Author Topic: Ideas for next soldat version  (Read 8792 times)

0 Members and 1 Guest are viewing this topic.

Offline echo_trail

  • Global Moderator
  • Rainbow Warrior
  • *****
  • Posts: 2222
  • ménage-à-trois
    • my last.fm
Re: Ideas for next soldat version
« Reply #20 on: December 04, 2010, 08:12:18 pm »
I have a nice suggestion

Dont care about Soldat.
Go to a Casino.
Waste all your money.
Betray and kill your girlfriend.
Kill your parents.
Kill Soldat.
Kill Yourself.

Yeah, admin, come to me and smash my face with banhammer. I dont give a bloody f**k.

Okay chief. Have it your way.
I fucking miss all you cunts!

Offline JotEmI

  • Soldier
  • **
  • Posts: 188
Re: Ideas for next soldat version
« Reply #21 on: December 05, 2010, 02:24:53 am »
I for one would like to see some improvements in the ScriptCore and Soldat Server. Many great ideas have already been suggested so I'll only list those most important to me:
  • quicker AppOnIdle(), ability to measure time in ms instead of s
  • GetBulletStat() or smth like that to check who shot the bullet, it's style, X and Y velocity, etc.
  • fixing/enabling use of explosive bullet types in CreateBullet() (they can be used but they're invisible in-game)
  • ability to freeze player in specified position, frozen player can't move or use jets but can shoot
  • server-side mods
  • different weapon mods for different players

DarkCrusade

  • Guest
Re: Ideas for next soldat version
« Reply #22 on: December 05, 2010, 05:19:46 am »
    • quicker AppOnIdle(), ability to measure time in ms instead of s
    • GetBulletStat() or smth like that to check who shot the bullet, it's style, X and Y velocity, etc.
    • fixing/enabling use of explosive bullet types in CreateBullet() (they can be used but they're invisible in-game)
    • ability to freeze player in specified position, frozen player can't move or use jets but can shoot
    • server-side mods
    • different weapon mods for different players

    1) Only thing that needs to be done is fixing Sleep().
    2) Do you mean OnPlayerDamage() should get another parameter like BulletID or something?
    3) Good suggestion
    4) Sounds useful for some RPG-mods
    5) Mmh, what?
    6) I always wanted something like this!

    Offline Monsteri

    • Artist
    • Flagrunner
    • ******
    • Posts: 769
    • Strange thing
    Re: Ideas for next soldat version
    « Reply #23 on: December 05, 2010, 08:49:03 am »
    Quote
    ability to freeze player in specified position, frozen player can't move or use jets but can shoot
    We have one bug like this.. Sometimes when you crouch, pixel-guy freezes, can't shoot but can fly xD. f12 from me too to 3,4,6. (Am I carrot?)

    Yes, what do you mean with 5?
    Sorry if I'm insolent.

    Offline Furai

    • Administrator
    • Veteran
    • *****
    • Posts: 1908
      • TransHuman Design
    Re: Ideas for next soldat version
    « Reply #24 on: December 05, 2010, 09:59:00 am »
    I think that by point 5) he means mods which everybody have to have in order to play on server.
    Quote
    ability to freeze player in specified position, frozen player can't move or use jets but can shoot
    We have one bug like this.. Sometimes when you crouch, pixel-guy freezes, can't shoot but can fly xD. f12 from me too to 3,4,6. (Am I carrot?)

    Yes, what do you mean with 5?
    This is called crouch-bug.
    "My senses are so powerful that I can hear the blood pumping through your veins."

    Offline JotEmI

    • Soldier
    • **
    • Posts: 188
    Re: Ideas for next soldat version
    « Reply #25 on: December 05, 2010, 10:20:30 am »
    • quicker AppOnIdle(), ability to measure time in ms instead of s
    • GetBulletStat() or smth like that to check who shot the bullet, it's style, X and Y velocity, etc.
    • fixing/enabling use of explosive bullet types in CreateBullet() (they can be used but they're invisible in-game)
    • ability to freeze player in specified position, frozen player can't move or use jets but can shoot
    • server-side mods
    • different weapon mods for different players

    1) Only thing that needs to be done is fixing Sleep().
    2) Do you mean OnPlayerDamage() should get another parameter like BulletID or something?
    3) Good suggestion
    4) Sounds useful for some RPG-mods
    5) Mmh, what?
    6) I always wanted something like this!

    2. Yep, smth like that and also it'd be possible to go through all BulletID's in a loop checking their stats. Also, it'd be great to add OwnerID to GetObjectStat() (e.g. for checking to whom dropped weapons belonged or who threw a knife that's already fallen to the ground).
    4. Exactly, I'd really need that in my RPG mod. I tried combining MovePlayer() with AppOnIdle() but the overall result is far from satisfying. It actually makes harder to hit that player as he's moving around between each AppOnIdle() calls and then suddenly shifts back.
    5. I meant gostek/weapon-gfx/sounds/interface mods installed on server and every player joining that server would be forced to download and use them.

    DarkCrusade

    • Guest
    Re: Ideas for next soldat version
    « Reply #26 on: December 05, 2010, 11:17:16 am »
    2) This would require a loooooooot of CPU which you don't want to waste just to be able to know the bullet's velocity, which you CAN already calculate. There's a formula for damage around in the forum which you can use to calculate the speed. You just need to check which weapon the player used and forget about the little inaccuracy caused by different damage for head, torso and legs (it's not that much, really).
    4. The biggest problem is, that the player can gain pace while being in this mode. As I mentioned in point 1 you can use Sleep() to get lower intervals, but the function is still really instable but will be fixed in the next version (I think).
    5. You don't want to download every "ZOMG-ROFL-IMAFIRINMAHLAZOR"-mod by stupid kids that replace your knife with a penis, do you? I don't see any need for something like this, because Soldat is about being fast paced and this really slows everything down.

    Offline JotEmI

    • Soldier
    • **
    • Posts: 188
    Re: Ideas for next soldat version
    « Reply #27 on: December 05, 2010, 12:31:50 pm »
    2) This would require a loooooooot of CPU which you don't want to waste just to be able to know the bullet's velocity, which you CAN already calculate. There's a formula for damage around in the forum which you can use to calculate the speed. You just need to check which weapon the player used and forget about the little inaccuracy caused by different damage for head, torso and legs (it's not that much, really).
    4. The biggest problem is, that the player can gain pace while being in this mode. As I mentioned in point 1 you can use Sleep() to get lower intervals, but the function is still really instable but will be fixed in the next version (I think).
    5. You don't want to download every "ZOMG-ROFL-IMAFIRINMAHLAZOR"-mod by stupid kids that replace your knife with a penis, do you? I don't see any need for something like this, because Soldat is about being fast paced and this really slows everything down.

    2. That's not what I need it for, the most important thing for me is to be able to check who fired a bullet that's currently travelling in mid-air. I know it'll use a lot of CPU but using such procedure or not would be for me to decide, right? And I'd like to have that possibility.
    5. My bad, not forced but given choice whether they want to download and use mods or not. And client should create different folders for different servers and if server isn't running any mod or you disagree to use it's mod client would use your default mod.

    I know those improvements are not necessary and they'll probably never be implemented. I don't even want new devs to start working on new things before they've fixed all the bugs. Those are just some features that I'd like to have in some distant future, when Soldat is bug-free and all more important suggestions have already been implemented (Well, except fixing those exploding bullets in CreateBullet(). I could really use them right now).

    Offline steppenwo1f

    • Major(1)
    • Posts: 36
    Re: Ideas for next soldat version
    « Reply #28 on: December 05, 2010, 03:27:46 pm »
    Ad 5.
    • As you don't join servers with "stupid" maps, for example penis.pms,  you can also not join servers with "stupid" mods.
    • Also, making mods isn't so easy, so i think there will be few modded servers
    • What's more, i don't think better servers, like some zombie rpgs, last stands, multimodes etc would use stupid mods
    • And last thing, it could implement nice variety in game, u could have sci-fi/fantasy servers (without necessity to imagine that deagles with increased speed are laser guns or steyr with m79 bullet is plasma gun), realistic IIWW servers, or even IWW trenchwars!, zombie servers with nice climate etc
    « Last Edit: December 05, 2010, 03:31:52 pm by steppenwo1f »

    Offline L[0ne]R

    • Soldat Beta Team
    • Rainbow Warrior
    • ******
    • Posts: 2079
    • need a life. looking for donors.
    Re: Ideas for next soldat version
    « Reply #29 on: December 05, 2010, 04:45:38 pm »
    Ad 5.
    • As you don't join servers with "stupid" maps, for example penis.pms,  you can also not join servers with "stupid" mods.
    • Also, making mods isn't so easy, so i think there will be few modded servers
    • What's more, i don't think better servers, like some zombie rpgs, last stands, multimodes etc would use stupid mods
    • And last thing, it could implement nice variety in game, u could have sci-fi/fantasy servers (without necessity to imagine that deagles with increased speed are laser guns or steyr with m79 bullet is plasma gun), realistic IIWW servers, or even IWW trenchwars!, zombie servers with nice climate etc
    Seconded (though I'm sure I'm not the only one who agrees on that).

    Though right now Soldat loads mods on startup, not on server join, which would be a problem.

    Offline Monsteri

    • Artist
    • Flagrunner
    • ******
    • Posts: 769
    • Strange thing
    Re: Ideas for next soldat version
    « Reply #30 on: December 06, 2010, 02:48:36 am »
    Well whatabout this?

    Quote
    Choise that friendly bullets doesn't harm or stop to frendlies. I, and many others would love it on Zombie.
    Sorry if I'm insolent.

    Offline Stuffy

    • Soldier
    • **
    • Posts: 182
    • Very stuffy.
      • Climb-Zone Forum
    Re: Ideas for next soldat version
    « Reply #31 on: December 06, 2010, 10:14:20 am »
    A admin-connect-floodprotection and a scripting event that triggers OnAdminConnectAttempt or something. Also a OnData event, like in ARSSE (for error-messages etc.)
    The truth is out there? Does anyone know the URL?
    The URL is here

    Offline JotEmI

    • Soldier
    • **
    • Posts: 188
    Re: Ideas for next soldat version
    « Reply #32 on: December 06, 2010, 12:39:50 pm »
    A admin-connect-floodprotection and a scripting event that triggers OnAdminConnectAttempt or something. Also a OnData event, like in ARSSE (for error-messages etc.)

    God, how could I forgot to mention this... Of course you can set MaxAdminConnections=1 but server obviously should automatically firewall it, just like it does with request game flood.

    Another little suggestion: fix respawn bug in Survival. If you die in Survival and start switching between teams, server will eventually respawn you. Putting DoDamage(ID,4000) in OnJoinTeam() doesn't fix that, player will still be able to respawn if he's persistent enough to change teams 10-20 times.

    Offline Furai

    • Administrator
    • Veteran
    • *****
    • Posts: 1908
      • TransHuman Design
    Re: Ideas for next soldat version
    « Reply #33 on: December 06, 2010, 01:30:43 pm »
    A admin-connect-floodprotection and a scripting event that triggers OnAdminConnectAttempt or something. Also a OnData event, like in ARSSE (for error-messages etc.)

    God, how could I forgot to mention this... Of course you can set MaxAdminConnections=1 but server obviously should automatically firewall it, just like it does with request game flood.

    Another little suggestion: fix respawn bug in Survival. If you die in Survival and start switching between teams, server will eventually respawn you. Putting DoDamage(ID,4000) in OnJoinTeam() doesn't fix that, player will still be able to respawn if he's persistent enough to change teams 10-20 times.

    Thanks, didn't know that. Gonna try it out. ]:->
    "My senses are so powerful that I can hear the blood pumping through your veins."

    Offline SoldatFire

    • Soldier
    • **
    • Posts: 224
    Re: Ideas for next soldat version
    « Reply #34 on: December 06, 2010, 07:28:14 pm »
    1.power up barrett i think its to slow and has to big bink (when moving etc') i the startup timer is rly good it makes the weapon balanced but the shooting speed RECOIL IS HELL SLOW i would sped it up for 50%
    2.the ruger weak the bulet only head-shoot kills not uper chest and thats it
    3.for the doors it would be simply cool but 2 hard to be added
    4.for the new weapons ok it was a preaty big Wish let it soo for now
    5.powerup the minigun... maybe make the recoil slower and powerup bullets (to replace it i dont now a mg or somthing??? )
    « Last Edit: December 06, 2010, 07:34:54 pm by SoldatFire »
    I'm drunk right now. I feel compelled to go to battle. This lamp in front of me has no chance. Die lamp die. Your light is gone. I have won.

    Offline Furai

    • Administrator
    • Veteran
    • *****
    • Posts: 1908
      • TransHuman Design
    Re: Ideas for next soldat version
    « Reply #35 on: December 06, 2010, 08:52:10 pm »
    First of all people, talking here about weapon balance has really no sense at all mainly due to fact that it's not proper place and we've got 2 different weapons.ini - for realistic and normal gamemode. You really have to discern those two.

    Ad. 1. It's rather called bink in this case, not recoil. Not much can be done to its speed.
    Ad. 2. Ruger is well ballanced as it is.
    Ad. 3. I like idea of triggers.
    "My senses are so powerful that I can hear the blood pumping through your veins."

    Offline VirtualTT

    • Veteran
    • *****
    • Posts: 1026
    Re: Ideas for next soldat version
    « Reply #36 on: December 07, 2010, 02:07:57 pm »
    I would like to see scripting support in client server. So it will be possible to play various advanced gamemodes locally without need to install and run dedicated server. TW wtf...

    Offline Furai

    • Administrator
    • Veteran
    • *****
    • Posts: 1908
      • TransHuman Design
    Re: Ideas for next soldat version
    « Reply #37 on: December 07, 2010, 02:35:03 pm »
    I would like to see scripting support in client server. So it will be possible to play various advanced gamemodes locally without need to install and run dedicated server. TW wtf...

    I doubt any game has something like this and in my opinion it would be useless feature. You'll play like that once maybe twice and that's all. Running soldatserver is really easy and I don't see a point in doing this.
    "My senses are so powerful that I can hear the blood pumping through your veins."

    Offline VirtualTT

    • Veteran
    • *****
    • Posts: 1026
    Re: Ideas for next soldat version
    « Reply #38 on: December 07, 2010, 03:14:08 pm »
    I would like to see scripting support in client server. So it will be possible to play various advanced gamemodes locally without need to install and run dedicated server. TW wtf...

    I doubt any game has something like this and in my opinion it would be useless feature. You'll play like that once maybe twice and that's all. Running soldatserver is really easy and I don't see a point in doing this.
    Useless feature is to have a incomplete build-in server. I doubt many games have dedicated server which players need to run separately from the game client in order to play.

    Offline Espadon

    • Global Moderator
    • Rainbow Warrior
    • *****
    • Posts: 2606
    • GO BEAT CRAZY
      • Tabnir at deviantART
    Re: Ideas for next soldat version
    « Reply #39 on: December 07, 2010, 03:40:04 pm »
    I would like to see scripting support in client server. So it will be possible to play various advanced gamemodes locally without need to install and run dedicated server. TW wtf...

    That would be very nice.
    CRYSO | HLT                        

        CRY0 | NAN0 2.1 | 0MEN 1.0 | PYR0 1.1M | B0RG 1.0