Mutilator.NZ's pool of movement knowledgeThis is a guide so that you can learn the tricks that I use to my advantage, not just in climbing or Hide and Seek, but in regular CTF, DM, INF, whatever gamemodes. I think that at least 90% of people that read this guide will take something useful away with them. This guide shares some advanced movement tricks that took me a long time to find, but I will also give a description of jumps such as the backflip, kickjump, reverse backflip and late backflip.
The kickjumpAt least I am pretty sure that's what it's called.
You will use this whenever you want to go up a hill fast.
What you want to do is run up the hill, while (mashing) the jump button. I say (mashing) because there is an optimal rhythm, you don't want to tap it too fast, you will have to practice to find the best time to spend with jump depressed and jump undepressed (better word?), but don't go counting, even if you can count tenths of a second, just practice and you should get a feel for it over time. At the top of the hill press and hold jump without a direction.
This is what it should look like:
You can also keep pressing the direction button and press jump to jump to the side.
Of course there are more things to do at the climax of a kickjump, but we'll get to that later.
Basic backflipThe easiest backflip.
Gets a bit more height than regular jump (W), and is also good for jumping to the side and up.
First you want to look in the opposite direction to where you are moving, then while holding a direction button, also press and hold jump (W), and then right click. After right clicking you'll want to let go of jump so you can control your direction.
You can perform a basic backflip at the top of a kickjump for better height and distance.
Reverse backflipUseful for changing direction in certain situations. See image.
The reverse backflip is similar to the basic backflip.
This time you start facing the same direction you are going, while holding a direction button, press jump, then quickly change the direction button and right click. All this time you must HOLD the jump button, which is key to most backflips as you will learn.
You can also perform this jump at the top of a kickjump, if you want to go straight up.
Late backflipCan be used to get into narrow tunnels in a vertical wall, although there aren't many maps with this, as it is usually a hassle to move through. I decided to include this jump because you might just find a use for it.
This jump is almost exactly the same as a regular backflip.
While holding a direction button, press and hold jump, but do not right click until you are ready to flip, also make sure you don't release W or the direction button, or it won't work.
You would really only ever use a late backflip at the top of a kickjump in climbing.
Some notes on backflipsYou must always start a backflip with the direction and jump button combo.
You must hold jump between the initial jump and right clicking.
When you want to flip you must be holding a directional key, and facing the opposite direction as the directional key, regardless of which way you are actually moving. Click to flip.
This means it doesn't matter which way you are facing until you actually right click.
Also you can change which way you are facing during the flip (when you curl up) for some interesting, but generally useless tricks.
SupermanSuperman allows you to get good lateral movement in mid air, it is better than standing and holding a direction key.
Superman is very easy, just lie down and start jetting, if your jets run out in mid air, you want to stand up and hold a direction key, as it is better than letting your jets load and then jetting again.
Superman can be effective after a kickjump, but not if you do a regular jump, or any backflip that I have discussed so far. This means doing a jump to the side and supermanning is the best.
There is more to come on supermanning, but we'll get to that in a bit.
The cannonballThe cannonball is the best single jump that will get you moving fast, quickly. It can also be a pain to learn and master, and also describe. But if you are to learn anything, this would be the best thing to learn. FUN FACT: Some people call the cannonball simply cball, for ease of typing.
To cannonball you first must press a movement button and look in the opposite direction, next you must tap jump and straight after tapping jump, you must right click. Be careful to not overlap the tapping of jump and the click. You should get this:
The cannonball is very good for moving fast over relatively flat areas, by stringing them together.
The cannonball is also very good to use at the climax of a kickjump.
Because the cannonball is very fast and flat, you can superman after a cannonball, and for maximum effect do a kickjump before the cannonball.
A trick that ties it all togetherAt this point, seasoned players may be feeling smug that they have known everything up to this point, but they may seldom use the superman, because of this:
Most of you may know that if you are lying down and look in the opposite direction to where you are facing you stand up.
If you punch (no weapon), stab (knife), or hold change weapon (anything) while doing this, it leads to something interesting.
This can be used in conjunction with supermanning for impressive results, you can superman to within a pixel of the ground, use this trick and lose no speed at all.
You can cannonball and superman anywhere!*
*requires practice
This is very effective. Using this trick you can catch up to an EFC, or outrun enemies in many situations.
One more little trickThis one isn't as useful, though.
Hold change weapon and prone (X) while supermanning to slide over normal polies as if they were ice.
It can be useful, for example if you are supermanning and about to hit the corner of a building, rather than standing up, just slide over it, easy!
Or you can slide into the flag to cap, because it looks cool
RollingRolling can be used to change direction, similar to the reverse backflip, however, rolling will allow you to change direction and move down, where reverse backflip would change direction and move up.
If you are in the air, you want to be moving so you will hit about a gostek width before the edge, just before you hit switch direction keys and then once you hit the edge, tap crouch. The direction you face isn't important, as long as you stay facing one way through the whole thing, if you change the way you face during the roll, it will make you be pushed away from the edge.
You can still do the roll in confined areas where it isn't best to be in the air.
If you do a regular forward roll as you hit the corner of a polygon, you can be polybugged (launched). This doesn't happen all the time, but even if it doesn't bug, there isn't much risk of you slowing to a halt, so I nearly always roll as I go over points.
Ice slidingThis is a very simple trick, simply lay down on ice and move. For some reason you move very fast when laying down on ice.
PracticingThe bread and butter jumps (kickjump, backflips)
The best way to learn these jumps would be with some specially made climb maps. They have simple jumps which will let you apply what you learn, and also have descriptions of what to do right next to the jumps.
ctf_jumptut : slide jump, kick jump, backflip, ice jump, poly-bouncectf_learntheflip : back-flip, late backflip, reverse backflip, cannon ballkz_ClimbTut : slide jump, ice jump, kick jump, backflip
Link is not working, I don't have the map anymore, pm me if you have it so I can fix it.If you want to practice actually moving fast and fluid, I would definitely recommend you play Hide 'n Seek - just make sure you run.
What you learn from this guide can be applied to nearly any game of soldat, movement, in my opinion, can take you up a level with your skill, and I also believe it is part of what makes soldat
soldat.
Any suggestions or feedback would be greatly apprecieated.
~Mutilator.NZ, thanks to bistoufly