Author Topic: Nuubia remake - multitextured  (Read 10178 times)

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DarkCrusade

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Nuubia remake - multitextured
« on: December 21, 2009, 01:58:51 pm »
I am not quit sure about the name this map will have in the end, but it won´t matter till I finished the map. That´s why I post this map here to let you all see what I have created till now.



First of all: the old ctf_Nuubia:




Old Nuubia´s visuals are okay, but I tried to improve them. Also I changed the middle top part with that useless part that no one will ever use. Also you can see a new tunnel in the blue base (I am not sure about that one, if everyone thinks it is unnecessary I will remove it). Polycount went up but there won´t be that many bugs as there were in my old maps that had high polycounts, but till I´ve fixed all of them I won´t give the .PMS file to anyone :P


DarkCrusade version:




This map will get new waypoints also, all scenery will stay default, the texture is a .JPG.

Offline biohazard

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Re: Nuubia remake - multitextured
« Reply #1 on: December 21, 2009, 02:34:41 pm »
This small low tunnel balance a lil the bravo dominance, i think. Anyway, ppl use to say that multitexturing make FPS worst or something like this... btw, ima just in luv with the old Nuubia.
I like those off-screen art  in some maps anyway.

Offline Dusty

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Re: Nuubia remake - multitextured
« Reply #2 on: December 21, 2009, 02:58:59 pm »
one up for default

Offline ~Niko~

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Re: Nuubia remake - multitextured
« Reply #3 on: December 21, 2009, 03:22:41 pm »
multitexturing is way too plain, spend some time strechin' it.

Offline zakath

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Re: Nuubia remake - multitextured
« Reply #4 on: December 21, 2009, 04:54:03 pm »
jpg texture will crash on nvidia cards just so you know.

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Offline L[0ne]R

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Re: Nuubia remake - multitextured
« Reply #5 on: December 21, 2009, 05:08:29 pm »
So far so good. I'm no balance expert, so I can't comment much. To me original nuubia's balance was fine, and that tunnel gives me a bad feeling that it'll make things much easier for red.

Visuals:
Looks a bit empty. A few more trees/lianas/bushes/other "crap"? :D
A bit of texture stretching would be nice too.
Not really liking the "offmap" bits. They look a bit random and out of place.

Offline Cecilia

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Re: Nuubia remake - multitextured
« Reply #6 on: December 21, 2009, 05:55:07 pm »
Very Cool remake, that small tunnel on blue side looks like a great little addition. i like it
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Offline As de Espada

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Re: Nuubia remake - multitextured
« Reply #7 on: December 21, 2009, 07:52:14 pm »
the outer lower part of the map is very nice, with some tweaks and stuff
that phantom island in the top of the map is unnecessary, and you really should make some variance on your borders (thinner and fatter xD, some scenerys comming from the ceil would be nice too)
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Offline Boots

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Re: Nuubia remake - multitextured
« Reply #8 on: December 21, 2009, 09:00:52 pm »
original is better.

the tunnel is pointless tbh.
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DarkCrusade

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Re: Nuubia remake - multitextured
« Reply #9 on: December 22, 2009, 01:57:08 am »
the outer lower part of the map is very nice, with some tweaks and stuff
that phantom island in the top of the map is unnecessary, and you really should make some variance on your borders (thinner and fatter xD, some scenerys comming from the ceil would be nice too)

It´s the first version of my remake where the playing ground is ready. I just added some "crap" to show you what it may look like in the final version. The final one will include texture stretching, more scenery and variance on the borders like you mentioned.

original is better.

the tunnel is pointless tbh.

Tunnel is balancing the game a bit. Old Nuubia was dominated by bravo and you should know that.


So far so good. I'm no balance expert, so I can't comment much. To me original nuubia's balance was fine, and that tunnel gives me a bad feeling that it'll make things much easier for red.

Visuals:
Looks a bit empty. A few more trees/lianas/bushes/other "crap"? :D
A bit of texture stretching would be nice too.
Not really liking the "offmap" bits. They look a bit random and out of place.

Maybe I will just screen the offmap polygons and save them as scenery or simply delete them, I am not sure which way I should take :) The texture stretching and more scenery will be added when I have the polygons ready like I mentioned above.

jpg texture will crash on nvidia cards just so you know.

Thanks for that. I will save the texture as .bmp and it will be okay, right? :)

This small low tunnel balance a lil the bravo dominance, i think. Anyway, ppl use to say that multitexturing make FPS worst or something like this... btw, ima just in luv with the old Nuubia.
I like those off-screen art  in some maps anyway.

About fps: I am not sure about that. When the map is ready we will see whether it makes fps worse or not.

Offline L[0ne]R

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Re: Nuubia remake - multitextured
« Reply #10 on: December 22, 2009, 03:44:41 pm »
Thanks for that. I will save the texture as .bmp and it will be okay, right? :)
If it's .bmp - it shouldn't cause any problems. Just make sure the file size isn't 100mb. ;O
Also, in case you didn't know: polygons have not just the texture, but also edge graphics located in Soldat/Textures/Edges/. But they only seem to work in v1.5.1.

Offline As de Espada

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Re: Nuubia remake - multitextured
« Reply #11 on: December 22, 2009, 03:52:36 pm »
loner, I've been told that smooth polygons is the option for edges in config
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Offline L[0ne]R

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Re: Nuubia remake - multitextured
« Reply #12 on: December 22, 2009, 03:54:13 pm »
loner, I've been told that smooth polygons is the option for edges in config
Damn. I was pretty sure I had this on..
Thanks for letting me know. :S

DarkCrusade

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Re: Nuubia remake - multitextured
« Reply #13 on: December 23, 2009, 04:54:14 am »



Texture stretching, more "crap" and more colors are the visual changes. Polybug got fixed by invisible polygons (will work on edges, too). I need to work on the border and I will need to remove that offmap island to reduce polygoncount (reaching 800 right now).


If you have any suggestions, please post them here.

Offline Boots

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Re: Nuubia remake - multitextured
« Reply #14 on: December 23, 2009, 04:57:30 am »
Tunnel is silly.


if your an experience player, you would know that this map is sometimes one sided, but a smarter team can win on either side.
this doesn't need game play changes, stop messing with the old maps, there perfect. i like the new visual looks, but the tunnel upsets me.
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DarkCrusade

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Re: Nuubia remake - multitextured
« Reply #15 on: December 23, 2009, 05:12:56 am »
stop messing with the old maps

I won´t. I like to :P


if your an experience player, you would know that this map is sometimes one sided, but a smarter team can win on either side.

There are not only experienced players. Not only an elite of players. I didn´t say that I will leave the tunnel where it is. The tunnel is there for testing issues, if enough players think it is unnecessary I will remove it.

Offline zakath

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Re: Nuubia remake - multitextured
« Reply #16 on: December 23, 2009, 05:47:30 am »
Tunnel is silly.


if your an experience player, you would know that this map is sometimes one sided, but a smarter team can win on either side.
this doesn't need game play changes, stop messing with the old maps, there perfect. i like the new visual looks, but the tunnel upsets me.

thats quite irrelevant saying a "better" team can win on either side. it has been shown on nuubia that if there are two "equal" teams bravo tend to win more. actually the balance in numbers are something like 65-35 in favour of bravo meaning that it isn't just a statistically irregularity but instead the map truly favours bravo.

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Offline biohazard

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Re: Nuubia remake - multitextured
« Reply #17 on: December 23, 2009, 06:37:16 am »
you can emulte earth/green without multitexture, just like viet (1.5-)

Btw, Bravo can spray well the higher route... so let Alpha...



Offline Boots

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Re: Nuubia remake - multitextured
« Reply #18 on: December 23, 2009, 07:07:40 am »
more spray = more whine
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DarkCrusade

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Re: Nuubia remake - multitextured
« Reply #19 on: December 23, 2009, 07:23:20 am »
I don´t see why I should let people spam at the top route. No, really, as Boots mentioned it will cause more whine.


@biohazard: I won´t change the texture. I don´t think that multitexturing causes FPS drops. A multitextured map consists out of the same polygons as an "usual" non multitextured map, the difference is, that a multitextured map has an increased amount of polygons and such an amount causes the FPS drops. Since the polygon count is below 775 right now I don´t see why it should make anyone´s FPS worse.


I get what you want to point out at the tunnel, but what does this fucked up picture mean that you placed at the Alpha base? ;D (is that you?)