Author Topic: Starting Parkour Line [DISCONTINUED]  (Read 2537 times)

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Offline Krack

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Starting Parkour Line [DISCONTINUED]
« on: June 11, 2010, 12:37:05 am »

Parkour Test by Krack

im going to start a production of my own "Soldat Parkour" maps
the point of them is to test skill and speed of navigating through maps

here's a test:
DOWNLOAD
[last updated 07/11]

i use my own style

ill be releasing my first reasonable length map sometime this month

[DISCONTINUED TIL FUTHER NOTICE]
i fell in love <3 Red Dead Redemption
« Last Edit: July 17, 2010, 07:53:38 pm by Krack »
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Offline p0ppin

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Re: Starting Parkour Line
« Reply #1 on: June 11, 2010, 01:06:26 am »
I really like the style, but try putting the scenery up front, it looks weird for the gostek feet to appear in front of the "level".  Also, if you were going for a realistic parkour (I assume you are because of the instructions on the map), you might want to limit the players movement in the air using polygons.  Anyone that frequents climb servers would just use the staircase to jump the first block and completely bypass the "skip" part  :-[ But again, I'm diggin the minimalist style you got goin on.  :)
« Last Edit: June 11, 2010, 01:10:39 am by p0ppin »
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Offline Horve

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Re: Starting Parkour Line
« Reply #2 on: June 11, 2010, 07:00:44 am »
please master climbing first.

Offline smiluu

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Re: Starting Parkour Line
« Reply #3 on: June 11, 2010, 08:46:23 am »
I'd rather use polygons instead of sceneries - For the sake of fps, for the sake of unbuggyness.
I'd rather use colored polygons instead of invisible polygons - So you can locate yourself in minimap.
Which follows to what poppin said about sceneries being behind - Put them up front.

Offline Centurion

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Re: Starting Parkour Line
« Reply #4 on: June 11, 2010, 09:48:02 am »
I kinda like it more than climbing.

Offline Krack

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Re: Starting Parkour Line
« Reply #5 on: June 11, 2010, 10:02:31 am »
damnit i meant to put the scenery up front -_-
forgot. had to change name of scenery and forgot to put it upfront

and i know what i did with the staircase. that was purposely

this isnt a climb map. it's more of a racing map

fiuck minimaps

these maps would be better if the jump height was adjustable

and if scenery doesnt work out instead of polygons..
fiuck you soldat
ill just stop production :\
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Offline bhs

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Re: Starting Parkour Line
« Reply #6 on: June 11, 2010, 10:47:36 am »
Hey I like your idea, I planned something very similar but only got so far. I was going to make a trickjump video but I really got nailed by the limit of jumps you can do without boosts or weapons. Anyways I have a semi-finished map that might give you some ideas.

I've attached a ss of one of the jumps I got from ctf_Cobra. You're really going to need to think outside the box or you wont get too far.

damnit i meant to put the scenery up front -_-
forgot. had to change name of scenery and forgot to put it upfront

and i know what i did with the staircase. that was purposely

this isnt a climb map. it's more of a racing map

fiuck minimaps

these maps would be better if the jump height was adjustable

and if scenery doesnt work out instead of polygons..
fiuck you soldat
ill just stop production :\
Just create a polygon far in the sky and problem fixed.

Offline VirtualTT

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Re: Starting Parkour Line
« Reply #7 on: June 11, 2010, 10:55:38 am »
Krack - actually i like your style. So fresh and so clean. Definitely much better that usual red/blue/gray shit climbing maps have. Keep it up

Offline p0ppin

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Re: Starting Parkour Line
« Reply #8 on: June 11, 2010, 11:06:59 am »
Perhaps if you had a server that tinkered with the gravity, it'd be better? 8)
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Offline Krack

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Re: Starting Parkour Line
« Reply #9 on: June 11, 2010, 11:46:10 am »
thanks VTT

changing gravity isnt the same as jump height
increasing gravity to lower jump height causes bugs
like faster fall and hurts in realistic
it's like getting the Metal Box item on SuperSmashBros

updated test map btw to fix scenery and a little optimization [kinda looked cool in the back anyway but w/e]
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Offline Neosano

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Re: Starting Parkour Line
« Reply #10 on: June 11, 2010, 04:26:03 pm »
hmmmm... so good memories :]

Can you give us a full image of your map, for those who cannot play soldat? (or just don't want to)
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Offline As de Espada

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Re: Starting Parkour Line
« Reply #11 on: June 12, 2010, 08:02:55 am »
nice idea.
and I don't think you should master climb first... good luck
maybe you could try using the "white" texture, when you have some time. You'll have to make the shading borders of the map manualy.
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Offline L[0ne]R

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Re: Starting Parkour Line
« Reply #12 on: June 12, 2010, 04:03:10 pm »
Nice idea.
I'd actually like to try it if it doesn't have any killer polys and such. That's the reason I don't like climbing - too hard for me and pretty much all maps are butt-ugly.

Nice visuals in your map. Was it inspired by Mirror's Edge by any chance? (Speaking of which, theres a 2D flash version: http://www.mirrorsedge2d.com/)
« Last Edit: June 12, 2010, 04:11:09 pm by L[0ne]R »

Offline Krack

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Re: Starting Parkour Line
« Reply #13 on: June 12, 2010, 11:54:02 pm »
just download the map and view it in polyworks if you can
overview ruins the quality

ill stick to the sceneries

yea my parkour maps will be fairly easy but not easy to die
once ya know the map you'll just run through trying to beat your last best time or someone else's

mirror's edge i guess inspire me to make the map
so did speeding through the long TW maps
but the visuals is inspired by Splinter Cell: Conviction
nice, sleek and attractive art style

mirror's edge 2d is a cool game
if only soldat was capable of doing stuff like that
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