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seems good, again that spawn away from the flag (red).no coliders? how unusual(I'm not home right now, so I'll down when I can)
Not sure about this map. :/It's way too small and simple, it doesn't have that tactical feel that bigger INF maps have. Lack of colliders and camp sceneries takes away the little bit of tactic that there could be. The only way I imagine this map to be played is a simple rush from all sides, hoping that you'll manage to grab the flag and make a quick escape. This is more like intense TDM on Arena3. INF is just not meant to be played this way.In competitive scene this map might have a chance (I'm a pubber, so I cant comment on that), but I'm pretty sure it won't be too popular in pubs. :/
fast paced inf = fail.
Small maps like this are same as basic CTF, only with one flag. #Im just saying this as I have some little experience with similiar maps.
INF is just not meant to be played this way.