Total Members Voted: 25
Voting closed: October 04, 2012, 10:55:19 am
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~ too much flagcamp and very little tactic~ lots of nade-thru-floor bug abuse~ spawnkilling issues on red base~ lots of useless/unused spotsAs for visuals, my only concerns are:- The vents- The blue base's background is too dark and almost blends with map's background. Creates a weird feeling.. :S
Your ideas make it easier for alpha, when I'm trying to do it easier for bravo :S.
Well, it depends. Some things do become easier for alpha, but that's only if blue team flagcamps. If they take better positions further away from flag - it should give blue team some advantages against red team too. At least that's the way I see it.
Adding only player collides into bravo base might be good idea. Not sure about placing but having opc at the roof of flag area/under vent seems reasonable.
Hm. I think this map needs more than just visual upgrade. Even though it's fun as it is, there's still a number of layout flaws:~ too much flagcamp and very little tactic~ lots of nade-thru-floor bug abuse~ spawnkilling issues on red base~ lots of useless/unused spotsAs for visuals, my only concerns are:- The vents- The blue base's background is too dark and almost blends with map's background. Creates a weird feeling.. :SOriginal map was brighter, while this one is a bit bland and boring (I'm mostly referring to polygons. Sceneries are fine). Saturate polygon colors a bit and add more green?As for layout changes, here's a few ton more ideas:
Also, I think it already is rather easy for blue team to return flag (especially if left route is shorter and right route a little longer) because if blues take left route - they usually have enough time to intercept flagger coming from other routes.
when the EFC is once out of the bravo base, it's almost impossible to return the flag
Quote from: Swompie on April 10, 2010, 03:16:09 amwhen the EFC is once out of the bravo base, it's almost impossible to return the flagIs bravo even attempting to try and chase the flagger? If they hit one of the three tunnels at the same time the flagger hits another, you should intercept them on the white flag (so don't snail!).