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if make soldat open source, the more, the better hacks can make.
It's already been said that this won't happen anytime within the near future.
egh, damn you Waco. Your post on sctfl.net made me think this was actually being considered by the powers that be.... no such luck I spose... $_$ / €_€
Last year, I dreamt I was pissing at a restroom, but I missed the urinal and my penis exploded.
It seems he thinks open sourcing is sort of "setting it free," rather than creating a new development process.
So let's make e-survey about open sourcing soldat and show the results to MM. If we'll find enough people he will agree to it. Evil solution: Let's spam his inbox.
[quote author=Wookash link=topic=37839.msg460177#msg460177 I doubt MM will listen to an opinion of random forumers even if 99% say "Yes". What really matters here is the opinion of experienced game developers who already had to deal with open-sourcing a game.
"Forking projects into separate ones is frowned upon in the open source community unless the project is no longer being maintained or some other pressing reason." <-- what are you talking about? It is not frowned upon at all
More importantly, how would they (MM/eC) keep people from developing and building their own client or server? I'm a huge proponent of open-source but I really can't see this working well. It is a game that was never designed to be open-source and I see it being vulnerable to a whole host of issues because I can't think of a way to control what people do with the source code.
Like a server that gives certain players extra HP or special <something>?
More importantly, how would they (MM/eC) keep people from developing and building their own client or server?
It is a game that was never designed to be open-source and I see it being vulnerable to a whole host of issues
because I can't think of a way to control what people do with the source code.