Author Topic: Can't afford BattlEye  (Read 80271 times)

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Offline Horve

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Re: Can't afford BattlEye
« Reply #100 on: April 21, 2010, 03:38:25 am »
unregistered boys get a box on startup, which has an ad on it (usually it leads either to sf or enesce's lair). You could xpand the box a bit and fit all sorts us useless shit (referring to advertisements) there and once you click [ok], the pesky fucks are out of your way until you finish/restart the game (or register).

Offline Bonecrusher

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Re: Can't afford BattlEye
« Reply #101 on: April 21, 2010, 05:58:54 am »
MM, I hope you're reading every reply of this thread (cept dustys cuz I really wonder the hell hes up to) but as you can see 100% of the community wants you to either release the code to the public...OR allow a REAL team consisting in people who are not NSC basically to dev the game.
This would benefit you and us, cuz that team would make the game better, with quicker updates etc which means fun for us and money for you.

f12! asap

Im chill like that

Offline mich1103

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Re: Can't afford BattlEye
« Reply #102 on: April 21, 2010, 06:19:00 am »
Or just put a DrawText like at each 5 min in game like :
Register soldat now for only 5$
And we should find more benefit for register ppl !
« Last Edit: April 21, 2010, 06:26:01 am by mich1103 »

Offline redbull

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Re: Can't afford BattlEye
« Reply #103 on: April 21, 2010, 08:36:10 am »
ye delete BE haha Marcin przestań. so now players will be use hack. this is bad move rly

Offline Veritas

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Re: Can't afford BattlEye
« Reply #104 on: April 21, 2010, 01:15:59 pm »
I'd like to further support open sourcing Soldat. For those that may have concerns with that, I encourage you to read this thread.
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Offline VirtualTT

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Re: Can't afford BattlEye
« Reply #105 on: April 21, 2010, 01:56:03 pm »
I don't support opensourcing Soldat.
Unlike many ppl think making something open source doesn't necessary lead to quality rising. Even though many ppl are interested in it's development few will actually do something. And even if they try to it won't be an easy task since Soldat's source probably is a total mess (just look at the mapmaker source code) and i'm not even speaking about it's volume...
So it will probably end up being taken by some other commercial project...

Offline zakath

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Re: Can't afford BattlEye
« Reply #106 on: April 21, 2010, 03:19:26 pm »
I don't support opensourcing Soldat.
Unlike many ppl think making something open source doesn't necessary lead to quality rising. Even though many ppl are interested in it's development few will actually do something. And even if they try to it won't be an easy task since Soldat's source probably is a total mess (just look at the mapmaker source code) and i'm not even speaking about it's volume...
So it will probably end up being taken by some other commercial project...

very much true just have a look at opensoldat not much happening there.

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Offline jrgp

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Re: Can't afford BattlEye
« Reply #107 on: April 21, 2010, 03:40:44 pm »
It can't be 'taken up by some commercial project' unless you dont license it and release it into the public domain, which'd let commercial whoevers do whatever with it.
There are other worlds than these

Offline Veritas

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Re: Can't afford BattlEye
« Reply #108 on: April 21, 2010, 04:17:55 pm »
It can't be 'taken up by some commercial project' unless you dont license it and release it into the public domain, which'd let commercial whoevers do whatever with it.
The BSD/MIT licenses would allow this, but I'd assume Soldat would use the GPL.

Quote
very much true just have a look at opensoldat not much happening there.
oS has zero momentum. There's no developer pushing out a lot of code, no real codebase to speak of, etc. Soldat has a large playerbase and is a working game.

Quote
Even though many ppl are interested in it's development few will actually do something.
That's more than we have currently!

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Offline L[0ne]R

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Re: Can't afford BattlEye
« Reply #109 on: April 21, 2010, 04:52:11 pm »
Quote
Even though many ppl are interested in it's development few will actually do something.
That's more than we have currently!
lol... good point.

Offline ds dude

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Re: Can't afford BattlEye
« Reply #110 on: April 21, 2010, 05:18:54 pm »
Take off battleye. Who cares if hackers run around. At least you won't get stressed out over paying monthly.

MM you need to save money. This economy is terrible and I hate to see you have to pay 200 euros a month just because people on the internet tell you.
« Last Edit: April 21, 2010, 05:23:17 pm by ds dude »
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Offline Furai

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Re: Can't afford BattlEye
« Reply #111 on: April 21, 2010, 05:36:43 pm »
Open sourcing isn't good idea imho. I'll say it one more time - best solution will be to expand current developing staff.

EDIT: And now great idea struck me! Make MM main developer of soldat again! Noone knows code of soldat better than creator of it. :)
« Last Edit: April 21, 2010, 05:39:22 pm by Wookash »
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Offline Crimson Engage

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Re: Can't afford BattlEye
« Reply #112 on: April 21, 2010, 08:57:22 pm »
Only thing i can think of would be to convince VALVe to let your game run on Steam and use VAC (VALVe Anti Cheat)

I don't see why you don't want people to pay for your game. Those who truly love soldat will be willing to pay for such as i. All the hackers and griefers won't spend there money on it. Thus soldat will be better.

OR, MM could completely recreate Soldat using source engine and release it as a mod.
« Last Edit: April 21, 2010, 09:00:04 pm by Crimson Engage »

Offline Michal Marcinkowski

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Re: Can't afford BattlEye
« Reply #113 on: April 22, 2010, 02:27:39 am »
I read all your replies.

I'm currently biased towards switching off BE for like a month to see what happens and at the same time put up a donation button.

Google ads isn't a money maker but I might try. I have a deal for in-game advertising but it needs the new version to be released for it to work. EnEsCe says nobody is helping him out in testing currently.

I'm skeptical about expanding the dev team or opensourcing. Exactly because of nothing happening with openSoldat. I don't know anyone that can push a lot of code (except me and NSC) so I don't see a good perspective here.


Offline zakath

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Re: Can't afford BattlEye
« Reply #114 on: April 22, 2010, 02:56:14 am »
I read all your replies.

I'm currently biased towards switching off BE for like a month to see what happens and at the same time put up a donation button.

Google ads isn't a money maker but I might try. I have a deal for in-game advertising but it needs the new version to be released for it to work. EnEsCe says nobody is helping him out in testing currently.

I'm skeptical about expanding the dev team or opensourcing. Exactly because of nothing happening with openSoldat. I don't know anyone that can push a lot of code (except me and NSC) so I don't see a good perspective here.



we cant help him out in testing because we all got 0 fps and until he has fixed that bug soldat 1.5.1 is unplayable.

#soldat.mapping - #soldat.inc - #soldatladder - #soldat.gather.nordic

Offline Leo

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Re: Can't afford BattlEye
« Reply #115 on: April 22, 2010, 02:58:56 am »
I read all your replies.

I'm currently biased towards switching off BE for like a month to see what happens and at the same time put up a donation button.

Google ads isn't a money maker but I might try. I have a deal for in-game advertising but it needs the new version to be released for it to work. EnEsCe says nobody is helping him out in testing currently.

I'm skeptical about expanding the dev team or opensourcing. Exactly because of nothing happening with openSoldat. I don't know anyone that can push a lot of code (except me and NSC) so I don't see a good perspective here.



Don't switch it off man, we can't go back. We need to go forward...

Offline Mittsu

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Re: Can't afford BattlEye
« Reply #116 on: April 22, 2010, 03:42:43 am »
i won't even dare to run a tournament without any hack protection

and what's there to test in 1.5.1 beta? i'd gladly help
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Offline Polifen

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Re: Can't afford BattlEye
« Reply #117 on: April 22, 2010, 04:00:26 am »
I have a deal for in-game advertising but it needs the new version to be released for it to work. EnEsCe says nobody is helping him out in testing currently.

LOL, how can we test anything since the game freeze when holding any key? i report bugs and have to wait 2 months for fixing 'em and after that i see one more bug making game unplayable. It's beta with houndreds of new bugs and a few good fixes.

Offline CheeSeMan.

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Re: Can't afford BattlEye
« Reply #118 on: April 22, 2010, 04:47:59 am »
I read all your replies.

I'm currently biased towards switching off BE for like a month to see what happens and at the same time put up a donation button.

Google ads isn't a money maker but I might try. I have a deal for in-game advertising but it needs the new version to be released for it to work. EnEsCe says nobody is helping him out in testing currently.

I'm skeptical about expanding the dev team or opensourcing. Exactly because of nothing happening with openSoldat. I don't know anyone that can push a lot of code (except me and NSC) so I don't see a good perspective here.



The fps bugs currently in 1.5.1 are ridiculous... maybe NSC does need some help to complete this version, there must be some people who could atleast help him out... And if this in-game advertisement deal is going to make enough money to pay for BE; then I think everyone is going to suggest focusing on getting a stable version of 1.5.1 out pronto. I shudder to think if we return to the dark days of players flying around like superman on public and unknown players with 100% aim in sctfl. openSourcing soldat seems a great leap, but just expanding the developping team a bit seems to me like the next step. I know there is more than just NSC who can code in this forum, maybe like you say they cannot "push large amounts" but surely they can help.

In result to testing soldat i posted this fps hold button bug and it still is there every update. We cannot possibly be expected to help test soldat when we are getting below 15 fps most of the time. I remeber when the beta came out, everyone was giving it a go on #soldat.mapping gathers; quickly nobody tried as this fps bugged killed any possible testing.
« Last Edit: April 22, 2010, 04:50:33 am by CheeSeMan. »
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Offline Veritas

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Re: Can't afford BattlEye
« Reply #119 on: April 22, 2010, 07:49:57 am »
EnEsCe says nobody is helping him out in testing currently.
EnEsCe is awful at interaction with the community. When someone posted the patch notes for 1.5.1, he had the topic deleted so that his blog would get more traffic.

In order to garner interest in the beta, a community needs a strong leader to show them where the project is at, where it's going, and what needs to be done. You can't not actually lead and then whine about how nobody is helping you.

I'm skeptical about expanding the dev team or opensourcing. Exactly because of nothing happening with openSoldat. I don't know anyone that can push a lot of code (except me and NSC) so I don't see a good perspective here.
You don't need people producing a lot of code because Soldat is a mature game and has more of an issue with bugs than new features - which isn't at all the case with openSoldat. Fixing bugs takes a lot of time, but generally not a huge amount of code.

Additionally, Shoozza is a good coder, and has expressed an interest in helping develop Soldat. I'm sure there are other good programmers elsewhere in the Soldat community, and there certainly are in the open source community.

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