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Make the minigun able to fire only when you duck/prone, lol.
Add more dmg and.... its fine
Quote from: duz on August 25, 2010, 04:50:21 amAdd more dmg and.... its fine I agree, but i think we should lower the fire rate a bit, sorta like the M2's fire rate, up the damage, lower the fire rate.
Quote from: killzonea59 on August 25, 2010, 04:23:41 pmQuote from: duz on August 25, 2010, 04:50:21 amAdd more dmg and.... its fine I agree, but i think we should lower the fire rate a bit, sorta like the M2's fire rate, up the damage, lower the fire rate.So basically a portable M2?Useless.
Quote from: demoniac93 on August 25, 2010, 06:44:41 pmQuote from: killzonea59 on August 25, 2010, 04:23:41 pmQuote from: duz on August 25, 2010, 04:50:21 amAdd more dmg and.... its fine I agree, but i think we should lower the fire rate a bit, sorta like the M2's fire rate, up the damage, lower the fire rate.So basically a portable M2?Useless.More useless than current minigun? C'mon.
Unless you switch the guns somehow, put the minigun on a turret and use m2 as minigun slot.Just lower the damage for m2.
Quote from: killzonea59 on August 26, 2010, 05:37:19 pmUnless you switch the guns somehow, put the minigun on a turret and use m2 as minigun slot.Just lower the damage for m2.So you want to add to the weaknesses of the minigun by making it stationary? And add to the strengths of the M2 by making it maneuverable? Lowering it's damage won't be enough.
I'm a devout minigun user when I play. In LAN and bot play, it's excellent for control. The large amounts of bullets means a lot of binked enemies. The pushback allows you to discourage people from going certain ways and keep them from getting too close to you. The only issue is the netcode. I have sat infront of someone with a minigun and unloaded a whole clip into them, and they claimed every single bullet flew over their head, and that they were at max health. In short, keep the minigun, fix or work around the netcode issues.
KILL THE MINIGUN WITH FIRE!
My new password is secure as shit Mate, I am not sure Shit is even secured nowadays.
Leave minigun like it is in real life. Real sluggish to carry around and can't move while shooting. Maybe make the player crouch or prone while using it like the LAW. Then of course make it deal more damage. Keep the long reload time. Could be a very tactical weapon in defense or supportive offense. You shouldn't be able to use the minigun to propel yourself in the air like its some rocket pack or something. You could use this new minigun till ammo runs out, then switch to your USSCOM, and go ahead to the other team's base. Or you can stay at your own flag and use minigun like you would use barret. It would push other players away so they couldn't get to the flag if used properly. Good idea?
Quote from: miketh2005 on September 28, 2010, 03:07:12 pmLeave minigun like it is in real life. Real sluggish to carry around and can't move while shooting. Maybe make the player crouch or prone while using it like the LAW. Then of course make it deal more damage. Keep the long reload time. Could be a very tactical weapon in defense or supportive offense. You shouldn't be able to use the minigun to propel yourself in the air like its some rocket pack or something. You could use this new minigun till ammo runs out, then switch to your USSCOM, and go ahead to the other team's base. Or you can stay at your own flag and use minigun like you would use barret. It would push other players away so they couldn't get to the flag if used properly. Good idea?In real life a XM218 would do a lot worse things than pushing you back.Ever watched Rambo 4, where he aims a 50. at point blank at some guy's torso? That's what happens with the minigun, only faster.
Quote from: demoniac93 on September 28, 2010, 03:53:46 pmQuote from: miketh2005 on September 28, 2010, 03:07:12 pmLeave minigun like it is in real life. Real sluggish to carry around and can't move while shooting. Maybe make the player crouch or prone while using it like the LAW. Then of course make it deal more damage. Keep the long reload time. Could be a very tactical weapon in defense or supportive offense. You shouldn't be able to use the minigun to propel yourself in the air like its some rocket pack or something. You could use this new minigun till ammo runs out, then switch to your USSCOM, and go ahead to the other team's base. Or you can stay at your own flag and use minigun like you would use barret. It would push other players away so they couldn't get to the flag if used properly. Good idea?In real life a XM218 would do a lot worse things than pushing you back.Ever watched Rambo 4, where he aims a 50. at point blank at some guy's torso? That's what happens with the minigun, only faster.Obviously I'm not saying the whole game should be realistic. But most games do benefit from adding realistic features to the game.