Poll

Original or Remake for default?

Original
10 (47.6%)
DarkCrusade's remake
11 (52.4%)

Total Members Voted: 20

Voting closed: October 03, 2012, 05:26:11 pm

Author Topic: ctf_Kampf  (Read 11749 times)

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Offline Suowarrior

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ctf_Kampf
« on: December 12, 2009, 08:54:50 am »
Original: Overview

Suggested remake to replace Kampf:



Download ctf_Kampfer
« Last Edit: January 01, 2010, 05:54:27 pm by Suowarrior »

Offline As de Espada

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Re: ctf_Kampf/Kampfer
« Reply #1 on: December 12, 2009, 10:41:06 am »
great map, I just feel lack of texture stretching
I'll put that scenery INSIDE the flagspot
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DarkCrusade

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Re: ctf_Kampf/Kampfer
« Reply #2 on: December 12, 2009, 10:56:55 am »
I'll put that scenery INSIDE the flagspot

Hmm, I think it looks good the way I placed it.


great map, I just feel lack of texture stretching

Maybe I stretch the texture a bit, I just wasn´t sure :)

Offline As de Espada

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Re: ctf_Kampf/Kampfer
« Reply #3 on: December 12, 2009, 11:18:44 am »
I think that you should stretch a lot on those pinnacles of the spawns, they are really asking for it ;D
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DarkCrusade

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Re: ctf_Kampf/Kampfer
« Reply #4 on: December 12, 2009, 11:46:13 am »
Like in the version in the attachment?

Offline [SIRS]Foxconn^^2012

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Re: ctf_Kampf/Kampfer
« Reply #5 on: December 17, 2009, 10:20:24 am »
YUMMEH ;]

great map

Offline tehsnipah

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Re: ctf_Kampf
« Reply #6 on: January 03, 2010, 01:34:36 pm »
The map feels larger, especially in the center.

I like the edited one, nice.
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Offline Blue-ninja

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Re: ctf_Kampf
« Reply #7 on: January 03, 2010, 02:52:59 pm »
I still think that ctf_Kampf and ctf_Ash are the maps that refuse to be remade

erm, the darkness of that map is really nice.

DarkCrusade

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Re: ctf_Kampf
« Reply #8 on: January 04, 2010, 03:56:17 am »
I still think that ctf_Kampf and ctf_Ash are the maps that refuse to be remade

erm, the darkness of that map is really nice.

Did you look at the overview or into the .PMS I attached in my last post?

Offline duz

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Re: ctf_Kampf
« Reply #9 on: January 06, 2010, 07:47:13 pm »
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DarkCrusade

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Re: ctf_Kampf
« Reply #10 on: January 07, 2010, 06:27:03 am »
So you removed the edges, added a bridge and changed the bases, right?

1) Bridge is both tactical for flag throws and sort of making gameplay even more chaotic than it is already imo since you can walk up and throw down nades on incoming enemies.

2) Why did you change the spawn area (blocks)? More explanations needed. On a side note: those blocks look like crap.

3) The flag spawns were intended to be naded and stuff, those blocks won´t make it any better. If you really want to avoid nading down there you´d need to add an additional route leading to the top route like in a remake of Kampf I´ve seen around here (ctf_Struggle by EA?).

Offline Biggles

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Re: ctf_Kampf
« Reply #11 on: January 07, 2010, 09:44:31 am »
I do like the bridge. Would make a lot more caps and perhaps finally someone will play it in realistic mode, but then again it might ruin the gameplay if you can throw down nades there.

Offline biohazard

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Re: ctf_Kampf
« Reply #12 on: January 07, 2010, 10:08:28 am »
I dislike the bridge, because Bravo already got some minor disvantages, and upper alt route is Bravo dominance, that balance a lil the map, but with that bridge Alpha can stop the Bravo upper route rush easly, without even the need of going there.

DarkCrusade

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Re: ctf_Kampf
« Reply #13 on: January 07, 2010, 10:12:57 am »
I dislike the bridge, because Bravo already got some minor disvantages, and upper alt route is Bravo dominance, that balance a lil the map, but with that bridge Alpha can stop the Bravo upper route rush easly, without even the need of going there.

Good point against it.

Offline duz

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Re: ctf_Kampf
« Reply #14 on: January 07, 2010, 03:43:31 pm »
@Biohazard
The bridge is too small for that and the player would be vulnerable to those who come under.
Another point: The player who comes under can choose battle with the underneath or not.
It's an alternative area and could be needed to give a dinamism for the matchs.
Maybe now occur more caps.

Thats an unfinished remake.  ;)

damn poor english.
« Last Edit: January 07, 2010, 03:48:00 pm by duz »
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Offline Bistoufly

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Re: ctf_Kampf
« Reply #15 on: January 07, 2010, 08:43:43 pm »
@DarkCrusade

Your remake is absolutely gorgeous.
I love it. (Maybe just a tiny bit too dark but I'm being picky here)

One major issue though. My fps dropped at 63/64.
Usually I get 100fps. (vsync with 100hz crt screen)

If you can fix the fps problem, It's a big f12 from me.




Offline L[0ne]R

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Re: ctf_Kampf
« Reply #16 on: January 07, 2010, 09:47:49 pm »
One major issue though. My fps dropped at 63/64.
Usually I get 100fps. (vsync with 100hz crt screen)

If you can fix the fps problem, It's a big f12 from me.

I think that's not the problem with the map. If you were testing this map in 1.5.1 beta - the latest beta has FPS issues, so most people have FPS of around 40-60.
Also, I doubt there's anything that even needs optimizing - the map's not overloaded with sceneries, polycount is low enough and no semi-transparent polygons.

Offline Bistoufly

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Re: ctf_Kampf
« Reply #17 on: January 08, 2010, 04:08:11 am »
I'm on 1.5.0

But you're right it's not the map fault after all.
I realized that since today I have the same fps drop on all the maps. :o

I wonder what settings I might have changed ???
I'll make a post about it.

Sorry for not having checked if the problem was on my end before posting in this thread.

Edit here is the link to the thread explaining my problem:http://forums.soldat.pl/index.php?topic=37197.msg451774;topicseen#new
« Last Edit: January 08, 2010, 05:52:04 am by Bistoufly »

Offline Bistoufly

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Re: ctf_Kampf
« Reply #18 on: January 08, 2010, 08:23:48 am »
Since the fps drop is not related to your map.
Consider you have my F12 ;)

Btw where is the poll?

Offline Suowarrior

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Re: ctf_Kampf
« Reply #19 on: January 08, 2010, 05:26:31 pm »
Poll added.