Author Topic: Bink multiplier for crouch/prone positions.  (Read 1790 times)

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Offline Gore

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Bink multiplier for crouch/prone positions.
« on: January 26, 2011, 10:21:22 pm »
There could be two additional parameters for each weapon which would modify the bink value depending if the player is crouched or laying down.

The bink value would be the "standing" bink value then.

For example:
[WEAPON]
Damage=174
.....
...
Bink= value
Bink_cr= x
Bink_pr= y

The only reason for this is because I thought It would be a good way to further differentiate the Minimi from the other automatics.
It could be given a much higher bink value, in exchange of a bink multiplier somewhere between 1 and 0.
That would benefit the player who prones or crounches to fire it, which is consistent with the fact that it is a support weapon and even has a bipod to use when prone.
I would leave every other weapon alone (so the factor would equal 1).

For example
[FN]
Bink= -70
Bink_cr= 0.5 (half the original value)
Bink_pr= 0.1 (... ten percent..)
Just some random numbers, just to get the idea across.  What do you think ?

Offline L[0ne]R

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Re: Bink multiplier for crouch/prone positions.
« Reply #1 on: January 26, 2011, 11:12:12 pm »
Instead of fractions or percentages I suggest just keeping it a normal numeric value like the value for standing stance is. But yeah, that would be a nice addition to weapons.ini, and I would especially like to see minimi as a more slow-paced and supportive weapon rather that a typical filler auto.
« Last Edit: January 26, 2011, 11:13:51 pm by L[0ne]R »

Offline demoniac93

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Re: Bink multiplier for crouch/prone positions.
« Reply #2 on: January 27, 2011, 10:41:28 am »
Instead of fractions or percentages I suggest just keeping it a normal numeric value like the value for standing stance is. But yeah, that would be a nice addition to weapons.ini, and I would especially like to see minimi as a more slow-paced and supportive weapon rather that a typical filler auto.

It's become a search and destroy weapon, I remember when it used to be a spray and pray weapon.
b&

Offline Gore

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Re: Bink multiplier for crouch/prone positions.
« Reply #3 on: February 06, 2011, 10:27:46 pm »
Instead of fractions or percentages I suggest just keeping it a normal numeric value like the value for standing stance is. But yeah, that would be a nice addition to weapons.ini, and I would especially like to see minimi as a more slow-paced and supportive weapon rather that a typical filler auto.
Haha I don't know why I went the hard way.. but yes thats the same.

If they don't want to mess with the weapon balance then let everything the same, but guys that play TW or INF could find it useful and use it.

Offline demoniac93

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Re: Bink multiplier for crouch/prone positions.
« Reply #4 on: February 06, 2011, 10:37:17 pm »
Instead of fractions or percentages I suggest just keeping it a normal numeric value like the value for standing stance is. But yeah, that would be a nice addition to weapons.ini, and I would especially like to see minimi as a more slow-paced and supportive weapon rather that a typical filler auto.
Haha I don't know why I went the hard way.. but yes thats the same.

If they don't want to mess with the weapon balance then let everything the same, but guys that play TW or INF could find it useful and use it.

Not just TW and Inf, the Minimi is very dominant in Ctf AND DM as well.
b&