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The right side looks like you just threw everything together and stopped working on it. There is no shading, no dynamic lighting.
The layout will work, but it's nothing special and nothing new. Maybe you should think more about a decent layout before starting to map. I know that's boring but it helps and if you really want to create good maps it's necessary.
Actually the layout is probably the best part in whole map... I think it's giving slight advantage for bravo to have defense as there's only one way to get into base.You attack, you kill enemies, take the flag, while you try escape, then enemies respawn, then there's pretty huge difference in flagger's chances if defenders spawn at top, far from flagger or into bottom base, where defenders can shoot the flagger down right away. This is adding a bit randomness and luck into game. Good/bad, dunno.
I agree with DC on that the scenery doesn't look good at some places. More importantly, the background work is too heavy, there's too much different bright colors, too much too huge fancy stuff, which is giving me headache in no time (and well then theres dark background which makes damn painy to find the black flag). Also I know that it's gonna cause fps problems for many who got worse computer.
Yeah I agree with suowarrior, scenery on background is too bright and colourful, I thinked too that some of them were walkable. I hope you fix that thing, and if black flag weren't flashing, it could be almost imbossible to see it. I think Layout is good, and all, but those sceneries. Fix them, and it will be much better.
Also I had a couple issues to see where the actual route goes, for example I could bet that the brown mountain scenery at top of bravo spawns would collide. LESS IS BETTER!
For the looks I recommend you to check some of these maps, check how they are produced: http://forums.soldat.pl/index.php?topic=36652.0They don't have s**tload of stuff at background work, but the look is still stunning. I don't say that copying one's style is the best thing to do, but comparing to this "fulfill bg with everything you got" style it's way better. I believe with your skills with producing new scenery you will have your own 'playable' style right away.
And well seems like you've forgotten the polygon overlapping and other polybug fixes I showed you in other map... The same things still cause bugs!
Edit: At the Asteroids map you had endurable bg scenery, not too distracting.