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a) hacking - since everyone has the source, hacking is easy as pie. But this has another side to it; since everyone has the source they can also produce equally good anti-hacking software. This seems to work with the Quake trilogy games.
b) I can't cut off the hand that is feeding me. Soldat is my only source of income and I deserve to get money from it and continue my work on other games. So I still want to sell registrations. This is not impossible with open source, it's a matter of making an appropriate license.
c) another problem is Soldat uses some commercial libraries. If it would go open source this means those libraries would have to be replaced by something else which might take some time to prepare.
But this has another side to it; since everyone has the source they can also produce equally good anti-hacking software. This seems to work with the Quake trilogy games.
1. Find a dedicated developer and maintainer (because that was my job and then EnEsCe's) or a small team that knows how to code in Borland Delphi. I'm looking for SERIOUS volunteers. This IS hard work - I don't know if you imagine. I know Shoozza is always eager to step into the Soldat developers shoes and do some coding, but I am wondering if he is the best choice. We can all see what happened with his Open Soldat. People like FliesLikeABrick and jrgp are too busy with their own stuff and working on the web aspects of Soldat so it must be somebody else.
2. Sell Soldat entirely for a sum of money that satisfies me and let a professional company further develop it.
3. Open source Soldat. This means just give it out to the world and let the issue sort out by itself. This does not mean hundreds of people will start developing Soldat. It can be seen in most open source projects there still are just 1 or 2 people doing the work while the rest makes small patches. Which is cool but open sourcing brings 3 problems:a) hacking - since everyone has the source, hacking is easy as pie. But this has another side to it; since everyone has the source they can also produce equally good anti-hacking software. This seems to work with the Quake trilogy games.
I know Shoozza is always eager to step into the Soldat developers shoes and do some coding, but I am wondering if he is the best choice. We can all see what happened with his Open Soldat.
I'm looking for SERIOUS volunteers. This IS hard work - I don't know if you imagine. I know Shoozza is always eager to step into the Soldat developers shoes and do some coding, but I am wondering if he is the best choice. We can all see what happened with his Open Soldat.