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Gameplay > Looks, that bg scenery has too huge contrast into other background. I tested map and saw that you deleted bg already?Anyway if you really need to make some darker bg. Color the blank scenery similiar to background, and make it a bit darker, that way it won't distract the game and it still bring some atmosphere.http://i47.tinypic.com/35hhe93.png
High route looks interesting. This map has always been biased towards bravo, since if they get that stat gun position, Alpha is buggered unless someone gets past low without being noticed, so the high route should offer a way to get the team together to attack... or just another place for Bravo to camp with Barretts... :S
I think you could add or move the Predator bonus nearer towards the Alpha team.
actually I think that fade polys give low fps too
Quote from: STM1993 on November 29, 2009, 08:48:25 pmI think you could add or move the Predator bonus nearer towards the Alpha team.Good suggestion. I added another spawn, you can see it on the pic above in the bottom-right corner.I'm not sure how multiple bonus spawns work.. will they both spawn pred or only one per map?
Also, I think the Predator box, when spawned in the new spawn point, will roll down the hill. Is it intended?
Should add more ice polies to make the map more realistic or atleast change it to a 'colder' theme. I like the new route though.
(especially with the fact that there are no winter maps for INF)
If I were to multi-texture it - it would mean completely remaking the map from scratch and having a polycount wayyy over the 500 (max allowed for default maps).
Quote from: L[0ne]R on December 05, 2009, 03:55:55 pm(especially with the fact that there are no winter maps for INF)Actually, there is one. It's Inf_Messner.
I almost forgot you did this map. Again I like it. Wouldn't mind ice polies on the low route either. Sorta like Amida's version. Anywho, I'm downloading it. Gj.