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names are already colored in kill log.
Quote from: -Major- on August 24, 2010, 03:01:50 pmnames are already colored in kill log. yeah , i've wanted to say (change to different collors) cause is kinda hard to distinguish them
I've got a sugestion, What if there could be Achivements you could unlock Durring gameplay?Sort of like X Box and you check on which ones you have or not
http://img508.imageshack.us/img508/4485/colours.jpgCuz isn't blue(Bravo) and isn't red(Alpha).I think that's a good thing to do, I don't know why the colors aren't the same as the scoreboard.
Quote from: 1E03 on August 25, 2010, 05:33:04 pmI've got a sugestion, What if there could be Achivements you could unlock Durring gameplay?Sort of like X Box and you check on which ones you have or not1.People playing for stats alone is already bad enough, you want to give those lifeless machines more goals to achieve during which they will very likely ruin someone else's game?2.It would ruin Soldat's simplicity: Kill or be killed, no fancy awards or confetti for following that rule.
Quote from: duz on September 13, 2010, 07:42:09 amhttp://img508.imageshack.us/img508/4485/colours.jpgCuz isn't blue(Bravo) and isn't red(Alpha).I think that's a good thing to do, I don't know why the colors aren't the same as the scoreboard.Good point.. but the good thing about scoreboard colors vs kill log colors is that kill log is sometimes hard to see if the map colors are similar to kill log colors. Scoreboard colors are pure blue and pure red, which are rarely used in the map itself, so the two don't blend together. On the other hand, because of the darkish background the scoreboard has, the font colors do blend with BG a bit. Just a tiny bit, but I don't think there will be any harm in brightening up font colors a little.Quote from: demoniac93 on August 25, 2010, 06:17:05 pmQuote from: 1E03 on August 25, 2010, 05:33:04 pmI've got a sugestion, What if there could be Achivements you could unlock Durring gameplay?Sort of like X Box and you check on which ones you have or not1.People playing for stats alone is already bad enough, you want to give those lifeless machines more goals to achieve during which they will very likely ruin someone else's game?2.It would ruin Soldat's simplicity: Kill or be killed, no fancy awards or confetti for following that rule.I too was (mostly) against that kind of idea being implemented, but really it's not as bad as it seems (you're just being stubborn ;O ). Depending on how achievements are implemented, they can:1. Encourage players to try different weapons and gameplay styles.2. Encourage them to practice different tricks that new players normally don't even know about (backflips, barrett zoom, flag throw)3. Stick with Soldat for a longer period to unlock some achievements, instead of quitting after a few hours.4. Certain achievements can be used to determine player's level of skill, which then can be used to make a simple matchmaking system to bring together players of similar level of skill.I'm not talking about Call-of-Duty-like massive unlock and achievement system. I'm talking about something simpler, that doesn't require more than two weeks to unlock most of the achievements. In short: achievements can be used as sort of a game manual in disguise, that helps newbs to get to know what there is in Soldat, instead of making them wander in the dark figuring all that out on their own (and not rewarding them anything when they do).
Hey, I got pretty good with almost everything there is to soldat on my own, and to be honest, I used to play the most when I wanted to figure something out, like doing a back-flip or zooming in with the Barrett.
I think that's a good thing to do, I don't know why the colors aren't the same as the scoreboard.
Do you have anything in mind that could be a good achievement?