Author Topic: ctf_Kampfer - ctf_Kampf remake *updated 1st post*  (Read 5806 times)

0 Members and 2 Guests are viewing this topic.

DarkCrusade

  • Guest
ctf_Kampfer - ctf_Kampf remake *updated 1st post*
« on: December 03, 2009, 02:20:28 pm »
ctf_Kampfer


Updated: Map is now much brighter and shouldn´t have any polybugs at all. I deleted the old polygons/scenery/waypoints and completly recreated Kampf from sketch. You can see the final result below ;)


Enjoy 8)

New



Original


Many thanks go to:

Loner
SuoWarrior

You were a great help, dudes ;)
« Last Edit: December 12, 2009, 03:06:24 am by DarkCrusade »

Offline Wraithlike

  • Global Moderator
  • Veteran
  • *****
  • Posts: 1349
  • The Ichthyologist
Re: ctf_Struggle - Kampf remake
« Reply #1 on: December 04, 2009, 08:07:59 pm »
There already is a kampf remake named struggle. Please rename it.

Edit: Here it is! In the future you should quickly google the map name to make sure something else comes up.
« Last Edit: December 04, 2009, 08:09:49 pm by Wraithlike »

Offline L[0ne]R

  • Soldat Beta Team
  • Rainbow Warrior
  • ******
  • Posts: 2079
  • need a life. looking for donors.
Re: ctf_Struggle - Kampf remake
« Reply #2 on: December 04, 2009, 10:29:54 pm »
I really like the:
1) Shading
2) Sceneries
3) The fact that there is a theme.

The bad thing about this map is that it's too dark, not enough contrast. Try making the background lighter.
I also suggest you change the angle of Red Flag's BG scenery. I think it'd look better if it doesn't go outside that small room where flag is, so instead of having it diagonal - make it vertical.

Also, even though colors themselves are nice - it's boring that they're the same on both bases. Add at least a little bit of red/blue tint to different sides, so that both bases have a different atmosphere.

I'd prefer to see this remake in 1.5.1 instead of the other one with "bridges" in the middle. Though I don't know about the one Wraithlike mentioned - all links on that page are dead. :/

Offline Suowarrior

  • Global Moderator
  • Veteran
  • *****
  • Posts: 1060
  • There will be time when I create maps again.
Re: ctf_Struggle - Kampf remake
« Reply #3 on: December 05, 2009, 03:40:16 am »
Looks pretty cool, I doubted that would you ever map something that pleases me. This is good work!

Yeap you need to rename it. Also bg is too dark, I suggest you to copy paste old (1.5) Equinox's bg, it should do well there and not being too dark.

Agreed on that bases should look different. Use bluish/redish colors in bravo/alpha bases.

There's one thing where MM was better than mappers today, he got a trick to prevent polybugs

You've "fixed'" a few similiar corners same way and now they are causing some bugs (noticed that when tested my kampf modification, did same fail there). I'm also wondering why did you sharpened some corners? Especially the one in bravo base at top of downhill to flag.

You must delete fade scenery, since they are .png, and not allowed in new default maps/remakes.
« Last Edit: December 05, 2009, 03:44:41 am by Suowarrior »

DarkCrusade

  • Guest
Re: ctf_Struggle - Kampf remake
« Reply #4 on: December 05, 2009, 01:06:17 pm »
Looks pretty cool, I doubted that would you ever map something that pleases me. This is good work!

Thanks :P

Yeap you need to rename it. Also bg is too dark, I suggest you to copy paste old (1.5) Equinox's bg, it should do well there and not being too dark.

I already chose a new name for the map. It will be ctf_After the War (ctf_ATW). I didn´t find any map with that name when searching for it so I guess it will be alright.

I will lighten it up a bit or try out your suggestion, EA, but I really don´t understand what you try to point out with MM. Please explain me what you mean ???

It could be that I sharpened some corners, because I took a sketch of the map and created the map from sketch. Imprecision is what may have caused this.

Without the fade.png it won´t look as good as it does with but I gonna delete them :)


Try making the background lighter.
I also suggest you change the angle of Red Flag's BG scenery. I think it'd look better if it doesn't go outside that small room where flag is, so instead of having it diagonal - make it vertical.

Also, even though colors themselves are nice - it's boring that they're the same on both bases. Add at least a little bit of red/blue tint to different sides, so that both bases have a different atmosphere.

I'd prefer to see this remake in 1.5.1 instead of the other one with "bridges" in the middle. Though I don't know about the one Wraithlike mentioned - all links on that page are dead. :/

Oh wow, it really looks better with changed angle :) I gonna give your color suggestions a go since I think, too, that the map has too little colors.

Offline Suowarrior

  • Global Moderator
  • Veteran
  • *****
  • Posts: 1060
  • There will be time when I create maps again.
Re: ctf_Struggle - Kampf remake
« Reply #5 on: December 05, 2009, 01:44:38 pm »
I really don´t understand what you try to point out with MM. Please explain me what you mean ???

Polygons' corner will bug if its made like this: http://i46.tinypic.com/e6vn2w.png

If it's made with MM style, it wont bug: http://i49.tinypic.com/24e6yag.png

To make it clear, I mean the sharp corner.
« Last Edit: December 05, 2009, 01:46:11 pm by Suowarrior »

DarkCrusade

  • Guest
Re: ctf_Struggle - Kampf remake
« Reply #6 on: December 05, 2009, 01:46:06 pm »
Oh, hell, now I understand :)

Offline LORD KILLA

  • Camper
  • ***
  • Posts: 254
  • Happie
Re: ctf_Struggle - Kampf remake
« Reply #7 on: December 05, 2009, 01:55:39 pm »
Kampf > German > Fight/Battle -.-

DarkCrusade

  • Guest
Re: ctf_Struggle - Kampf remake
« Reply #8 on: December 05, 2009, 02:16:38 pm »
Kampf > German > Fight/Battle -.-

I am German, too, and struggle is similiar to fight/battle, so where´s the problem ...

Offline L[0ne]R

  • Soldat Beta Team
  • Rainbow Warrior
  • ******
  • Posts: 2079
  • need a life. looking for donors.
Re: ctf_Struggle - Kampf remake
« Reply #9 on: December 05, 2009, 03:29:36 pm »
Without the fade.png it won´t look as good as it does with but I gonna delete them :)

Well, if you really want to use them - you can take a screenshot in polyworks and then re-save those bits with fades as BMP. It might not have transparency anymore but scenery's background color should match the BG of the map.

DarkCrusade

  • Guest
Re: ctf_Struggle - Kampf remake
« Reply #10 on: December 06, 2009, 06:46:04 am »
Kampfer/Kampfen? If these aren't used go ahead.

I gonna use ctf_Kämpfen (English `to fight´) :)

Without the fade.png it won´t look as good as it does with but I gonna delete them :)

Well, if you really want to use them - you can take a screenshot in polyworks and then re-save those bits with fades as BMP. It might not have transparency anymore but scenery's background color should match the BG of the map.

That´s a good idea, I will try it out.

Offline Suowarrior

  • Global Moderator
  • Veteran
  • *****
  • Posts: 1060
  • There will be time when I create maps again.
Re: ctf_Struggle - Kampf remake
« Reply #11 on: December 06, 2009, 06:52:27 am »
... Not every keyboard have Ä, Ö, Å, etc letters. So no for Kämpfen.

DarkCrusade

  • Guest
Re: ctf_Struggle - Kampf remake
« Reply #12 on: December 06, 2009, 12:50:45 pm »
... Not every keyboard have Ä, Ö, Å, etc letters. So no for Kämpfen.

You are the boss ;) I tried out this fixing you talked of. It´s reducing the polycount so I am happy with it :)

Offline L[0ne]R

  • Soldat Beta Team
  • Rainbow Warrior
  • ******
  • Posts: 2079
  • need a life. looking for donors.
Re: ctf_Struggle - Kampf remake
« Reply #13 on: December 06, 2009, 03:02:30 pm »
... Not every keyboard have Ä, Ö, Å, etc letters. So no for Kämpfen.

You are the boss ;) I tried out this fixing you talked of. It´s reducing the polycount so I am happy with it :)
Translations sound too different from "Kampf". I predict a lot of "WTF WHERES KAMPF OMG 1.5.1 SUCKS" kinds of comments.

How about Kampfen, without any special symbols? I think it's perfect - it preserves original map's name, and at the same time it's a little different, showing that it's good old "kampf", but not quite. A perfect name for a default map remake.

Offline Dusty

  • Veteran
  • *****
  • Posts: 1015
Re: ctf_Struggle - Kampf remake
« Reply #14 on: December 06, 2009, 03:08:59 pm »
Who said this is going to be added? Can't see anything "better" here.
« Last Edit: December 06, 2009, 03:11:58 pm by Dusty »

DarkCrusade

  • Guest
Re: ctf_Struggle - Kampf remake
« Reply #15 on: December 07, 2009, 02:11:55 am »
Who said this is going to be added? Can't see anything "better" here.

Oh, my lord. Old ctf_Kampf was ... ugly and I made it imo prettier.


@Loner: I already took ctf_Kampfen before you posted :P

DarkCrusade

  • Guest
Re: ctf_Struggle - Kampf remake
« Reply #16 on: December 09, 2009, 12:41:54 pm »
Updated map. Picture below, download in attachment.

-New coloring (added red and blue colors to the bases)
-New waypointing (old waypoints were awful)
-Polygonfixes done like SuoWarrior recommended (thanks for that)
-minor tweaks at stretching and some more scenery in the background





From: December 10, 2009, 05:02:23 pm
Any thoughts about the new version?
« Last Edit: December 10, 2009, 05:02:23 pm by DarkCrusade »

DarkCrusade

  • Guest
Re: ctf_Struggle - Kampf remake
« Reply #17 on: December 11, 2009, 06:38:40 pm »
There seems to be no more interest into Struggle so I quit the project for now and continue remaking other maps (I am about to finish an inf_Warehouse remake).

Offline L[0ne]R

  • Soldat Beta Team
  • Rainbow Warrior
  • ******
  • Posts: 2079
  • need a life. looking for donors.
Re: ctf_Struggle - Kampf remake
« Reply #18 on: December 11, 2009, 07:36:08 pm »
There seems to be no more interest into Struggle so I quit the project for now and continue remaking other maps (I am about to finish an inf_Warehouse remake).
Ehh, I hope you are aware of my inf_Warehouse remake, right? It's in my sig. Though if your remake has a different and darker atmosphere rather than just minor changes - I'll be looking forward to it.

As for Kampfen (Kampfer sounds like "camper", which doesn't go with map's fast-paced and meaty gameplay at all) -
I still think there's not enough contrast between polys and background, and not enough color.
My monitor is bright enough, I see everything on all other maps. It's also late here right now, so it's darker in the room and even easier to see things on screen. But I'm still having a bit of a trouble with all that darkness. :/
Polygon structure isn't very efficient in some spots - there's still a lot of potential polybugs and unnecessary polygons which lead to even more polybugs.

Still, as far as design goes - it's great. I like the rusty colors.
If you don't mind, I could fix polybugs and adjust the colors myself, and then post the tweaked version here.

Offline Boots

  • Veteran
  • *****
  • Posts: 1146
  • I Am Iron Man
Re: ctf_Struggle - Kampf remake
« Reply #19 on: December 11, 2009, 07:55:28 pm »
All i see is black.

This isn't murder in the dark.
That girl's a genius
Whoa oh oh oh oh oh oh
I think she's serious
Whoa oh oh oh oh oh oh

DarkCrusade

  • Guest
Re: ctf_Struggle - Kampf remake
« Reply #20 on: December 11, 2009, 08:11:26 pm »
All i see is black.

This isn't murder in the dark.

True. It´s predators attack :P


There seems to be no more interest into Struggle so I quit the project for now and continue remaking other maps (I am about to finish an inf_Warehouse remake).
Ehh, I hope you are aware of my inf_Warehouse remake, right? It's in my sig. Though if your remake has a different and darker atmosphere rather than just minor changes - I'll be looking forward to it.

As for Kampfen (Kampfer sounds like "camper", which doesn't go with map's fast-paced and meaty gameplay at all) -
I still think there's not enough contrast between polys and background, and not enough color.
My monitor is bright enough, I see everything on all other maps. It's also late here right now, so it's darker in the room and even easier to see things on screen. But I'm still having a bit of a trouble with all that darkness. :/
Polygon structure isn't very efficient in some spots - there's still a lot of potential polybugs and unnecessary polygons which lead to even more polybugs.

Still, as far as design goes - it's great. I like the rusty colors.
If you don't mind, I could fix polybugs and adjust the colors myself, and then post the tweaked version here.

My remake includes completly new polygonstructure, much better visuals and will have much better waypoints than the original, but it will use only default scenery and no .pngs.

As for ctf_Kampfen: I don´t mind if you change what you want. I will decide then whether I take your tweaked version or my very own ;) Your help is very appreciated!

Offline duz

  • Flagrunner
  • ****
  • Posts: 586
  • Old nick: HunterZ
Re: ctf_Struggle - Kampf remake
« Reply #21 on: December 11, 2009, 08:15:19 pm »
Too much dark?  8)
2002-2007 / 2009-2012
HunterZ The Movie I / II / III
Awards

DarkCrusade

  • Guest
Re: ctf_Struggle - Kampf remake
« Reply #22 on: December 11, 2009, 08:26:01 pm »

Offline L[0ne]R

  • Soldat Beta Team
  • Rainbow Warrior
  • ******
  • Posts: 2079
  • need a life. looking for donors.
Re: ctf_Struggle - Kampf remake
« Reply #23 on: December 11, 2009, 09:49:25 pm »
All i see is black.

This isn't murder in the dark.
Well, if it's pitch-black - then I think you should adjust your brightness. It's not THAT dark. :S


Either way, here's a tweaked version.
Changes:
- polybug fixes
- outer polygons set to "bloody deadly" in case someone spawns off-map
- adjusted a few bonus kit spawns so that they don't spawn in walls
- brighter background and polygons (not sure if bright enough - need more opinions)
- more random crates and barrels in background (especially on blue base because it felt rather empty)
- more red/blue color on respective bases
- moved Red Flag bg scenery in an IMO better-looking way. :P

I hope you'll like it.

*note: I kept the name "Kampfer" because I think you should decide on final name, but IMO Kampfen would be better.
« Last Edit: December 11, 2009, 10:00:09 pm by L[0ne]R »

DarkCrusade

  • Guest
Re: ctf_Struggle - Kampf remake
« Reply #24 on: December 11, 2009, 10:20:55 pm »
Very kind of yours, Loner :) Since you fucked the shading totally up I reshaded the whole map to my own thoughts but it´s much brighter than before now. You can see my changes in the attachment (.PMS) ;)

Offline L[0ne]R

  • Soldat Beta Team
  • Rainbow Warrior
  • ******
  • Posts: 2079
  • need a life. looking for donors.
Re: ctf_Struggle - Kampf remake
« Reply #25 on: December 11, 2009, 11:04:20 pm »
Very kind of yours, Loner :) Since you f**ked the shading totally up I reshaded the whole map to my own thoughts but it´s much brighter than before now. You can see my changes in the attachment (.PMS) ;)
Hehe, yeah. I got carried away with the colors and forgot about the shading. Sorry about that. D:

You're welcome. After all, if it makes it into defaults - I'll be playing on it too. ;O

Anyway, I slightly tweaked your tweak to my tweak because I noticed a few shading bugs. I also added a bit of shadows underneath the ledges where players spawn.
Other than that - no other changes.

Nice job. I really hope this map makes it into 1.5.1 defaults.

« Last Edit: December 11, 2009, 11:07:45 pm by L[0ne]R »

Offline As de Espada

  • Moderator
  • Veteran
  • *****
  • Posts: 1493
  • Mapper
    • My maps
Re: ctf_Struggle - Kampf remake
« Reply #26 on: December 11, 2009, 11:14:11 pm »
have you nominated yet?
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade

DarkCrusade

  • Guest
Re: ctf_Struggle - Kampf remake
« Reply #27 on: December 12, 2009, 02:52:05 am »
have you nominated yet?

What? How embarassing ;D

Offline Blue-ninja

  • Veteran
  • *****
  • Posts: 1419
Re: ctf_Struggle - Kampf remake
« Reply #28 on: December 12, 2009, 03:00:17 am »
It's a good start. However, I suggest you try less darker map themes and coloring the next time around, just out of good practice.

DarkCrusade

  • Guest
Re: ctf_Kampfer - ctf_Kampf remake *updated 1st post*
« Reply #29 on: December 12, 2009, 03:08:04 am »
It's a good start. However, I suggest you try less darker map themes and coloring the next time around, just out of good practice.

Maybe I just color my maps the way I feel? Kidding, my gamma and brightness settings were set to 100/100. Espada helped me with that via PM. I guess you will see some brand new style from DC next map ;)



*1st post updated*

Offline As de Espada

  • Moderator
  • Veteran
  • *****
  • Posts: 1493
  • Mapper
    • My maps
Re: ctf_Kampfer - ctf_Kampf remake *updated 1st post*
« Reply #30 on: December 12, 2009, 10:40:01 am »
wow this is finaly nominated!
« Last Edit: December 12, 2009, 10:41:32 am by As de Espada »
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade