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Don't forget leaving without getting a sub, excessive pausing, hacking, nick stealing, and not playing seriously.
hmm okay maybe a "strikes" system, where if a player doesn't join 3 times in a row he's banned for a week?
I would add TDM (2on2).
The 6slot-DM-server will make problems if you wanna have a ladder. It's not that easy to determine who really won the gather because it's over three rounds (which I think is too much). So, does the player with the most kills in all the three rounds win? Or the one who won the most rounds? (<-- that one would suck because there could three players who all won one round) What would it actually mean if you "win" the 6slot-DM-gather? Does the first one gain some points (and the second and third also but less)? And the ladders sorts the player by points you gained in the gather? Or does it sort by how often you have won the specific gather?Actually, should there be any "winning" in this type of gather? In any other gather there is a battle between two players (DM 1on1) or two groups of players (CTF & INF). 6slot-DM-gather is different here because everyone playes against each other. Without the "winning" it would be more like a standard public server.
*POSSIBLE BUG* I've selected to 'stay logged in' - and now I've tried several methods to log out, and they aint working.
Ok... I've got a few thoughts generally about the Gather page and the stats thing.There definitely should be a couple of CTF 3v3 servers(just been implemented), and have the same stats/ladder idea implemented on them.I also agree with Illuminatus that there should be different areas for stats, it makes sense to have several areas for stats.Quote from: Illuminatus on December 19, 2010, 09:04:18 pmI would add TDM (2on2).Some sort of 2vs2 is needed. Either TDM or CTF even.Quote from: Illuminatus on December 19, 2010, 09:04:18 pmThe 6slot-DM-server will make problems if you wanna have a ladder. It's not that easy to determine who really won the gather because it's over three rounds (which I think is too much). So, does the player with the most kills in all the three rounds win? Or the one who won the most rounds? (<-- that one would suck because there could three players who all won one round) What would it actually mean if you "win" the 6slot-DM-gather? Does the first one gain some points (and the second and third also but less)? And the ladders sorts the player by points you gained in the gather? Or does it sort by how often you have won the specific gather?Actually, should there be any "winning" in this type of gather? In any other gather there is a battle between two players (DM 1on1) or two groups of players (CTF & INF). 6slot-DM-gather is different here because everyone playes against each other. Without the "winning" it would be more like a standard public server.When I saw the 6-player DM I did wonder why it was there, since that's what pub's are for. Though because you're implementing stats, it becomes a bit more interesting...Three rounds of DM is definitely too much - gathers should be fairly quick, two rounds at most.Maybe the ladder could resemble something like a sortable table - where different ways of sorting could be made on a single game mode.Take a look at the attachment. In the 'Filter by' there could be several options, some specific to certain gather-types...Some ideas for this: (generally speaking - so each gather type could have these applied to it)Average points per game: {All points from games} / {Amount of games played}. You would probably need to set a lower limit on this to prevent it from being ridiculous - e.g. player must have played at least 5 games or something. This would make for a pretty dynamic ladderKill gain - Instead of KD ratio, perhaps more like {kills} - {deaths}, which would be the kills gained overall. After each round, this would be calculated and added to a person's tally and would be accumulative. This treats the camper that hardly kills or dies, and the kamakazi guy who kills alot but dies a fair few times differently, and fairer in my opinion. *CTF Capper - People who have capped the most*Ultimate CTF score - Use the Kill gain idea to get point score, then add some extra points for capping. This again could be accumulative.*Survivor score - Kill streak.Top scores - Simple idea for potentially all game modes. When sorting it on the 6-playerDM, 3vs3CTF and INF, it would assign points for 1st, less for 2nd and less for 3rd. For 1vs1 DM, it would simply see who won and add a single point onto their tally (this would essentially be a Most Wins leaderboard for 1vs1)The * denotes mode-specific filters
It is fixed - thanks.Ah ok, I'll reword...My thoughts are about multiple leaderboards for each gather-type.Currently, looking at the gather page, the gather types (currently) are:CTF 3v3, (even though there are several servers for 3vs3 CTF, we would want them all to count to the same leaderboard category)INF 3v3,DM 1vs1,DM 6-Player,CTF 3vs3 (realistic)and INF 3vs3 (realistic).My idea involves each gather-type having different leaderboards to score under. Some gather-types would have the same concepts for leaderboards (e.g. Every gather-type could have a leaderboard for who gets 1st ingame, 2nd and 3rd and assign points to players for achieving that).However, some gather-types would need different leaderboards because they are different game-modes! 1vs1 DM would need to be treated differently to 3vs3 CTF..
I'll try and use the gather chat, though so far its displaying your messages, but not mine.... and upon refreshing they disappear.When I press Enter, it comes up with that little loading bar but then doesn't do anything...
Ahh I see. xDAre you able to see your own messages when you post them?I've seen a few of yours but none of mine... is it the other way around at your end?
EDIT: Are you still posting, or are you just gonna leave it as is for the moment
Attachments...Seems when you enter enough text to fill it, it seems too wide for the page to stay as it is...(I'm using Chrome btw)