Poll

Which map version into next default maplist?

Original
4 (44.4%)
Rework
5 (55.6%)

Total Members Voted: 8

Voting closed: September 26, 2012, 04:31:30 am

Author Topic: inf_Warehouse  (Read 2389 times)

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Offline Suowarrior

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inf_Warehouse
« on: January 01, 2010, 04:29:51 am »
Original:



Rework:



Download
« Last Edit: June 10, 2010, 10:28:16 am by Suowarrior »

DarkCrusade

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Re: inf_Warehouse
« Reply #1 on: January 02, 2010, 04:13:56 pm »
Rework seems to be way better than the original, but I got a rework project of this map, too, I will post it after I have done the waypointing.

Offline Suowarrior

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Re: inf_Warehouse
« Reply #2 on: January 02, 2010, 05:10:08 pm »
Imo the original map looked okay.

I don't like the bullet blocker "rope" (thin doesn't collide poly near bravo base) in Lioner version. It's annoying to me.

Shading is a bit better in Lioner ver.

DarkCrusade, I would concentrate more on real crap boring looking maps, like Outpost.

DarkCrusade

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Re: inf_Warehouse
« Reply #3 on: January 03, 2010, 04:35:37 am »
DarkCrusade, I would concentrate more on real crap boring looking maps, like Outpost.

I didnĀ“t remake the map because of bad looks, Warehouse actually looks great, but because I love this map. In my beginnings with Soldat I used to play hours on this map and I just wanted to see it more beautiful and with better waypoints.


I will take a look at inf_Outpost :)

Offline Crimson Goth

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Re: inf_Warehouse
« Reply #4 on: January 04, 2010, 04:42:06 am »
I like the rework better although the 'rope' is annoying at times. The map is also too easy for bravo especially if they flag camp behind the crates..

Offline L[0ne]R

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Re: inf_Warehouse
« Reply #5 on: February 06, 2010, 09:18:47 pm »
A minor update, no critical gameplay changes.

----------- Preview:


----------- Changes:
v1.3
- Slightly redesigned visual appearance of the tunnels
- Slightly redesigned red spawn
- Fixed a few polybugs
- Fixed a bug with warehouse's BG scenery
- Tiny camp spot in the tunnel at bottom-left is now more useful for hiding.

DOWNLOAD
« Last Edit: February 06, 2010, 09:48:14 pm by L[0ne]R »


L[one]R, INF veteran
maps - remakes: inf_Warehouse ; inf_Fortress ; inf_(Sun)Rise ; inf_Outpost ; inf_Abel ; inf_Moonshine

Offline Bistoufly

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Re: inf_Warehouse
« Reply #6 on: September 02, 2013, 05:13:37 am »
L[0ne]R,

we're considering replacing inf_Warehouse with your remake for next Soldat version.
Today I worked on the map: fixed some polybugs and made a few tweaks.

Here is a screenshot of the fixes. (polybugs in green, tweaks in red)

(A) small tweaks in the vertical part of the tunnel to bring it closer to the original movement-wise.
(B) fixed left side tunnel entry curve.
(C) fixed misplaced deadly polygon.


inf_WarehouseA attached to this post.

mantis ticket link: http://bugs.soldat.pl/view.php?id=406
 
« Last Edit: September 02, 2013, 05:16:58 am by Bistoufly »

Offline As de Espada

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Re: inf_Warehouse
« Reply #7 on: September 02, 2013, 11:39:10 am »
This remake is a keeper, it's a re-skin of the default one, with smooth improvements :)
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Offline L[0ne]R

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Re: inf_Warehouse
« Reply #8 on: September 02, 2013, 11:54:34 pm »
Didn't see that coming, but that's great to hear. Thanks for all the work. :D Pretty ashamed of myself for leaving so many bugs in.

Let me know if you consider my other remakes and what changes need to be made to fit the requirements. Fortress and Moonshine in particular as they're the closest to the original and ones I'm most happy with. Abel, Rise and Outpost still need some tweaking and layout changes though, so if all goes well with Moonshine and Fortress - I can start fixing those.


L[one]R, INF veteran
maps - remakes: inf_Warehouse ; inf_Fortress ; inf_(Sun)Rise ; inf_Outpost ; inf_Abel ; inf_Moonshine