Author Topic: INF Cheops  (Read 4533 times)

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Offline zakath

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INF Cheops
« on: February 23, 2010, 07:51:24 am »
A map that me and kouleman have been working on for a while atm its fairly balanced with fast and intense gameplay however all thoughts and suggestions are of course always welcome.

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Offline As de Espada

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Re: INF Cheops
« Reply #1 on: February 23, 2010, 08:35:37 am »
seems good, again that spawn away from the flag (red).
no coliders? how unusual
(I'm not home right now, so I'll down when I can)
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Offline zakath

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Re: INF Cheops
« Reply #2 on: February 23, 2010, 08:39:30 am »
seems good, again that spawn away from the flag (red).
no coliders? how unusual
(I'm not home right now, so I'll down when I can)

Well we haven't found anywhere really that needs a collider.

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Offline L[0ne]R

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Re: INF Cheops
« Reply #3 on: February 23, 2010, 10:50:29 pm »
Not sure about this map. :/
It's way too small and simple, it doesn't have that tactical feel that bigger INF maps have.
Lack of colliders and camp sceneries takes away the little bit of tactic that there could be. The only way I imagine this map to be played is a simple rush from all sides, hoping that you'll manage to grab the flag and make a quick escape. This is more like intense TDM on Arena3. INF is just not meant to be played this way.

In competitive scene this map might have a chance (I'm a pubber, so I cant comment on that), but I'm pretty sure it won't be too popular in pubs. :/

Offline zakath

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Re: INF Cheops
« Reply #4 on: February 24, 2010, 05:30:35 am »
Not sure about this map. :/
It's way too small and simple, it doesn't have that tactical feel that bigger INF maps have.
Lack of colliders and camp sceneries takes away the little bit of tactic that there could be. The only way I imagine this map to be played is a simple rush from all sides, hoping that you'll manage to grab the flag and make a quick escape. This is more like intense TDM on Arena3. INF is just not meant to be played this way.

In competitive scene this map might have a chance (I'm a pubber, so I cant comment on that), but I'm pretty sure it won't be too popular in pubs. :/

I dont make "pub" maps as I all tend to find them well slow and boring. The aim for this map was 3vs3 competive play and intense gameplay a bit like ctf_Guardian which is a huge success in the competive scene.

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Offline demoniac93

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Re: INF Cheops
« Reply #5 on: February 24, 2010, 12:30:48 pm »
Although I've only played it with bots so far, I did do some lone messing around on it, and it just doesn't have a feeling even close to that of an Inf map :/
You should try reworking it to a DM map.
Either that, or make it somewhat wider, and make the high path tighter.
b&

Offline Kouleman

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Re: INF Cheops
« Reply #6 on: February 24, 2010, 03:53:53 pm »
I have played this around 10 times totaly now (difrent versions) and it starts to be in balance. It also was very tight and had lot of tight situations at gather. (played at #soldat.gather.nordic) I have seen both teams winning it. And the numbers has been realy tight every time lately. (it should be pretty balanced now) if you want to test the map with good playing mates I suggest to come to test it at #soldat.gather.nordic

Atleast I tougt it was fun.

Offline Crimson Goth

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Re: INF Cheops
« Reply #7 on: February 24, 2010, 11:43:03 pm »
fast paced inf =  fail.

Offline zakath

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Re: INF Cheops
« Reply #8 on: February 25, 2010, 03:28:29 am »
fast paced inf =  fail.
actually quite the opposite

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Offline smiluu

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Re: INF Cheops
« Reply #9 on: February 27, 2010, 06:53:11 pm »
fast paced inf =  fail.
Not necessarily a fail, but against the basic principles of infiltration.
It's not really infiltration if both teams are breathing on each other's
necks all the time.

Small maps like this are same as basic CTF, only with one flag. #
Im just saying this as I have some little experience with similiar maps.
« Last Edit: February 27, 2010, 06:54:46 pm by smiluu »

Offline L[0ne]R

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Re: INF Cheops
« Reply #10 on: February 27, 2010, 07:40:33 pm »
Small maps like this are same as basic CTF, only with one flag. #
Im just saying this as I have some little experience with similiar maps.
That's pretty much the way I see it too. It's just not inf anymore. Rules are the same, but it's too small and fast to have the good old slow and tactical INF feel.

Offline Suowarrior

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Re: INF Cheops
« Reply #11 on: March 05, 2010, 04:10:54 am »
INF is just not meant to be played this way.
There isn't such thing how it's meant to be. "One team attacks, the other team defends", that's still there.

Pretty cool, hectic 3on3 map. Tactic/luck comes in when alpha team got flag and they try reach bottom without their flagger getting killed.
« Last Edit: March 05, 2010, 04:29:37 am by Suowarrior »