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then things get rather straightforward - there are no good spots anywhere on the map except left side.
take positions on the left side of the room and spraysprayspray into the tunnels. Other than that there aren't many options.
I think that you should completely delete that narrow curvy tunnel, and make a much longer and wider tunnel with more ledges, pits, side passages, something that would serve as a good spot for killing zombies as they go through the tunnel.
Green dots are good strategic spots for survivors, and blue lines are lines of fire from these spots. Notice how some spots are good for one thing, but bad for another. Also notice how there are pits, hills and bumps that provide some cover for the zombies.
Most my answers are in the attachment below, but here it goes: I wanted to do this a hard map, that could be actually very nice (What you suggested), but as you said, it would come to whole different map. There's not so much things to change, people just need to keep themselfs inside to survive. Noobs always stay outside, no matter how lot you tell them to come in. And when they die, they blame the bad map -.-
Quotetake positions on the left side of the room and spraysprayspray into the tunnels. Other than that there aren't many options.Wellwell, kinda true, but I wanted to place the action to a small place, do it very tight.
Alright, in my next map there will not be boxes, instead pits, hills, and bumps.