Author Topic: Bigfalls  (Read 3402 times)

0 Members and 1 Guest are viewing this topic.

Offline Suowarrior

  • Global Moderator
  • Veteran
  • *****
  • Posts: 1060
  • There will be time when I create maps again.
Bigfalls
« on: January 01, 2010, 12:47:09 pm »
Original


Offline qweqwe

  • Major(1)
  • Posts: 1
Re: Bigfalls
« Reply #1 on: January 19, 2010, 03:09:26 am »
*snip* banned - echo

« Last Edit: January 19, 2010, 04:32:18 am by echo_trail »

Offline biohazard

  • Camper
  • ***
  • Posts: 337
  • B4bY NighT
    • B4bY NighT
Re: Bigfalls
« Reply #2 on: January 19, 2010, 03:39:16 am »
I think is better if the wall be less bright. It contrast too much with the default cursor.

DarkCrusade

  • Guest
Re: Bigfalls
« Reply #3 on: January 19, 2010, 04:46:39 am »
I say leave this map alone. It´s great the way it is. Did you ever notice you are able to offmap in the corner above the waterfall? Just place a nade on the ground and jet up. Such eastereggs are what maps need and I think every map should have one or two like htf_Dusk where you can walk on the invisible roof or jet down and stay on the mappers signature.

Offline L[0ne]R

  • Soldat Beta Team
  • Rainbow Warrior
  • ******
  • Posts: 2079
  • need a life. looking for donors.
Re: Bigfalls
« Reply #4 on: January 19, 2010, 04:59:46 pm »
It has good layout and decent looks for such an old map, not much need for changes here. It could use a few polybug fixes and minor visual improvements though.
Like more transparent (and better-looking) waterfall like biohazard said. Those red polys are ugly too.

I say leave this map alone. It´s great the way it is. Did you ever notice you are able to offmap in the corner above the waterfall? Just place a nade on the ground and jet up. Such eastereggs are what maps need and I think every map should have one or two like htf_Dusk where you can walk on the invisible roof or jet down and stay on the mappers signature.
In DM/TDM those "easter eggs" might not be a problem, but they can be in other gmemodes like HTF, RM, Zombie and others. IMO they should be fixed. There are many other things that can make a map fun.

DarkCrusade

  • Guest
Re: Bigfalls
« Reply #5 on: January 20, 2010, 01:10:34 am »
The red part is what makes this map interesting to me. Also I don´t want the waterfall to be removed, because it loos beautiful how it is. I say lets concentrate on maps that aren´t as pretty as Bigfalls.

Offline Horve

  • Flagrunner
  • ****
  • Posts: 692
  • Vig
Re: Bigfalls
« Reply #6 on: January 20, 2010, 02:16:53 pm »
waterfall...
nothing else

Offline duz

  • Flagrunner
  • ****
  • Posts: 586
  • Old nick: HunterZ
Re: Bigfalls
« Reply #7 on: January 20, 2010, 04:59:14 pm »
Dont need a lot of changes.
Maybe a color/poly improvements.
2002-2007 / 2009-2012
HunterZ The Movie I / II / III
Awards

Offline biohazard

  • Camper
  • ***
  • Posts: 337
  • B4bY NighT
    • B4bY NighT
Re: Bigfalls
« Reply #8 on: February 06, 2010, 08:42:18 am »
Plx make the bg color less bright liek teh oldest version of it, its sux to play on so greenish shit

Offline Lemony

  • Major(1)
  • Posts: 19
Re: Bigfalls
« Reply #9 on: February 06, 2010, 02:35:43 pm »
This map is chakapoko maker's masterpiece.  Nothing needs to be changed.

DarkCrusade

  • Guest
Re: Bigfalls
« Reply #10 on: February 06, 2010, 06:18:25 pm »
This map is chakapoko maker's masterpiece.  Nothing needs to be changed.

Nothing left to say.