Home
Forum
Rules
Search
Login
Register
February 05, 2025, 09:46:18 am
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
G&S Host
is hosting quality Soldat servers for rental (USA, Australia, Germany). 24/7 Uptime servers in High Quality+Super Fast Datacenters! Please support these communities by renting a server.
Official Soldat Forums
Soldat Maps & Mapmaking
CTF/INF maps
(Moderators:
Wraithlike
,
As de Espada
,
Suowarrior
)
ctf Inka v2
« previous
next »
Pages: [
1
]
2
All
Author
Topic: ctf Inka v2 (Read 7010 times)
0 Members and 2 Guests are viewing this topic.
VirtualTT
Veteran
Posts: 1026
ctf Inka v2
«
on:
June 11, 2006, 08:27:33 am »
Description
: Promising layout ; lots of sceneries; some elements of this map goes from someone's Aerydin map.
I hope you'd like gameplay
Changes in v2
: maps is 95% new, it just has layout and titan from previous version. New, less laggy polygons structure, fresh new sceneries, no more dark shades in middle level, new waypoins and spawn points. Manual shading/colouring. Shapes now become a bit simpler, added some anti-spray bariers. Map now certainly easier to move on. And waypoints works much better.
Waypoints:
yes
Recommended Players
:
4-8
Recomended respawn time
:
3s
-=Scr #1=-
-=Scr #2=-
-=Scr #3=-
-=Download=-
(0,5 mb)
-=Please rate my map on SML=-
«
Last Edit: December 06, 2006, 10:58:23 am by VirtualTT
»
Logged
Wraithlike
Global Moderator
Veteran
Posts: 1349
The Ichthyologist
Re: CTF_Inka
«
Reply #1 on:
June 11, 2006, 10:12:20 am »
Really nice looking map and the custom scenery is great.
Edit:
Omg, 1700+ polys, does it lag?
«
Last Edit: June 11, 2006, 12:17:41 pm by Wraithlike
»
Logged
CardBoardWarrior
Soldier
Posts: 128
"The best secondary is a primary"
Re: CTF_Inka
«
Reply #2 on:
June 11, 2006, 10:37:30 am »
Wow, very nice. Scenery is sweet, good shading and stuff too.
Logged
Elemental
Major
Posts: 53
Lawl
Re: CTF_Inka
«
Reply #3 on:
June 11, 2006, 12:12:50 pm »
It's very nice, but a problem could be the flagger has so many places to go..might be hard to find anyone -.-
But I do like the scenery you added, and the theme.
Logged
Mr. America
Soldier
Posts: 221
Watch out for the blablabla!
Re: CTF_Inka
«
Reply #4 on:
June 11, 2006, 01:10:52 pm »
eeeeerm, the Download doesn't work
Logged
chrono
Soldier
Posts: 235
Elite CTF
Re: CTF_Inka
«
Reply #5 on:
June 11, 2006, 01:16:59 pm »
omg! VirtualTT, you are my favorite CTF map maker! You'r maps are amazing! The dodgeball ones, and the arena makeovers! Dude the texture is sooo fucking nice! U r my idol <333
Logged
I decided to remove my signature, since jrgp was picking on me by sending me annoying PM's. - Chrono, Wednesday July 27, 2007
zaraza
Soldier
Posts: 143
*Axeminster!*
Re: CTF_Inka
«
Reply #6 on:
June 11, 2006, 01:19:56 pm »
Yea, the map is very preety but i don't like this background.
@edit down: I mean the color of sky (teal?)
«
Last Edit: June 11, 2006, 01:57:10 pm by zaraza
»
Logged
VirtualTT
Veteran
Posts: 1026
Re: CTF_Inka
«
Reply #7 on:
June 11, 2006, 01:54:34 pm »
zaraza: you ment you don't like bg sceneries in the caves or bg colors?
download link fixed: there was superfluous ' symbol at the end
Logged
vulbastick
Soldier
Posts: 170
Lasers From Atlantis
Re: CTF_Inka
«
Reply #8 on:
June 11, 2006, 02:15:37 pm »
i dont know..
it looks nice on first sight but closer observation brings out that it kinda looks a bit ... 'fake'?
all the scenery looks wierd and i hate it when people put red/blue in the spawns/flag it makes me cry
its a realy nice layout though.
Logged
Find it here
Â
-=|
http://forums.soldat.pl/index.php?topic=250.0
|=-
Aoba
Major(1)
Posts: 37
Rei Ban Bombay
Re: CTF_Inka
«
Reply #9 on:
June 11, 2006, 03:02:40 pm »
Hmmm, it's a good map for 5vs5 or more but little too big for less players IMHO. I like the looks of map though. Good job.
Logged
Oh la la.
ds dude
Soldat Beta Team
Flagrunner
Posts: 631
Lolicon Forever.
Re: CTF_Inka
«
Reply #10 on:
June 11, 2006, 03:21:03 pm »
Nice map.great scenery and everything.I downloaded it and it was better then it sounded
Logged
This signature was borked. Now it is not.
Field Marshal
Soldier
Posts: 161
Generalfeldmarschall
Re: CTF_Inka
«
Reply #11 on:
June 11, 2006, 03:47:31 pm »
Pure awesomeness. Great work
Logged
KamikazeDuck
Camper
Posts: 343
Re: CTF_Inka
«
Reply #12 on:
June 11, 2006, 07:16:23 pm »
I really like the jungle scenery, did you make it or get it from somewhere?
Either way, excellent map.
Logged
JUNGLE
| ART | PIRATE | RADIATION |
DESERT
| UFO
Wraithlike
Global Moderator
Veteran
Posts: 1349
The Ichthyologist
Re: CTF_Inka
«
Reply #13 on:
June 11, 2006, 07:58:17 pm »
Can I use some of the scenery in future maps?
Logged
GAMEOVER
Camper
Posts: 303
Re: CTF_Inka
«
Reply #14 on:
June 11, 2006, 10:28:39 pm »
omg this is such a nice map, the game play is awesome and it looks so sweet. It feels like two different worlds. 10/10
Logged
VirtualTT
Veteran
Posts: 1026
Re: CTF_Inka
«
Reply #15 on:
June 12, 2006, 05:13:40 pm »
Wraithlike: 1700 polys is not so many....
I was working on map with 8000+ polys, but it seems to me that polyworks is unable to compile such a mapÂ
But it is known that soldat map can contain up to 10'000 polys...
Any words about waypointing? I was a bit diffical to make waypoints work properly... I guess sometimes bots (especially from the blue team) can stick...
«
Last Edit: June 12, 2006, 05:15:38 pm by VirtualTT
»
Logged
Gold
Flagrunner
Posts: 764
Re: CTF_Inka
«
Reply #16 on:
June 12, 2006, 11:55:50 pm »
Nice map
i dont really no much about how to make a good ctf map work well because i spend more time on infiltration balance so yeah. INF is a tad differant balance that CTF.
Great Job
Logged
Didimow
Soldier
Posts: 179
4x4s Suck
Re: CTF_Inka
«
Reply #17 on:
June 13, 2006, 07:39:51 am »
Wooooaahh, this is great. thanks a buuunch
Logged
UFO or Die?
http://www.tale-of-tales.com/TheEndlessForest/
Dairy
Veteran
Posts: 1289
(F)ornication (U)nder (C)onsent of the (K)ing
Re: CTF_Inka
«
Reply #18 on:
June 14, 2006, 03:39:42 pm »
Very nice map. I like the jungle feeling and tons of scenerys.
Logged
.·´¯`·Rest In Peace·´¯`·.
.·´¯`·Deadly Arsenal·´¯`·
Battlefield 2·´¯`·.
Counter-strike.·´¯`·
Call Of Duty 4.·´¯`·
Deadly Arsenal 2.·´¯`·
Modern Firearms.·´¯`·.
Spyder
Soldier
Posts: 245
Member Since 19 Oct 2002
Re: CTF_Inka
«
Reply #19 on:
June 14, 2006, 05:10:36 pm »
nice map. but I think you can lower the amount of poly used, it's really laggy.
Logged
Pages: [
1
]
2
All
« previous
next »
Official Soldat Forums
Soldat Maps & Mapmaking
CTF/INF maps
(Moderators:
Wraithlike
,
As de Espada
,
Suowarrior
)
ctf Inka v2