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I don´t like it anyway. Don´t blame me for having an other opinion than you.
Let's not focus on what we like or don't, and think of what is actually good for the game.
*sigh* Let's not turn this into Counter Strike in 2D
Obviously, but I'm saying, let's not push it further that line.And are you kidding?! Surf maps frequently have water throughout the map to land without damage. Maybe not those ordinary modes, but yes, water is still used in CS.
Water would be useful in thöörms of balancing routes, if you want some of them to slow people down.
You can already balance routes in an easy way that was used on maps like ctf_Run, right?
Look, is it only me with this in your eyes so derisory opinion? I don´t think so. I already said that it would be okay for gamemodes like TW but I said I am concerned about default CTF maps. That´s all. Besides that I think that any underwater part with those water polygons would ruin the game completly if the player faces and enemy and both are not able to hit the other player since the water just stops the bullets like it´s in reality (and in reality guns don´t work underwater). Will there be an air display, too? I can imagine FCs camp underwater just to survive. If an air display is going to be added all interfaces created till that unlucky day will be looking ugly as f**k.
if it's possible to simulate water, one could also simulate quicksand and mud with the same poly type.
Look, is it only me with this in your eyes so derisory opinion? I don´t think so. I already said that it would be okay for gamemodes like TW but I said I am concerned about default CTF maps. That´s all. Besides that I think that any underwater part with those water polygons would ruin the game completly if the player faces and enemy and both are not able to hit the other player since the water just stops the bullets like it´s in reality (and in reality guns don´t work underwater). Will there be an air display, too? I can imagine FCs camp underwater just to survive. If an air display is going to be added all interfaces created till that unlucky day will be looking ugly as f**k.Explosive polygons are nothing that new since they instantly kill you, right? Like deadly and bloody deadly polygons. That´s not that kind of gamebreaking.
I get more and more convinced that water polygons could be fun. Lets develop this until it gets more interesting. Here are some points that I am most concerned about:Campers:Barretards tend to camp somewhere where they are both safe and able to take down enemies with ease. If there is a route with water campers won´t be able to take down enemies with single shots, though they are not killable that easy.Grenades:What will happen with them? If they get slowed down they will rather hurt the original owner than the target.Knife:Useless?
Actually, the Barrett is one of the weapons I know for sure don't fire under water without modification.I already said, only the AK could apply in soldat as to shooting underwater, that, and maybe add a spear gun, or spear gun bonus.Grenades might be made to travel only a few feet under water, but they will explode normally AFAIK, in real life.As to the knife, when you're under water, CQC is a life saver.