Author Topic: Real picture for tracing  (Read 2489 times)

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Offline legendslavi

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Real picture for tracing
« on: November 30, 2009, 10:51:12 pm »
Is it possible to place an actual picture as a background while I'm making a map? I want to be able to "trace" the image using PolyWorks. Once I finished making the polys, etc, I would remove the image and make a normal background.
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Offline p0ppin

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Re: Real picture for tracing
« Reply #1 on: November 30, 2009, 11:35:43 pm »
Yes, save the outline of your map to your soldat scenery folder, then look for it in your scenery list in polyworks (if you dont see it try closing PW and starting it again) - set it to the "back" layer and you should be able to put polygons over it without the picture getting in the way.
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Offline legendslavi

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Re: Real picture for tracing
« Reply #2 on: December 01, 2009, 08:27:34 am »
Thanks p0ppin! This will make it a lot easier for a beginner like me to make some awesome INF maps :)

Two more questions (without making a new thread).
1. There is an overhead view of a river in the picture I'm tracing. Is it possible to make the water.bmp scenery match the curves of the river? Right now I'm only getting squares of water.

2. I tried testing my map, even though it isnt finished. However, I kept flying into the "edge" of the map (where it teleports you back to spawn point), even though there was plenty of map left. How can I alter the dimensions of my map to fit everything?
« Last Edit: December 01, 2009, 09:30:26 am by legendslavi »
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Offline L[0ne]R

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Re: Real picture for tracing
« Reply #3 on: December 01, 2009, 08:17:19 pm »
1. There is an overhead view of a river in the picture I'm tracing. Is it possible to make the water.bmp scenery match the curves of the river? Right now I'm only getting squares of water.
Not quite sure what you mean. :S A picture would help.

2. I tried testing my map, even though it isnt finished. However, I kept flying into the "edge" of the map (where it teleports you back to spawn point), even though there was plenty of map left. How can I alter the dimensions of my map to fit everything?
Simply place a few invisible "doesn't collide" polygons at the sides of the map and it should stretch the edges of the map automatically.
Nvm... You probably moved your map too far from 0-coordinate (center of the canvas), so it goes out of boundaries. You need to select everything and move it away from the border.
« Last Edit: December 01, 2009, 08:19:50 pm by L[0ne]R »

Offline legendslavi

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Re: Real picture for tracing
« Reply #4 on: December 01, 2009, 10:36:34 pm »


This is the picture I'm tracing. The blue is the water  ;)

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Offline L[0ne]R

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Re: Real picture for tracing
« Reply #5 on: December 02, 2009, 03:37:43 pm »
Is it possible to make the water.bmp scenery match the curves of the river? Right now I'm only getting squares of water.
I still don't exactly understand what you're trying to do. :/ Most you can do with a scenery is stretch and rotate it, but not change its shape.
You can rotate and resize water.bmps and make them kinda follow the curves of the river. Or you can create a single scenery with a cutout of that river.

Offline legendslavi

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Re: Real picture for tracing
« Reply #6 on: December 02, 2009, 04:10:01 pm »
If I do make the river a cut out from the picture, other people won't have the scenery in order to play it right?

I decided this picture isn't a good one to make into a map by the way. I might use another building by Frank Lloyd Wright.
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Offline croat1gamer

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Re: Real picture for tracing
« Reply #7 on: December 02, 2009, 04:20:43 pm »
They will download it if you do it properly.
Also, that is a top-down view, and as such isnt a good template imo.
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Offline legendslavi

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Re: Real picture for tracing
« Reply #8 on: December 02, 2009, 08:53:38 pm »
Right. I was thinking I might be better off with an elevation or maybe even a section view.

I was also thinking of doing a plan view of Robie house. These are just ideas I've had for a while =D

Robie house:
http://bryndakirk.files.wordpress.com/2008/12/robie-floor-plans.jpg
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