Author Topic: ctf_Cobra  (Read 15096 times)

0 Members and 1 Guest are viewing this topic.

Offline As de Espada

  • Moderator
  • Veteran
  • *****
  • Posts: 1493
  • Mapper
    • My maps
Re: ctf_Cobra
« Reply #20 on: December 11, 2012, 11:11:45 am »
as said at mantis bugtracker:
Quote
3 and 4 will be discussed, the polybugs are all confirmed.

7 is already fixed as far as I know (1.6.3)
Finally, I think that 6 happens because of 5. Once 5 is fixed it will be ok.
The lights will stay as they are, 4 need more evidence to be changed
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade

Offline Dusty

  • Veteran
  • *****
  • Posts: 1015
Re: ctf_Cobra
« Reply #21 on: December 11, 2012, 12:03:40 pm »
i really really don't understand why the lights could not at least be dimmed down as they work merely as an annoyance. dimming the lights (a lot) would serve both sides just fine.

Offline Vucgy92

  • Soldier
  • **
  • Posts: 221
  • cyklon-b is the only way
Re: ctf_Cobra
« Reply #22 on: December 11, 2012, 12:35:16 pm »
i really really don't understand why the lights could not at least be dimmed down as they work merely as an annoyance. dimming the lights (a lot) would serve both sides just fine.
I played that map thousand of times and I never had any problem with the lights.
Choose one,
Bonecrusher

Offline Dusty

  • Veteran
  • *****
  • Posts: 1015
Re: ctf_Cobra
« Reply #23 on: December 11, 2012, 01:28:02 pm »
but some have and dimming them wouldn't harm anyone nor would the looks drastically change

Offline iAmBullet

  • Soldat Beta Team
  • Major
  • ******
  • Posts: 64
  • War doesn't determine who's right, but who's left
Re: ctf_Cobra
« Reply #24 on: December 11, 2012, 04:17:59 pm »
if the lights harm your eyes then turn your brightness lower ._.

Offline Dusty

  • Veteran
  • *****
  • Posts: 1015
Re: ctf_Cobra
« Reply #25 on: December 11, 2012, 06:13:01 pm »
it's not about the brightness but the lights annoyingly blocking the view just like the kill log on low resolution

Offline L[0ne]R

  • Soldat Beta Team
  • Rainbow Warrior
  • ******
  • Posts: 2079
  • need a life. looking for donors.
Re: ctf_Cobra
« Reply #26 on: December 11, 2012, 06:51:32 pm »
That's like saying that bushes and boxes annoyingly block people hiding in them...

Offline Dusty

  • Veteran
  • *****
  • Posts: 1015
Re: ctf_Cobra
« Reply #27 on: December 11, 2012, 06:54:38 pm »
yeah but in this case you can't even hide behind it. based on my experience i think it offers absolutely no gameplay elements unlike bushes and boxes.

Offline As de Espada

  • Moderator
  • Veteran
  • *****
  • Posts: 1493
  • Mapper
    • My maps
Re: ctf_Cobra
« Reply #28 on: December 11, 2012, 08:49:16 pm »
All bugs resolved, 6 happened because the poly above the flag was a little to the RIGHT.
Made some texture stretching. Plz help me by testing the fixed map
light dimmed by 10%, I think is enough, the "upper" route has very little background scenery

I also fixed lower route bouncing players near the flags
« Last Edit: December 11, 2012, 09:57:34 pm by As de Espada »
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade

Offline Bistoufly

  • Soldat Beta Team
  • Flagrunner
  • ******
  • Posts: 782
Re: ctf_Cobra
« Reply #29 on: December 12, 2012, 07:45:15 am »
Nice Improvement. Feels a lot smoother!

Offline iAmBullet

  • Soldat Beta Team
  • Major
  • ******
  • Posts: 64
  • War doesn't determine who's right, but who's left
Re: ctf_Cobra
« Reply #30 on: December 12, 2012, 10:16:22 am »
Haste, I demand you to replace Cobra on Runmode and HnS with this one NOW! Those bugs were essentially why I hated such a good map for running LOL. Thanks Espada! You're the man

Offline Bistoufly

  • Soldat Beta Team
  • Flagrunner
  • ******
  • Posts: 782
Re: ctf_Cobra
« Reply #31 on: December 12, 2012, 10:20:17 am »
That's the plan Bullet! ;)

Offline iAmBullet

  • Soldat Beta Team
  • Major
  • ******
  • Posts: 64
  • War doesn't determine who's right, but who's left
Re: ctf_Cobra
« Reply #32 on: December 12, 2012, 10:28:47 am »
Actually after running it for a good 10 minutes I still came over a few things that annoyed me. I don't know if these could be refined even more than they already have been but i still find this polybug present and hindering me quite often.

On a positive note, I'm really stoked about the fix of the polybug before the entrance of the low route on the right side of the route and also the ceiling of the right side being fixed as well. Even better, I NEVER get stuck on the corners of the top route anymore which is the main reason the map made me rage many-a-times in the past.
Great job Espada!

Offline As de Espada

  • Moderator
  • Veteran
  • *****
  • Posts: 1493
  • Mapper
    • My maps
Re: ctf_Cobra
« Reply #33 on: December 12, 2012, 06:40:34 pm »
thanks for the compliments, and I want to thank you back for reporting the bugs :)
If you have any more, plz use the bugtracker
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade

Offline iAmBullet

  • Soldat Beta Team
  • Major
  • ******
  • Posts: 64
  • War doesn't determine who's right, but who's left
Re: ctf_Cobra
« Reply #34 on: December 12, 2012, 11:17:26 pm »
Alright will do! I may have a lot to report though so I might just post a thread with all the bugs of different maps compiled up sometime in the near future. I know HaSte does as well :P

Offline As de Espada

  • Moderator
  • Veteran
  • *****
  • Posts: 1493
  • Mapper
    • My maps
Re: ctf_Cobra
« Reply #35 on: December 13, 2012, 11:49:01 am »
Alright will do! I may have a lot to report though so I might just post a thread with all the bugs of different maps compiled up sometime in the near future. I know HaSte does as well :P
if you use the butracker, plz make separate threads for each map :)
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade