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Do you agree with me?

Yes
13 (59.1%)
No
9 (40.9%)

Total Members Voted: 21

Author Topic: Suggestion about join and respawning.  (Read 1909 times)

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Offline TheBishop

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Suggestion about join and respawning.
« on: February 28, 2010, 10:54:35 am »
When a player joins team, he must start dead. I think it block fairness.

For example in a CW when an enemy player joins, he is starting alive and killing EFC then demolish the game's air.

And for example when enemy player dies, he rejoins and demolishes the game.
But If players start dead, there won't be any problems.
« Last Edit: February 28, 2010, 11:51:33 am by TheBishop »

Offline croat1gamer

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Re: Suggestion about join and respawning.
« Reply #1 on: February 28, 2010, 11:25:05 am »
Uh, its unclear what do you want with this.
Explain better/Write in better english

edit:
I still have no clue what are you talking about.

Im voting F11 for a single reason- if a clan cant play fairly, why would anyone play with them?
« Last Edit: February 28, 2010, 11:46:10 am by croat1gamer »
Last year, I dreamt I was pissing at a restroom, but I missed the urinal and my penis exploded.

DarkCrusade

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Re: Suggestion about join and respawning.
« Reply #2 on: February 28, 2010, 11:55:33 am »
Im voting F11 for a single reason- if a clan cant play fairly, why would anyone play with them?

Too bad there is no poll to this suggestion, but I agree.

Offline TheBishop

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Re: Suggestion about join and respawning.
« Reply #3 on: February 28, 2010, 12:01:19 pm »
Sorry for English grammar.
Added poll.

Offline demoniac93

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Re: Suggestion about join and respawning.
« Reply #4 on: February 28, 2010, 01:18:15 pm »
He's trying to say that it would be fairer (In terms of gameplay) if new joints to the server were dead on arrival, or spawned dead, if you want.
He thinks it's unfair than people who just joined can come out of nowhere and start fragging EFC's and whatnot...

F11.
Soldat's supposed to be hectic.
b&

Offline L[0ne]R

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Re: Suggestion about join and respawning.
« Reply #5 on: February 28, 2010, 02:36:35 pm »
F11, because whether a player has joined for the first time or only respawned - it doesn't matter. In both cases he will only spawn at his base and he can always "come out of nowhere".
I don't see any significant difference between spawning for the first time, and spawning any other time after that.

Offline xurich

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Re: Suggestion about join and respawning.
« Reply #6 on: March 01, 2010, 02:21:03 pm »
To people who play predominantly in pubs this may seem like a nonissue, but it does have the potential to affect the outcome of games, and when you're playing competitively, especially during league/cup matches, it's really quite annoying. It mostly happens in the context of pauses. Say you've just killed two guys in the enemy base, grabbed the flag, and are about to haul ass out of there before the enemies have the chance to respawn. All of a sudden somebody requests a pause due to a bug, FPS problems, or some other issue, and one of the respawning enemies rejoins the game. As the flagger trying to escape, your situation has just become much more difficult.

So the problem does exist, and depending on the map and the specific location of each player at the time of the rejoin it can have tangible consequences in league play, but for the most part it's a minor issue and not a big deal. It would probably be something nice to have, but it's not a game breaker either way.

Offline croat1gamer

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Re: Suggestion about join and respawning.
« Reply #7 on: March 01, 2010, 02:50:43 pm »
What about this:
Im voting F11 for a single reason- if a clan cant play fairly, why would anyone play with them?

And if not, the pause script could be modded to kill the newly joined player.
Last year, I dreamt I was pissing at a restroom, but I missed the urinal and my penis exploded.

Offline demoniac93

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Re: Suggestion about join and respawning.
« Reply #8 on: March 01, 2010, 04:51:20 pm »
What about this:
Im voting F11 for a single reason- if a clan cant play fairly, why would anyone play with them?

And if not, the pause script could be modded to kill the newly joined player.

Now this, this idea I can F12.
I'm not a hypocrite, and had the "accident" explained by xurich happen to me once or twice on gathers when subs are called; it's a one in a thousand situation, but still, it would be nice to avoid it.
b&

Offline xurich

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Re: Suggestion about join and respawning.
« Reply #9 on: March 02, 2010, 01:38:38 pm »
Most leagues/cups don't permit the use of server scripting since the possibilities for abuse are endless.

Offline mar77a

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Re: Suggestion about join and respawning.
« Reply #10 on: March 02, 2010, 02:16:52 pm »
hes saying when you join the server you should start dead, subject to respawn time.. even tho its easy to detect most of the times when someone is rejoinin on purpose during competitive matches i think adding (fixing) this is quite easy and it would make rejoin-abusing obsolete

Offline xurich

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Re: Suggestion about join and respawning.
« Reply #11 on: March 15, 2010, 01:12:48 am »
Just pointing out this ESCTFL match as an example of this type of thing screwing up a game.

Offline Suowarrior

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Re: Suggestion about join and respawning.
« Reply #12 on: March 15, 2010, 05:44:41 am »
Can't see any good argument why this idea shouldn't be applied. Fixing pauseabuse is clearly good reason enough to implement this one.

Offline Shinobars

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Re: Suggestion about join and respawning.
« Reply #13 on: March 15, 2010, 04:17:04 pm »
I'm a xurich fanboy. f12