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Made the flag as a weapon that u can pick every time, even carrying another gun. Do a customizable button to the Flag. Doing it you can pick the flag without a other gun in your hands. Q button switches only primary and secondary weapons and you can set the buttons 1, 2, 3 or other key to hold the flag in your hands. Like a fishing rod hahaha. Sucess!
This would make the process of throwing flag much much slower, since you would have to switch to it before throwing. In most cases you'll just get killed before you even throw the flag.
Made the flag as a weapon that u can pick every time, even carrying another gun.
Do a customizable button to the Flag.
Doing it you can pick the flag without a other gun in your hands.
Q button switches only primary and secondary weapons
you can set the buttons 1, 2, 3 or other key to hold the flag in your hands.
Like a fishing rod hahaha.
Sucess!
I guess that you can't think in this idea using a old condition. The game style will be changed, of course. It sounds to me more dynamic than key combo.
Last year, I dreamt I was pissing at a restroom, but I missed the urinal and my penis exploded.
Just some stuff we have done so far:- Removed Aimlag- Removed portal- Updated server to work with client and refixed bugs 2.6.4 -> 2.6.5- Fixed fps limiter to work correctly- Added flagthrow button(up/down still work)- Fixed the new polytypes to work correctly- Added hardwareids- Fixed numerous other minor bugs and glitches and speeded up different routines etc.Probably missed a lot but if so the other devs can fill in.
Quote from: zakath on January 13, 2011, 05:03:37 pmJust some stuff we have done so far:- Removed Aimlag- Removed portal- Updated server to work with client and refixed bugs 2.6.4 -> 2.6.5- Fixed fps limiter to work correctly- Added flagthrow button(up/down still work)- Fixed the new polytypes to work correctly- Added hardwareids- Fixed numerous other minor bugs and glitches and speeded up different routines etc.Probably missed a lot but if so the other devs can fill in.Hello, in all respect to you, programmers, people who can do stuff I'll never be able to do, this is not what I've been hoping would be done in 1.5.1. I understand forums.soldat.pl community is more of a public playing nature, but if it's the course you, the new programmers of this formerly promising game have taken, then every sane player should abandon this game right away without carrying on his high hopes anymore. I've already asked about this on #soldat.devs without being answered. I've been just told you're working with the 1.4.1 version and not the 1.5.0 one for some reason. What I've asked was: [18:34:11] [Majoman] "Hey guys, I've just read the small update @ soldat forums. Can anyone confirm the netcode will stay untouched in 1.5.1?"Now to the point. Hit registration. Does seriously anyone of you see any bigger problem in soldat than this? New button for flag throwing as a first thing that's done? Seriously? Fixed new polytypes, eh what? Removed aimlag and portal (I do know nothing about coding, but does it take more effort than selecting the lines of code you want to remove in order to delete some feature?). Now to why public player won't ever understand why is the so called eat so annoying to us, who play soldat competetively. You totally don't care if your enemy makes a cap after getting boosted by your grenade instead of being killed. You just play soldat to spend 15 mins of your free time. Us, who play soldat to actually become skilled enough to win prestigeous leagues, conquer the hearts of beautiful women and maybe even win some money (as it is in the latest 1v1 tournament made by Tinysmurf), play with friends in clan (whom don't really appreciate if you let them down by letting the enemy take the flag even though you've hit him with your nade/bullet/knife/anything) do consider eats as quite annoying. Not even mentioning it's making a cw between an European and Australian clan barely playable.So, for how long do you plan to leave the netcode untouched? Or better, are you even planning on rewriting it?
I've been just told you're working with the 1.4.1 version and not the 1.5.0 one for some reason.
So, for how long do you plan to leave the netcode untouched? Or better, are you even planning on rewriting it?
About hardware id's, in punkbuster they can be spoofed. Make sure that cannot be done in soldat.