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2. Those useless mapmaker-like overlapping polygons make it even worse.
3. These colours are horrible. What the hell is that random thing at the left???
<designer's rant> This texture wasn't a good choice. Its pattern is too visible and doesn't look much like grass (you seem to have a lot of ground/grass-like terrain, while the texture looks like solid concrete).Not a fan of the colors either. Colors themselves aren't bad, but all together they don't look very good. I'll try to be more specific and say that the "red" bits don't go well with greyish at the bottom left, and the parts around the waterfall look too cold and blue comparing to the warmer feel of the rest of the map. And yes, the rainbowish thingies look too random and have ugly color scheme. </designer's rant>Polygon structure - yeah, too many unnecessary polygons. 1 - unnecessary increase in polycount2 - more ways to polybug (i'm talking about those doesn't-collide bits inside polygons. If a word of some fun polybug spreads out - it'll be frequently abused just like in inf_Moonshine)3 - makes smooth shading much harder4 - very very messy if you or someone else decides to modify/remake the map (remaking Moonshine was a pain...)
But as for the problems on this map visual-wise; yes, those blue water polygons have to go.
I'll be sure to modify the polygons in the city park places so they have better shading, and also making sure the doesn't collide polygons inside them is deleted.
Quote from: DarkCrusade on December 23, 2009, 06:11:19 amYes, VTT has proven that his personal text is not a joke.Hes always been like that, as long as I remember. He certainly isn't f**king around when it comes to graphics, but if he wants a visual competition he could atleast say so.
Yes, VTT has proven that his personal text is not a joke.
This texture wasn't a good choice. Its pattern is too visible and....
YES! Ash has this big f**king problem. It's texture completely unacceptable the way it is now. And the fact that most of soldat maps are total crap is no excuse for that.
Quote from: VirtualTT on January 03, 2010, 03:10:56 pmYES! Ash has this big f**king problem. It's texture completely unacceptable the way it is now. And the fact that most of soldat maps are total crap is no excuse for that.I suppose you spend your time looking at the texture instead of playing the game itself. Go ruin some other game please
I suppose that Soldat is a kind of game that can't be played without looking at the screen...
Well still, IMO it never hurts to keep polygon structure neat and organized.
<designer's rant> This texture wasn't a good choice. Its pattern is too visible and doesn't look much like grass
If someone wouldn't point out that the looks matters, everything would look nastily.
Look pal, face it, you don't have much clout. Yet.