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I'd guess you need 1 flag (either bravo or alpha)... the 3 second rule sounds a bit boring, better make everyone have a chainsaw that only does damage to a player with the flag. and then just have 2 positions on either side that gives 1 point for the scoring team if a person with the flag reachers it~... would probably need like half a second invulnerability, so that you can't just throw the flag to your opponent to kill... if you don't use that 3 seconds rule thingy...
If you explain me better, maybe I can work on it. I am pretty bored right now, so, if you want to challenge me, go ahead I want some info ahead:1- How many/which flags are there?2- Do you have a map? Can you post it?3- Where is/are the flag(s) located?4- Does a team score? How?5- What is the maximum score?I would appreciate if you explained me the game-through. I have just started to work on it, with the info I actually have.~~ Edit ~~I've made like most of the Script. I just need to work on the stuff you need to tell me (Those questions above)
1- How many/which flags are there?
2- Do you have a map? Can you post it?
3- Where is/are the flag(s) located?
4- Does a team score? How?
5- What is the maximum score?
uggh thnx l[one]r - i covered those points. and there is no yellow flag - it was a red flag (and teams were charlie and delta)
format: mapname,cx1,cy1,cx2,cy2,dx1,dy1,dx2,dy2where (x1,y1) & (x2,y2) are top-left & bottom-right coordinates of a goal and c & d are charlie and delta's goals respectively:sdb_gameon,100,300,150,350,800,300,850,350sdb_othermap,12,23,34,45,56,67,76,65
There's something called "BrutalSoccer".It isn't really what you're looking for, but it's as close as it gets right now.Well, maybe somebody will dig up the script and set up a server.
just wondering, how did you do scoring? external txt file?why 4 seconds? that's a long time. reduce it to 3 imo (that's how it was actually fun)
Swompie, can you PM me the Score-Stuff? I'm very interested on knowing how you managed to do that. I have an idea, but I'm not sure if it would work.I can host it for testing, if you'd like. Just PM me with the Script and I can open the server. I've been travelling for the past three days, so I couldn't finish the Script, but I'm sure you've made a nice work.
i partially take back what i said i didn't understand how getspawnstat worked. So essentially you put a spawnpoint in the map at each corner of the goal to determine its position and size? The only problem then i guess is that the map maker would either have to adhere to that rule, or send you the map and have you edit the spawn points etc. and send him back the compatible map.
Quote from: zyxstand on June 28, 2010, 03:35:23 pmi partially take back what i said i didn't understand how getspawnstat worked. So essentially you put a spawnpoint in the map at each corner of the goal to determine its position and size? The only problem then i guess is that the map maker would either have to adhere to that rule, or send you the map and have you edit the spawn points etc. and send him back the compatible map.Pretty much, all correct. I just gotta make some testing before I can say my Script is working fine. I can't really figure how is possible to score without GetSpawnStat() :O
The only problem then is creating balanced maps...
I just got an idea... since you plan on making different versions of this mod, consider this:A 0-gravity variation of soldiball, where players would move around using weapons with negative recoil (fists can be used for that, so that there are no annoying shooting sounds each time anyone moves). Players could move with higher speed and maps could be made larger. Perhaps several different versions could be made into a single mod, and then switch between each other every few rounds, like on like Bombski's multimode.
i thought of an ingenious idea, but then i realized it's actually kinda stupid:have one goal! whoever throws it gets the point.except then, the entire game would take place there...i also thought of some other, more balanced solutions, except they're more complicated - and no one likes that.so let's just stick to 2-player soldiball!bah screw that. let's get a server out with soldiball!
well, some maps are just redicolus tho... you can take flag as it spawns, prone fly and score a goal with next to no possebilities to stop stopped.
The problem is that it turns into a race to the flag, then everyone would just sit where it spawns and it would turn into a game of luck.-Note I haven't actually played this mode properly.And then I realise you could defend the goal by flying in front of it.However I still think bigger maps would be much better, and maybe multiple spawn points for the flag, to randomise where it spawns, obviously it would be limited to different vertical heights, otherwise it would create unbalanced play.
I see what you mean with map size, my idea was just to make it a little bigger, so that one person can not possibly score themselves upon picking up the respawned flag.Another suggestion would be to respawn players after each goal, similar to another sporty subgamemode called knife basketball that worked well (it was pretty much exactly the same, exept the map was flat, and you had to get the knife into a "basket").
wouldn't this game have a problem with the power flagthrow?
Quote from: As de Espada on July 06, 2010, 01:11:39 pmwouldn't this game have a problem with the power flagthrow?I don't think, not many people know it or atleast they can't really use it ;p
The map I played on had too many obstructions to be able to use the power throw effectively.