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No i mean that only flag goes through this area is that possible? Players bullets still collide.
I don't play a lot of 3v3 gathers but it amazes me that this map would be categorized as big. Maps like ctf_Rotten can be a bit claustrophobic for my taste. To me a big map should at least be like ctf_Conquest or ctf_Meatgrinder.
About the downsides of your mapping technique id like to point out one important aspect. Your ground sceneries are set to back, what causes the explosion to blow in front of them, not behind like it does with contact with "front" sceneries or normal polygons. You ought to change all the "walk-able" sceneries parts to front, so it won't look so odd.
Quote from: Name on November 23, 2014, 06:45:16 amI don't play a lot of 3v3 gathers but it amazes me that this map would be categorized as big. Maps like ctf_Rotten can be a bit claustrophobic for my taste. To me a big map should at least be like ctf_Conquest or ctf_Meatgrinder.I think that Maya, Lanubya (btw, I liked the old version much more), Run (especially old one), Equinox... these are big maps. I quite like MFM and I'm sad a little, because still Ash is the most popular map, not MFM, which is much more dynamic and "breath-giving", when Ash puts you in constant chaos of random bullets, nades and spawnkillers.
Lanubya (btw, I liked the old version much more)