Author Topic: CTF - Mission Improbable  (Read 2139 times)

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Offline Dr.DR4IG

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CTF - Mission Improbable
« on: October 11, 2010, 09:37:06 pm »
Just a sneak peek at my third upcoming map: Mission Improbable. It's two forts on the 'street' level and a maze of interconnecting bridges and sewerways underground.

 This is just a shot of a wee section of the lower-right sewer systems below.

 

 Shouldn't be too long. With any luck, Should have it done and pathed by tomorrow night, If all goes well. :D
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DarkCrusade

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Re: CTF - Mission Improbable
« Reply #1 on: October 11, 2010, 11:05:45 pm »
Looks very nice, except for this big black hole in the middle. Are you going to do something with it?

Offline vehicledestroyer

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Re: CTF - Mission Improbable
« Reply #2 on: October 11, 2010, 11:34:45 pm »
This sneak peek looks great. I'm defiantly downloading this when it's done. the black thing the middle is weird (I think the map is symmetrical and it's an eye those spikes would be teeth, eh even I think I'm wrong) The spikes are really well mad, all of the scenery is. (but there's a lot and this is known to drop the frame rate) Lots of detail, lights and shade are really nice too. Good work.

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Offline Mr. America

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Re: CTF - Mission Improbable
« Reply #3 on: October 12, 2010, 12:39:28 am »
Same with me, I absolutely adore that spike pit. The Bg looks like you used one huge scenery Oo?

Offline Dr.DR4IG

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Re: CTF - Mission Improbable
« Reply #4 on: October 12, 2010, 02:44:37 am »
The black thing the middle is weird (I think the map is symmetrical and it's an eye those spikes would be teeth, eh even I think I'm wrong)

 Actually the 'eye' hole is one of four that are throwbacks to the interconnecting tunnels leaving some 'dead space'. What you're actually seeing is a full black (0, 0, 0 - 0, 0, 0) gradiant background.

 As of now the build's done but I'm noticing those danged polybugs here n' there, And some tweaking to un-stick some of the bot paths.



The spikes are really well mad, all of the scenery is. (but there's a lot and this is known to drop the frame rate) Lots of detail, lights and shade are really nice too. Good work.


For the most part I used large textures for the majority of the background. The rest is mostly the lights and trinkets that come with SOLDAT used creatively here n' there. I'm in the midst of making a new scenery pack to help cut down on future scenery as it seems the majority of my scening is taken up by those faux-lights. (One scenery for the light itself, Plus one of the spots on a middle/High layer for the 'light' I imagine I could cut this down a lot by making the glow and light one object, And perhaps grouping the lights thusly.)
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Offline Monsteri

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Re: CTF - Mission Improbable
« Reply #5 on: October 12, 2010, 05:18:52 am »
This looks well, and I'm sure downloading it when it's ready. (At least after Crypt's keeper.) Keep on good work!
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Offline Dr.DR4IG

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Re: CTF - Mission Improbable
« Reply #6 on: October 12, 2010, 11:37:06 am »
This looks well, and I'm sure downloading it when it's ready. (At least after Crypt's keeper.) Keep on good work!

 Whelps, It's now up at: http://forums.soldat.pl/index.php?topic=39031.0 in it's own thread now.
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Offline demoniac93

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Re: CTF - Mission Improbable
« Reply #7 on: October 12, 2010, 03:35:12 pm »
Looks good in graphic terms, can't wait to try it with bots, or even, better online.
b&