0 Members and 4 Guests are viewing this topic.
I'll never understand hackers and cheaters, especially in Soldat. -You're lucky if you can get on a server with lots of people playing. -If you're playing Soldat vs. all of the other games that you could play and cheat in... why Soldat? If you play Soldat, obviously, you like it because it's an awesome game... so why ruin an awesome experience by being a douchebag? There just aren't enough other people or hackers that you could possibly impress (if you could even)... all you do is annoy the hell out of anyone who is trying to enjoy a good game. To think that, even now after all this time, of the few truly dedicated fans of the game that cheaters are still a plague to servers. I like Soldat because it's hard and it's fun to pwn even with moderate skills, because every so often I pull some awesome moves and survive a barrage of gunfire or get a sweet knife kill. If you had an aim-bot... why bother having fun and pulling awesome maneuvers? All you would be doing is running/flying around hitting the mouse button and racking up kills. I don't get it. Maybe that's it. Don't count kills anymore and maybe no one would bother cheating . Really, who cares who kills more than another, if the game isn't DM. If it's CTF (for instance), only flag count matters. It would be a cool experiment to try... for real. If it was possible, have a server where kills weren't counted.. no matter what, not even in the server logs. See if people would just get on, play and have fun... as that is the purpose of a game: FUN.
I'll never understand hackers and cheaters, especially in Soldat.
Welcome to the Life.Hint of the day: this world is full of idiots who tend to do unexplainable things.
all you do is annoy the hell out of anyone who is trying to enjoy a good game.
var Reset: array[1..32] of byte;procedure OnPlayerKill(Killer,Victim:Byte; Weapon:String);begin Reset[Killer] := true;end;procedure AppOnIdle(ticks:integer);var i:byte;begin for i:= 1 to 32 do if (GetPlayerStat(i,'Active')=true) and (Reset[i]) then begin Reset[i] := false; SetScore(i,0); end;end;
@Snow: Actually you could set each player's score to 0 after he killed someone by scripting. If you know how to use it, code below:Code: [Select]var Reset: array[1..32] of byte;procedure OnPlayerKill(Killer,Victim:Byte; Weapon:String);begin Reset[Killer] := true;end;procedure AppOnIdle(ticks:integer);var i:byte;begin for i:= 1 to 32 do if (GetPlayerStat(i,'Active')=true) and (Reset[i]) then begin Reset[i] := false; SetScore(i,0); end;end;I didn't test it, but it should work
Those spawning and fragging guys you are talking about are probably 12 year old boys who are yet to grow a large e-penis
Quote from: DarkCrusade on November 20, 2010, 03:16:34 amThose spawning and fragging guys you are talking about are probably 12 year old boys who are yet to grow a large e-penisSpawnkilling (laming in general) and the stupid arguments of the people who get killed are the joy of public Soldat games. If those people spent the time on thinking what they could do better instead of crying over a poor camper, they would beat him in no time. Unfortunately this will never change and everyone has to play how the worst player wants them to. OR ELSE KICKBAN!!111111
OK I'm glad we had this talk .I'm currently biased with what FliesLikeABrick wrote:QuoteI would choose something like this - not open sourcing it but not being super-selective on who can work on it. There are a number of people in the community who are very capable developers. I would say that community members who are known for being strong developers and trustworthy be given subversion access as long as they work together to accomplish the same goals. That way then can then commit together.We can try that and later on depending on the results decide to open-source it or not. I'll have a word with people interested in being a dev and let you know what's next.
I would choose something like this - not open sourcing it but not being super-selective on who can work on it. There are a number of people in the community who are very capable developers. I would say that community members who are known for being strong developers and trustworthy be given subversion access as long as they work together to accomplish the same goals. That way then can then commit together.
What do we have to talk about then? Work's calling! Seriously
Let's create a group of programmers [some new (I'd like to make a project of new interface) and people taken from openSoldat], this team won't to make Soldat 1.5.1, it is time to create new Soldat2! New code: profiles, clans, irc, gather and community support, real FullHD quality of video and much more... Premium Accounts are necessary, too...
you cannot just create a game just like that
Quote from: DarkCrusade on November 20, 2010, 03:49:35 pmyou cannot just create a game just like that
Quote from: L[0ne]R on November 20, 2010, 04:15:55 pmQuote from: DarkCrusade on November 20, 2010, 03:49:35 pmyou cannot just create a game just like thatYes, I know, but standing and do nothin' won't get you closer to Soldat2...
(I wonder which'll be first - new dev team, or another rage thread...)