0 Members and 1 Guest are viewing this topic.
In a pub environment (Which is the only environment in which Infiltration is even played), its not an easy map to defend. 3v3 this map is easy as hell to defend on, 5v5 its very balanced and should be left alone.This is why I don't really consider 3v3 testing for infiltration too useful, because while doing that in ctf is fine (Since CTF maps impact 3v3's most), in this case infiltration maps impact 5v5 pubs more, so that's what should be considered.
Quote from: Poop on January 05, 2010, 01:35:57 pmIn a pub environment (Which is the only environment in which Infiltration is even played), its not an easy map to defend. 3v3 this map is easy as hell to defend on, 5v5 its very balanced and should be left alone.This is why I don't really consider 3v3 testing for infiltration too useful, because while doing that in ctf is fine (Since CTF maps impact 3v3's most), in this case infiltration maps impact 5v5 pubs more, so that's what should be considered.As you can choose whatever maps you want in a pub enviroment its not really a criteria when choosing maps for default. Also as I mentioned elsewhere the vision me and Suow have for infiltration are more fast paced teamwork orieantated 3vs3 maps.
Quote from: zakath on January 05, 2010, 02:26:44 pmQuote from: Poop on January 05, 2010, 01:35:57 pmIn a pub environment (Which is the only environment in which Infiltration is even played), its not an easy map to defend. 3v3 this map is easy as hell to defend on, 5v5 its very balanced and should be left alone.This is why I don't really consider 3v3 testing for infiltration too useful, because while doing that in ctf is fine (Since CTF maps impact 3v3's most), in this case infiltration maps impact 5v5 pubs more, so that's what should be considered.As you can choose whatever maps you want in a pub enviroment its not really a criteria when choosing maps for default. Also as I mentioned elsewhere the vision me and Suow have for infiltration are more fast paced teamwork orieantated 3vs3 maps.#1: Infiltration is played only in pubs. And pubs are usually 5v5+. Therefore infiltration maps should be large maps#2: I can assure you that there will never be infiltration clanwars. Yes, fast paced is usually more popular, but It seems you are starting to think that this applies all across the board (Which is not the case).#3: The entire point of infiltration is to be slower paced and be hard to rush, because you need 1 cap every 2.5 minutes to actually win the map if your alpha. That is 3 caps over a 10 minute period when you consider flags dropping off base/people carrying flags. When you standardize this with ctf play, that means that 3 caps per 1 ctf round is how infiltration maps should be paced for them to be balanced for both alpha and bravo. Yes, that might seem horrible when you look at it from a ctf perspective, but that is what is balanced in infiltration. Not some stupid s**t like 3 caps in 1 minute and alpha wins.
2. Wanna bet on that?