Author Topic: Factory  (Read 2769 times)

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Offline Suowarrior

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Factory
« on: January 01, 2010, 12:56:27 pm »
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DarkCrusade

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Re: Factory
« Reply #1 on: January 02, 2010, 04:12:02 pm »
Map could be cool if it wasn´t all about looks but about gameplay, too. The layout is complex but with all those little polybugs it won´t be a good choice for default. I suggest to rather fix the bugs than to remove it from default maps list, but you´d need to find somebody who´d like to do the fixes.

Offline L[0ne]R

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Re: Factory
« Reply #2 on: January 02, 2010, 06:30:27 pm »
I think it's ok. Layout is decent and original, visuals are great. But yeah, there's a plenty of polybugs which should be fixed. Other than that - a nice map.

Offline Suowarrior

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Re: Factory
« Reply #3 on: January 02, 2010, 06:41:52 pm »
Yeap, too thin polygons...

Also colliders missing in these two.



The barrels in back should be more transparent, so that you can clearly see which scenery has collider and which hasn't.
« Last Edit: January 02, 2010, 06:44:41 pm by Suowarrior »

DarkCrusade

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Re: Factory
« Reply #4 on: February 11, 2010, 03:15:34 am »
I worked on Factory:

-I fixed all polybug by invisible (green) polygons. That includes the buggy walls and everything that was bugged because of thin OPC polygons with free space under it.
-I added missing colliders. I also added colliders that prevent people from using the flamer through polygons.
-I changed the polygon type of the brown polygons from normal to deadly inside the map. The unreachable brown polygons are set to doesn´t collide.

-I didn´t fix the bad waypoints. Maybe I´ll change them later but I am not quit sure if I will really redo them.
-No changes at scenery. No changes at original polygon placement. No gameplay changes.

Offline smiluu

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Re: Factory
« Reply #5 on: February 11, 2010, 03:25:15 am »
I think this would be better 10-20% bigger.
Excluding barrels, stairs and other stuff that would look odd in bigger size.

DarkCrusade

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Re: Factory
« Reply #6 on: February 11, 2010, 03:32:57 am »
I think the size of Factory is no issue. Good backflipping and enhanced moving works great on this map. Close combat makes this map unique.