on: February 20, 2016, 03:57:30 pm »
Here's a beta of a default-ready version of the map.

Changes:
- Replaced all cave background and shadow sceneries with polygons.
- Changed texture to "dry sand 2". (already has an HD version, easier on the eyes and has a similar feel to previous texture).
- Replaced all custom sceneries with default ones. (more consistent with other sceneries and less work remaking them in HD later).
- Tweaked visibility of a few collider sceneries to make them more noticeable.

Offline duz

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Re: Rat Cave ~desu
« Reply #21 on: February 20, 2016, 08:41:05 pm »
Good, but I don't know if a sand texture fits the RatCave... Hm..
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Offline Illuminatus

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Re: Rat Cave ~desu
« Reply #22 on: February 22, 2016, 05:07:51 pm »
Looks really nice.

There is one missing scenery I think(see attachement).
Also I'm not sure why there are these bright lines on the edges of the polys. Wasn't there some setting for this? Can't find it atm.

All in all: If the polys are not different than the default one I see absolutely no reason for not using this. You can always say this and that looks not perfectly right but to be honest: It's still much better then the default one, so why not?
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Offline L[0ne]R

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Re: Rat Cave ~desu
« Reply #23 on: February 22, 2016, 07:30:18 pm »
Thanks for pointing that out, I've fixed the missing scenery (I thought it was one of the defaults so I didn't touch it).

I don't know how some of the edges became like that, but I've cleaned up the edges folder and removed all buggy-looking ones. White edges should be fixed in the next version, but for now what you can do is go to Soldat/Textures/Edges/... and delete "Dry sand 2.bmp". I also suggest replacing default edges with the ones I attached, since I think they're also white.


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Re: Rat Cave ~desu
« Reply #24 on: February 23, 2016, 11:15:34 am »
I am also not sure about the sand texture, but other than that, it looks really good and I can't see a reason why this shouldn't become official asap.

Offline L[0ne]R

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Re: Rat Cave ~desu
« Reply #25 on: July 01, 2016, 04:42:51 pm »
Made some additional tweaks:

- Added kill polys outside map to prevent glitching.
- Removed colliders inside polygons as they're no longer needed (nade-through-polys bug has been fixed).
- Replaced firetree_x scenery with similar new HD sceneries.
- Decreased opacity of some background sceneries to better separate them from foreground ones.


Offline L[0ne]R

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Re: Rat Cave ~desu
« Reply #26 on: July 01, 2016, 04:48:26 pm »
SF is shitting bricks, so here's a temporary link: https://www.dropbox.com/s/lq4jgynb0b3k1q5/RatCave_2%20v2.1.PMS?dl=0

Offline duz

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Re: Rat Cave ~desu
« Reply #27 on: July 01, 2016, 05:05:10 pm »
The only parts that look weird (bad scenary) to me:
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Offline L[0ne]R

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Re: Rat Cave ~desu
« Reply #28 on: July 01, 2016, 05:10:35 pm »
What exactly is bad about them?

Offline Viral

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Re: Rat Cave ~desu
« Reply #29 on: July 01, 2016, 05:28:04 pm »
Select both and hit delete - problem solved (not like these 20% opactity sceneries are noticable ingame).
Also, can you provide an actual full .rar with edges/texture. I seem to be missing some

Offline L[0ne]R

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Re: Rat Cave ~desu
« Reply #30 on: July 01, 2016, 06:19:30 pm »
Also, can you provide an actual full .rar with edges/texture. I seem to be missing some
Strange. It should only be using default sceneries/texture/edges. Which ones are you missing?

Offline Viral

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Re: Rat Cave ~desu
« Reply #31 on: July 01, 2016, 06:32:24 pm »
I did an update from 1.7 to 1.7.1 so i assumed it would overwrite the sceneries/add textures? I don't have the texture and probably edges. But at this point I'm not even sure if i have the new HD default sceneries (notice what i did with Dropdown and Steel for this version and i even made sure i use 1.7.1b2 versions, to be up to date ^.-)

Offline duz

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Re: Rat Cave ~desu
« Reply #32 on: July 01, 2016, 07:59:21 pm »
What exactly is bad about them?
the green bush around the poly looks weird like some bad things done on old maps
the rest looks very good, gj
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