0 Members and 8 Guests are viewing this topic.
Quote from: Wookash on December 07, 2010, 02:35:03 pmQuote from: VirtualTT on December 07, 2010, 02:07:57 pmI would like to see scripting support in client server. So it will be possible to play various advanced gamemodes locally without need to install and run dedicated server. TW wtf...I doubt any game has something like this and in my opinion it would be useless feature. You'll play like that once maybe twice and that's all. Running soldatserver is really easy and I don't see a point in doing this.Useless feature is to have a incomplete build-in server. I doubt many games have dedicated server which players need to run separately from the game client in order to play.
Quote from: VirtualTT on December 07, 2010, 02:07:57 pmI would like to see scripting support in client server. So it will be possible to play various advanced gamemodes locally without need to install and run dedicated server. TW wtf...I doubt any game has something like this and in my opinion it would be useless feature. You'll play like that once maybe twice and that's all. Running soldatserver is really easy and I don't see a point in doing this.
I would like to see scripting support in client server. So it will be possible to play various advanced gamemodes locally without need to install and run dedicated server. TW wtf...
Quote from: VirtualTT on December 07, 2010, 03:14:08 pmQuote from: Wookash on December 07, 2010, 02:35:03 pmQuote from: VirtualTT on December 07, 2010, 02:07:57 pmI would like to see scripting support in client server. So it will be possible to play various advanced gamemodes locally without need to install and run dedicated server. TW wtf...I doubt any game has something like this and in my opinion it would be useless feature. You'll play like that once maybe twice and that's all. Running soldatserver is really easy and I don't see a point in doing this.Useless feature is to have a incomplete build-in server. I doubt many games have dedicated server which players need to run separately from the game client in order to play. That's actually a good point...Remove the featureless dedicated server, and replace it with the proper one. Doesn't neccesarily have to be part of the soldat client, a small program like the soldat mod starter could run the dedicated server with chosen scripts via GUI and start the ded. server followed by the client to make it a close enough experience with little work needed.
Well whatabout this?QuoteChoise that friendly bullets doesn't harm or stop to frendlies. I, and many others would love it on Zombie.
Choise that friendly bullets doesn't harm or stop to frendlies. I, and many others would love it on Zombie.
Quote from: Monsteri on December 06, 2010, 02:48:36 amWell whatabout this?QuoteChoise that friendly bullets doesn't harm or stop to frendlies. I, and many others would love it on Zombie.GRR what about this!?Hm VTT's idea sounds useful.
Quote from: chutem on December 07, 2010, 07:56:32 pmQuote from: VirtualTT on December 07, 2010, 03:14:08 pmQuote from: Wookash on December 07, 2010, 02:35:03 pmQuote from: VirtualTT on December 07, 2010, 02:07:57 pmI would like to see scripting support in client server. So it will be possible to play various advanced gamemodes locally without need to install and run dedicated server. TW wtf...I doubt any game has something like this and in my opinion it would be useless feature. You'll play like that once maybe twice and that's all. Running soldatserver is really easy and I don't see a point in doing this.Useless feature is to have a incomplete build-in server. I doubt many games have dedicated server which players need to run separately from the game client in order to play. That's actually a good point...Remove the featureless dedicated server, and replace it with the proper one. Doesn't neccesarily have to be part of the soldat client, a small program like the soldat mod starter could run the dedicated server with chosen scripts via GUI and start the ded. server followed by the client to make it a close enough experience with little work needed.Wasn't it working like this in earlier soldat version but without ability to run it with scripts? I remember some tick like "Dedicated". Maybe my memory is playing tricks to me.
Always having to watch where you shoot, even if friendly fire is off - I find that an interesting and fun part of Soldat's gameplay, so I think that should be left alone.
QuoteAlways having to watch where you shoot, even if friendly fire is off - I find that an interesting and fun part of Soldat's gameplay, so I think that should be left alone.Yes, but as I said, a choise. Especially with bots it could be a big joy. because as we all know, they're stupid .