Author Topic: Soldat movement tutorial (by Mutilator.NZ)  (Read 58915 times)

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Offline -Major-

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Re: Mutilator.NZ's guide to movement
« Reply #20 on: December 26, 2009, 06:32:11 pm »
Quote
Quote
I've never used crouch in my cannonballs. Ever. Would you mind going into a bit more detail?
When you press jet, press crouch. I prefer that way, cuz its faster, the lil time needed for the "default" cannonball take so long(some miliseconds lol). Btw, i use the non-crouch cannonball when i am FC, else you will drop it.
You don't gain any speed if you crouch instead of jumping.

the crouch cannonball is not a real cannonball, it's mosre suitable to learn the timing of the cannonball or for a slightly more vertical angled cannonball, but suffers from loss of speed. the real cannonball is almost completely horizontal and you gain a lot of speed.

combination for cannonball is, hold backwards, hold jump, release jump, wait ~ 0.1 sec, press jet. if you train on using the crouch cannonball, you will learn how to use the proper cannonball as you train.

all of these example cannonballs are the slower more vertical one. which is not as fast.
« Last Edit: December 26, 2009, 07:59:17 pm by -Major- »

Offline biohazard

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Re: Mutilator.NZ's guide to movement
« Reply #21 on: December 26, 2009, 06:50:30 pm »
Not gain speed, but you dont need to wait a lil(very lil) time to press the jet, instead i press crouch right after i roll and do a almost instant cball. With crouch i can control better when i do the cball, if i wanna a instant cball i do, if i wanna a late cball i do. I prefer like that. Ofc i got to do the original one when carring a flag ;/

BTW
I think the only mov that MM created, after the initial versions, is the backflip, the others are discovered accidentally. What do ya ppl think?

Offline chutem

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Re: Mutilator.NZ's guide to movement
« Reply #22 on: December 26, 2009, 07:17:53 pm »
For those that want to know how I made the .gif's:

Record soldat with Fraps.
Open recording in After effects.
New composition - 320*240, 20fps.
Drag recording into composition.
Adjust position if needed.
In timeline, find start of what I want, press B.
Find end, press N.
*This trims the work area to the selection of video I need.
Composition > add to render queue

Render settings: lossless
Output module: Quicktime movie (format options > compression > PNG to keep quality)

render.

Open photoshop
File > import > video frames to layers.
locate desired .mov
Ok
File > Save for web & devices
GIF: Colo(u)rs:256
Everything else max setting.

Save
Done

Seems quite long winded when I write it down, but it didn't take too long. And I'm sure I could have got better compression, but I was too lazy.


On a side note, this guide has already been translated into turkish and posted on the turkish soldat forums, courtesy of xmRipper.
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Offline L[0ne]R

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Re: Mutilator.NZ's guide to movement
« Reply #23 on: December 26, 2009, 07:19:47 pm »
BTW
I think the only mov that MM created, after the initial versions, is the backflip, the others are discovered accidentally. What do ya ppl think?
I think it's incredible. :P
Now that I've seen this guide it made me look at Soldat differently. I never really looked at reverse backflips and kickjumps as whole separate moves but it does make sense.


chutem
Aww, I was hoping it'd be something faster and simpler. :(

Offline chutem

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Re: Mutilator.NZ's guide to movement
« Reply #24 on: December 26, 2009, 07:23:56 pm »
I'm sure you would be able to find some free programs that will get you similar results.

Also, just fixed a little same image being used twice when it shouldn't in the cannonball section.

This thread is eating up all my photobucket bandwidth, anyone know of a good place to host the gifs, or have a server they could put them on?

 [pigtail]
« Last Edit: December 26, 2009, 07:25:36 pm by chutem »
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Offline Lord Frunkamunch

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Re: Mutilator.NZ's guide to movement
« Reply #25 on: December 26, 2009, 07:29:46 pm »
Try attaching them to your post and just linking them from there; the forum server is pretty stable. Failing that, imageshack isn't bad.

Also, this is an awesome guide and you are awesome for making it. Kudos for actually taking the time to make images - this will stop 80% of "how do i get better" threads in their tracks.
I attend grammar school, last grade, and ignorance is all around me. Well, good for them. Ignorance is bliss.

Offline -Major-

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Re: Mutilator.NZ's guide to movement
« Reply #26 on: December 26, 2009, 08:00:52 pm »
Not gain speed, but you dont need to wait a lil(very lil) time to press the jet, instead i press crouch right after i roll and do a almost instant cball. With crouch i can control better when i do the cball, if i wanna a instant cball i do, if i wanna a late cball i do. I prefer like that. Ofc i got to do the original one when carring a flag ;/

BTW
I think the only mov that MM created, after the initial versions, is the backflip, the others are discovered accidentally. What do ya ppl think?
the one where you wait a very little time before pressing jet is the fastest to perform and also the most speedy one. the crouch-cannonball can be performed in mid air, which is the only difference. which is explained here http://forums.soldat.pl/index.php?topic=35721.0 - http://www.youtube.com/watch?v=TQp7Qog4IYQ

incorrect information tend to annoy me ;o
« Last Edit: December 26, 2009, 08:02:26 pm by -Major- »

Offline L[0ne]R

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Re: Mutilator.NZ's guide to movement
« Reply #27 on: December 26, 2009, 08:07:30 pm »
This thread is eating up all my photobucket bandwidth, anyone know of a good place to host the gifs, or have a server they could put them on?
[pigtail]
Have you tried http://imageshack.us ?

Offline croat1gamer

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Re: Mutilator.NZ's guide to movement
« Reply #28 on: December 26, 2009, 08:39:51 pm »
Last year, I dreamt I was pissing at a restroom, but I missed the urinal and my penis exploded.

Offline L[0ne]R

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Re: Mutilator.NZ's guide to movement
« Reply #29 on: December 26, 2009, 09:07:19 pm »
www.tinypic.com
Tinypic fails - it's full of porn ads and is laggy. :S

Offline ~Niko~

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Re: Mutilator.NZ's guide to movement
« Reply #30 on: December 26, 2009, 09:48:19 pm »
You missed the the "backflip forward", which is the same as the backflip but you keep looking in the same direction, useful for stopping if you regret jumping off an edge and you have no fuel.

Offline croat1gamer

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Re: Mutilator.NZ's guide to movement
« Reply #31 on: December 26, 2009, 09:59:36 pm »
www.tinypic.com
Tinypic fails - it's full of porn ads and is laggy. :S
Uh, my experience is quite the opposite. :S
Last year, I dreamt I was pissing at a restroom, but I missed the urinal and my penis exploded.

Offline Ellimist

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Re: Mutilator.NZ's guide to movement
« Reply #32 on: December 26, 2009, 10:51:43 pm »
looks like the guide pretty much comes right from this:
http://www.youtube.com/watch?v=TQp7Qog4IYQ
.

Offline chutem

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Re: Mutilator.NZ's guide to movement
« Reply #33 on: December 26, 2009, 11:35:51 pm »
@Niko - Take a look at the reverse backflip part

@Ellimist - I can assure you all the work is mine, I have never watched a video on movement in soldat.
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Offline -Major-

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Re: Mutilator.NZ's guide to movement
« Reply #34 on: December 27, 2009, 12:00:21 am »
it's quite well made, altho, for prone gliding, with the right timing you never change weapon, even if you use wrong timing, you can tap nade so that you'll still have your primary weapon. it's quite a mess to explain tho... you also forgot polygon boosting and that you shouldn't spam the jump key too fast, and not too slow.

Offline chutem

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Re: Mutilator.NZ's guide to movement
« Reply #35 on: December 27, 2009, 12:17:42 am »
I understand what you mean with the prone gliding.

And I mentioned that I will probably expand the guide to cover poly bugging/boosting (and rolling).
I also mentioned that you need to spam jump with the right timing.
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Offline Bistoufly

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Re: Mutilator.NZ's guide to movement
« Reply #36 on: December 27, 2009, 01:30:55 am »
Greetings

Quote from: L[0ne
R ]
Kickjump - I believe that is just the first pic. It's when you let go of left/right key and jump.
The 2nd one is called bunny hopping (when you keep running and jumping at the same time).
I think he's right.
Chutem, maybe you can use that info to update your post.

Quote from: biohazard
Not gain speed, but you dont need to wait a lil(very lil) time to press the jet, instead i press crouch right after i roll and do a almost instant cball. With crouch i can control better when i do the cball, if i wanna a instant cball i do, if i wanna a late cball i do. I prefer like that. Ofc i got to do the original one when carring a flag ;/

Quote from: -Major-
the one where you wait a very little time before pressing jet is the fastest to perform and also the most speedy one.
the crouch-cannonball can be performed in mid air, which is the only difference. incorrect information tend to annoy me ;o

Major, I think you might have misunderstood the point of Biohazard.

I experimented a bit today with the "CB" and the "fake CB".
I found that you can indeed initiate the backflip a little bit quicker with a fake CB than with a regular one (but we're talking about milliseconds here). You may also delay it to when you're already mid air.
 
I think the two techniques are very useful:

Cannon ball.

-Higher
-More speed
but
-No control on the time of the backflip and on the trajectory.

=> Better for outrunning/catching enemies

Fake Cannon Ball.

-Lower
-Less speed
-Makes you involuntarily throw the flag
but
-Better control on timing (of the backflip) and trajectory (the longer you crouch, the lower you go)
 
=> Better for dodging/ hiding behind polys




Offline chutem

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Re: Mutilator.NZ's guide to movement
« Reply #37 on: December 27, 2009, 01:43:52 am »
Quote from: L[0ne
R ]
Kickjump - I believe that is just the first pic. It's when you let go of left/right key and jump.
The 2nd one is called bunny hopping (when you keep running and jumping at the same time).
I think he's right.
Chutem, maybe you can use that info to update your post.
The idea of that was to illustrate that you can do different things at the top of a kickjump. Also in a kickjump you press jump a lot faster than when bunny-hopping. It also looks very different. At the moment I think I will stick with it, but I'm still open to persuasion.

Quote from: biohazard
Not gain speed, but you dont need to wait a lil(very lil) time to press the jet, instead i press crouch right after i roll and do a almost instant cball. With crouch i can control better when i do the cball, if i wanna a instant cball i do, if i wanna a late cball i do. I prefer like that. Ofc i got to do the original one when carring a flag ;/

Quote from: -Major-
the one where you wait a very little time before pressing jet is the fastest to perform and also the most speedy one.
the crouch-cannonball can be performed in mid air, which is the only difference. incorrect information tend to annoy me ;o

Major, I think you might have misunderstood the point of Biohazard.

I experimented a bit today with the "CB" and the "fake CB".
I found that you can indeed initiate the backflip a little bit quicker with a fake CB than with a regular one (but we're talking about milliseconds here). You may also delay it to when you're already mid air.
 
I think the two techniques are very useful:

Cannon ball.

-Higher
-More speed
but
-No control on the time of the backflip and on the trajectory.

=> Better for outrunning/catching enemies

Fake Cannon Ball.

-Lower
-Less speed
-Makes you involuntarily throw the flag
but
-Better control on timing (of the backflip) and trajectory (the longer you crouch, the lower you go)
 
=> Better for dodging/ hiding behind polys




I tried it a bit, but I still don't really get how he does it, mainly because:

"I press crouch right after i roll and do a almost instant cball."

You press crouch after rolling, so that would mean you have already flipped, and thus wouldn't affect the cannonball.
Or am I mistaken in what you mean by "rolling", but I certainly don't roll before cannonballing, so...?

If I know how to do it, I can write up the instructions and will definitely add in the fake cannonball.
« Last Edit: December 27, 2009, 01:45:39 am by chutem »
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Offline -Major-

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Re: Mutilator.NZ's guide to movement
« Reply #38 on: December 27, 2009, 01:44:13 am »
Cannon ball.

-Higher Lower
-More speed
but
-No control on the time of the backflip and on the trajectory. Full control of the timing and trajectory

=> Better for outrunning/catching enemies

Fake Cannon Ball.

-Lower Higher
-Less speed
-Makes you involuntarily throw the flag
but
-Better control on timing (of the backflip) and trajectory (the longer you crouch, the lower you go) the longer you wait for release, the slower you get
 
=> Better for dodging/ hiding behind polys use a normal jump instead.
fixed it for you. the fake cannonball is rarely good, unless you really really have to make sure you make a cannonball.

Offline chutem

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Re: Mutilator.NZ's guide to movement
« Reply #39 on: December 27, 2009, 01:47:38 am »
And with practice you will be able to pull it off every time, whenever you want.

I can anyway.
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