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1. MM will get a reasonable amount of money if some big gaming company wants to buy this game.
2. Most likely the bugs will be fixed + game itself will be develop [(more features and stuff like that) probably anti-cheat system too!]
3. Soldat will have more more players.
Ads are mostly annoying. They can make the game less fun.The goal is to see more people playing Soldat and more people buying it.Ads seem to work against that.
If I was MM then I would go for the second option. Benefits:1. MM will get a reasonable amount of money if some big gaming company wants to buy this game.2. Most likely the bugs will be fixed + game itself will be develop [(more features and stuff like that) probably anti-cheat system too!]3. Soldat will have more more players.Cons1. None I can think of.
Get a dev team with 1 leader. IMO Shoozza looks like that person and 2 great working guys under him. Also if Shoozza became that leader, he should pick those people working with him for the best communication.I chose Shoozza because he's fully motivated and experienced to do this job and seems the right guy!.
Maybe sell the game to steam. Steam always seems to update games, even the very old ones like Day of Defeat.If thats not working then option 1 and 2 are both fine. Get a dev team with 1 leader. IMO Shoozza looks like that person and 2 great working guys under him. Also if Shoozza became that leader, he should pick those people working with him for the best communication.I chose Shoozza because he's fully motivated and experienced to do this job and seems the right guy!.Soldat might make it actually somewhere now this announcement has been made.Make up your mind Michal.
Do you have any idea how much damage that would do to the Soldat community and the game itself?
Quote from: demoniac93 on October 31, 2010, 03:48:12 pmDo you have any idea how much damage that would do to the Soldat community and the game itself?None. Valve corp is not one of these "Bobby Koticks" who dont give a bloody f**k about the community and game.
Quote from: Corporal Dunn on October 31, 2010, 04:01:03 pmQuote from: demoniac93 on October 31, 2010, 03:48:12 pmDo you have any idea how much damage that would do to the Soldat community and the game itself?None. Valve corp is not one of these "Bobby Koticks" who dont give a bloody f**k about the community and game.Well I'm not so sure - it's a big company after all, they are less likely to care about small communities like ours. Not to mention that not everyone wants to use the bloated Steam and play with bots when Steam servers are down.But in any case, it's not Steam or Valve that updates games. They only update their own games, and other games on Steam they just sell.-----------P.S. I really hope we won't have to wait another several months for MM's decision..
@Foxconn: Do you every get tired of this advertising crappy game clients bulls**t?
Quote from: Meteorisch on October 31, 2010, 01:07:46 pmMaybe sell the game to steam. Steam always seems to update games, even the very old ones like Day of Defeat.If thats not working then option 1 and 2 are both fine. Get a dev team with 1 leader. IMO Shoozza looks like that person and 2 great working guys under him. Also if Shoozza became that leader, he should pick those people working with him for the best communication.I chose Shoozza because he's fully motivated and experienced to do this job and seems the right guy!.Soldat might make it actually somewhere now this announcement has been made.Make up your mind Michal.Steam? Are you out of your mind?Do you have any idea how much damage that would do to the Soldat community and the game itself?
I would choose something like this - not open sourcing it but not being super-selective on who can work on it. There are a number of people in the community who are very capable developers. I would say that community members who are known for being strong developers and trustworthy be given subversion access as long as they work together to accomplish the same goals. That way then can then commit together.
I hope that the competitive community will have the heaviest word
The story of Michal Marcintollski MM creates Soldat, rapid changes everywhere from listening to the community he is involved, releases a patch every few months.MM banks up and drops the game and only using the community to promote work on a spiritual successor which no one is interested in, looks about as boring as the original prince of Persia. Refuses to continue work on the game keeping him alive and fed... New people involved implement pointless game mechanics such as self-bink which no one wanted to try and make it "harder", it does the exact opposite and the game slows down so much in 1-3 years that people rely on nades over aiming. Loads of the vets leave and dev(s) keep adding pointless s**t insisting it's needed.Puts the source code and entire game in the hands of the biggest c**thole and hacker who listens to no one.MM drops BE without implementing any sort of thought out plan to provide an alternative anti-cheat. In between making his usual half-patch every 2 years Enesce realizes it's going to be too much work without it and jumps ship never fixing anything and only ever adding more problems to the bug cesspool and a giant white box, relying on other devs to hack the game to show them how to fix it. with no BE and a stagnating version the game declines.After over a year of weapon balance beta testing and on a game that still feels like an alpha version after 8 years, MM basically tells us 1.5.1 isn't coming out. No chance of open source and no chance of selling it, he wants people to work on it for free or basically nothing while he rolls in money so he can work on a game that he's essentially making for our community yet everyone wanted him to fix the current game and problems around it.PLEASE SOLDAT PLAYERS, PLEASE FIX MY GAME, PLEASE PAY MY BILLS, OH BTW GL WITH THE GAME BAI LOL!!!Thank f**k i never payed this jewish polak ****** a cent Worst of all, never puts in dragonflies!tl; dr>MM's face when he makes link dead