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Looks pretty cool, I doubted that would you ever map something that pleases me. This is good work!
Yeap you need to rename it. Also bg is too dark, I suggest you to copy paste old (1.5) Equinox's bg, it should do well there and not being too dark.
Try making the background lighter.I also suggest you change the angle of Red Flag's BG scenery. I think it'd look better if it doesn't go outside that small room where flag is, so instead of having it diagonal - make it vertical.Also, even though colors themselves are nice - it's boring that they're the same on both bases. Add at least a little bit of red/blue tint to different sides, so that both bases have a different atmosphere.I'd prefer to see this remake in 1.5.1 instead of the other one with "bridges" in the middle. Though I don't know about the one Wraithlike mentioned - all links on that page are dead. :/
I really don´t understand what you try to point out with MM. Please explain me what you mean
Kampf > German > Fight/Battle -.-
Without the fade.png it won´t look as good as it does with but I gonna delete them
Kampfer/Kampfen? If these aren't used go ahead.
Quote from: DarkCrusade on December 05, 2009, 01:06:17 pmWithout the fade.png it won´t look as good as it does with but I gonna delete them Well, if you really want to use them - you can take a screenshot in polyworks and then re-save those bits with fades as BMP. It might not have transparency anymore but scenery's background color should match the BG of the map.
... Not every keyboard have Ä, Ö, Å, etc letters. So no for Kämpfen.
Quote from: Suowarrior on December 06, 2009, 06:52:27 am... Not every keyboard have Ä, Ö, Å, etc letters. So no for Kämpfen.You are the boss I tried out this fixing you talked of. It´s reducing the polycount so I am happy with it
Who said this is going to be added? Can't see anything "better" here.
There seems to be no more interest into Struggle so I quit the project for now and continue remaking other maps (I am about to finish an inf_Warehouse remake).
All i see is black.This isn't murder in the dark.
Quote from: DarkCrusade on December 11, 2009, 06:38:40 pmThere seems to be no more interest into Struggle so I quit the project for now and continue remaking other maps (I am about to finish an inf_Warehouse remake).Ehh, I hope you are aware of my inf_Warehouse remake, right? It's in my sig. Though if your remake has a different and darker atmosphere rather than just minor changes - I'll be looking forward to it.As for Kampfen (Kampfer sounds like "camper", which doesn't go with map's fast-paced and meaty gameplay at all) - I still think there's not enough contrast between polys and background, and not enough color. My monitor is bright enough, I see everything on all other maps. It's also late here right now, so it's darker in the room and even easier to see things on screen. But I'm still having a bit of a trouble with all that darkness. :/Polygon structure isn't very efficient in some spots - there's still a lot of potential polybugs and unnecessary polygons which lead to even more polybugs.Still, as far as design goes - it's great. I like the rusty colors. If you don't mind, I could fix polybugs and adjust the colors myself, and then post the tweaked version here.
Too much dark?
Very kind of yours, Loner Since you f**ked the shading totally up I reshaded the whole map to my own thoughts but it´s much brighter than before now. You can see my changes in the attachment (.PMS)
have you nominated yet?
It's a good start. However, I suggest you try less darker map themes and coloring the next time around, just out of good practice.