Poll

Original or Remake for default?

Original
10 (47.6%)
DarkCrusade's remake
11 (52.4%)

Total Members Voted: 20

Voting closed: October 03, 2012, 05:26:11 pm

Author Topic: ctf_Kampf  (Read 12777 times)

0 Members and 1 Guest are viewing this topic.

Offline Suowarrior

  • Global Moderator
  • Veteran
  • *****
  • Posts: 1060
  • There will be time when I create maps again.
ctf_Kampf
« on: December 12, 2009, 08:54:50 am »
Original: Overview

Suggested remake to replace Kampf:



Download ctf_Kampfer
« Last Edit: January 01, 2010, 05:54:27 pm by Suowarrior »

Offline As de Espada

  • Moderator
  • Veteran
  • *****
  • Posts: 1493
  • Mapper
    • My maps
Re: ctf_Kampf/Kampfer
« Reply #1 on: December 12, 2009, 10:41:06 am »
great map, I just feel lack of texture stretching
I'll put that scenery INSIDE the flagspot
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade

DarkCrusade

  • Guest
Re: ctf_Kampf/Kampfer
« Reply #2 on: December 12, 2009, 10:56:55 am »
I'll put that scenery INSIDE the flagspot

Hmm, I think it looks good the way I placed it.


great map, I just feel lack of texture stretching

Maybe I stretch the texture a bit, I just wasn´t sure :)

Offline As de Espada

  • Moderator
  • Veteran
  • *****
  • Posts: 1493
  • Mapper
    • My maps
Re: ctf_Kampf/Kampfer
« Reply #3 on: December 12, 2009, 11:18:44 am »
I think that you should stretch a lot on those pinnacles of the spawns, they are really asking for it ;D
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade

DarkCrusade

  • Guest
Re: ctf_Kampf/Kampfer
« Reply #4 on: December 12, 2009, 11:46:13 am »
Like in the version in the attachment?

Offline [SIRS]Foxconn^^2012

  • Soldier
  • **
  • Posts: 194
Re: ctf_Kampf/Kampfer
« Reply #5 on: December 17, 2009, 10:20:24 am »
YUMMEH ;]

great map

Offline tehsnipah

  • Veteran
  • *****
  • Posts: 1093
  • Koreanah Snipah
Re: ctf_Kampf
« Reply #6 on: January 03, 2010, 01:34:36 pm »
The map feels larger, especially in the center.

I like the edited one, nice.
"Prudence is good when pulling the trigger on a heavy firearm. It's all or nothing. So is life, wouldn't you say?"

Offline Blue-ninja

  • Veteran
  • *****
  • Posts: 1419
Re: ctf_Kampf
« Reply #7 on: January 03, 2010, 02:52:59 pm »
I still think that ctf_Kampf and ctf_Ash are the maps that refuse to be remade

erm, the darkness of that map is really nice.

DarkCrusade

  • Guest
Re: ctf_Kampf
« Reply #8 on: January 04, 2010, 03:56:17 am »
I still think that ctf_Kampf and ctf_Ash are the maps that refuse to be remade

erm, the darkness of that map is really nice.

Did you look at the overview or into the .PMS I attached in my last post?

Offline duz

  • Flagrunner
  • ****
  • Posts: 586
  • Old nick: HunterZ
Re: ctf_Kampf
« Reply #9 on: January 06, 2010, 07:47:13 pm »
2002-2007 / 2009-2012
HunterZ The Movie I / II / III
Awards

DarkCrusade

  • Guest
Re: ctf_Kampf
« Reply #10 on: January 07, 2010, 06:27:03 am »
So you removed the edges, added a bridge and changed the bases, right?

1) Bridge is both tactical for flag throws and sort of making gameplay even more chaotic than it is already imo since you can walk up and throw down nades on incoming enemies.

2) Why did you change the spawn area (blocks)? More explanations needed. On a side note: those blocks look like crap.

3) The flag spawns were intended to be naded and stuff, those blocks won´t make it any better. If you really want to avoid nading down there you´d need to add an additional route leading to the top route like in a remake of Kampf I´ve seen around here (ctf_Struggle by EA?).

Offline Biggles

  • Flagrunner
  • ****
  • Posts: 590
  • Mapping rotating
Re: ctf_Kampf
« Reply #11 on: January 07, 2010, 09:44:31 am »
I do like the bridge. Would make a lot more caps and perhaps finally someone will play it in realistic mode, but then again it might ruin the gameplay if you can throw down nades there.

Offline biohazard

  • Camper
  • ***
  • Posts: 337
  • B4bY NighT
    • B4bY NighT
Re: ctf_Kampf
« Reply #12 on: January 07, 2010, 10:08:28 am »
I dislike the bridge, because Bravo already got some minor disvantages, and upper alt route is Bravo dominance, that balance a lil the map, but with that bridge Alpha can stop the Bravo upper route rush easly, without even the need of going there.

DarkCrusade

  • Guest
Re: ctf_Kampf
« Reply #13 on: January 07, 2010, 10:12:57 am »
I dislike the bridge, because Bravo already got some minor disvantages, and upper alt route is Bravo dominance, that balance a lil the map, but with that bridge Alpha can stop the Bravo upper route rush easly, without even the need of going there.

Good point against it.

Offline duz

  • Flagrunner
  • ****
  • Posts: 586
  • Old nick: HunterZ
Re: ctf_Kampf
« Reply #14 on: January 07, 2010, 03:43:31 pm »
@Biohazard
The bridge is too small for that and the player would be vulnerable to those who come under.
Another point: The player who comes under can choose battle with the underneath or not.
It's an alternative area and could be needed to give a dinamism for the matchs.
Maybe now occur more caps.

Thats an unfinished remake.  ;)

damn poor english.
« Last Edit: January 07, 2010, 03:48:00 pm by duz »
2002-2007 / 2009-2012
HunterZ The Movie I / II / III
Awards

Offline Bistoufly

  • Soldat Beta Team
  • Flagrunner
  • ******
  • Posts: 782
Re: ctf_Kampf
« Reply #15 on: January 07, 2010, 08:43:43 pm »
@DarkCrusade

Your remake is absolutely gorgeous.
I love it. (Maybe just a tiny bit too dark but I'm being picky here)

One major issue though. My fps dropped at 63/64.
Usually I get 100fps. (vsync with 100hz crt screen)

If you can fix the fps problem, It's a big f12 from me.




Offline L[0ne]R

  • Soldat Beta Team
  • Rainbow Warrior
  • ******
  • Posts: 2079
  • need a life. looking for donors.
Re: ctf_Kampf
« Reply #16 on: January 07, 2010, 09:47:49 pm »
One major issue though. My fps dropped at 63/64.
Usually I get 100fps. (vsync with 100hz crt screen)

If you can fix the fps problem, It's a big f12 from me.

I think that's not the problem with the map. If you were testing this map in 1.5.1 beta - the latest beta has FPS issues, so most people have FPS of around 40-60.
Also, I doubt there's anything that even needs optimizing - the map's not overloaded with sceneries, polycount is low enough and no semi-transparent polygons.

Offline Bistoufly

  • Soldat Beta Team
  • Flagrunner
  • ******
  • Posts: 782
Re: ctf_Kampf
« Reply #17 on: January 08, 2010, 04:08:11 am »
I'm on 1.5.0

But you're right it's not the map fault after all.
I realized that since today I have the same fps drop on all the maps. :o

I wonder what settings I might have changed ???
I'll make a post about it.

Sorry for not having checked if the problem was on my end before posting in this thread.

Edit here is the link to the thread explaining my problem:http://forums.soldat.pl/index.php?topic=37197.msg451774;topicseen#new
« Last Edit: January 08, 2010, 05:52:04 am by Bistoufly »

Offline Bistoufly

  • Soldat Beta Team
  • Flagrunner
  • ******
  • Posts: 782
Re: ctf_Kampf
« Reply #18 on: January 08, 2010, 08:23:48 am »
Since the fps drop is not related to your map.
Consider you have my F12 ;)

Btw where is the poll?

Offline Suowarrior

  • Global Moderator
  • Veteran
  • *****
  • Posts: 1060
  • There will be time when I create maps again.
Re: ctf_Kampf
« Reply #19 on: January 08, 2010, 05:26:31 pm »
Poll added.