Author Topic: One Way Door's  (Read 1459 times)

0 Members and 1 Guest are viewing this topic.

Offline MorlanV

  • Major(1)
  • Posts: 48
One Way Door's
« on: January 30, 2010, 11:27:49 am »
MorlanV again, I had another idea when I was writing my first one.

I was thinking about one way door's where for exmaple in the Abel map where you spawn for the blue team, you could have a one way door so you can jump out from the window's on the right of your spawn location but enemies couldn't go into them for an easier way in.

-MorlanV

DarkCrusade

  • Guest
Re: One Way Door's
« Reply #1 on: January 30, 2010, 11:36:09 am »
Already implemented I think. If not, it is possible anyway. There is a tool by VTT that allows you to get such an effect and it was used on several maps.

Offline Furai

  • Administrator
  • Veteran
  • *****
  • Posts: 1908
    • TransHuman Design
Re: One Way Door's
« Reply #2 on: January 30, 2010, 03:03:02 pm »
One-way-through polys. Already in the game but not many maps using it. I think...
"My senses are so powerful that I can hear the blood pumping through your veins."

Offline L[0ne]R

  • Soldat Beta Team
  • Rainbow Warrior
  • ******
  • Posts: 2079
  • need a life. looking for donors.
Re: One Way Door's
« Reply #3 on: January 30, 2010, 04:27:27 pm »
Not quite one-way-doors, because I that would mean letting ALL players to pass from one side and block from another side. That isn't possible right now.

However 1.5.1 beta already has new polytypes that block players of certain team. So you can place a red-players-collide wall to allow blue players to pass through, but red players will collide with it like with normal wall.
Since 1.5.1 is still beta - I haven't seen any maps that use this feature (but I'm sure there will be a plenty. People are already coming up with some really cool ideas).
I used those polytypes in some of my INF map remakes (in my sig) to prevent spawnkilling.
« Last Edit: January 30, 2010, 04:30:57 pm by L[0ne]R »