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Soldat meets Borderlands, nice.
would it be possible for the script to detect if someone was dealing too much damage? eg using damage modifier hacks and kick them from the server? I know it depends a lot on range and such, but when someone is doing a 1 hit rugar kill for example :/ ? I'm sure some scripters could come up with some nifty ideas to defeat a few hacks! Get on it! :DDD
Quote from: CheeSeMan. on June 01, 2010, 08:54:20 amwould it be possible for the script to detect if someone was dealing too much damage? eg using damage modifier hacks and kick them from the server? I know it depends a lot on range and such, but when someone is doing a 1 hit rugar kill for example :/ ? I'm sure some scripters could come up with some nifty ideas to defeat a few hacks! Get on it! :DDDNot possible, there are just too many things that might affect damage(or weapon recognition).
constmax_ruger = 130;function OnPlayerDamage(Victim,Shooter: Byte;Damage: Integer;Weapon: Byte) : integerbeginif Weapon = 6 and Damage > max_ruger then BanPlayer(Shooter,0,'Hacks');end;
Also i think checking of the maximum damage value is already implemented in soldat itself - basic anti-cheat protection...
Nice script, though it's a bit useless the way it is.