Author Topic: Upcoming release candidate and a few updates  (Read 23244 times)

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Offline A Gingerbreadman

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Re: Upcoming release candidate and a few updates
« Reply #20 on: February 21, 2011, 01:48:51 pm »
a good friend wants to know if youre gonna update the wm ?

Offline Furai

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Re: Upcoming release candidate and a few updates
« Reply #21 on: February 21, 2011, 02:32:12 pm »
@Elwy - It's kinda old news about MSAC. You can find more info here.
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Offline Illuminatus

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Re: Upcoming release candidate and a few updates
« Reply #22 on: February 21, 2011, 02:45:37 pm »
We are currently working with Mr on the anticheat API. The rc1 will come out once it works.
This means we decided to release more often instead of fixing all known bugs first which would have taken even longer.
Very nice! :)

I've got three questions to the devs:
- Do you still use Mantis? And should we report bugs there?
- Do have your own plan what you gonna do next? I mean, do you have a list with all the things you want to fix/add/etc? Or do you just pick some random suggestions from the forums and the bugtracker?
- Will you do some beta-releases like EnEsCe did? I think it was pretty successful with about 15 beta-builds before the final release (which unfortunaly didn't happen). Or do you plan to test it internally and then just go for release-candidates? (which hopefully don't need 15 then builds :P)
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Offline nEttsE

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Re: Upcoming release candidate and a few updates
« Reply #23 on: February 21, 2011, 04:01:47 pm »
I was waiting for this message few years already. Hope that Soldat will get back it's own gameplay without eatings and stuff. 'Skillahs, wake up!

Offline darDar

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Re: Upcoming release candidate and a few updates
« Reply #24 on: February 21, 2011, 04:09:23 pm »
I was waiting for this message few years already. Hope that Soldat will get back it's own gameplay without eatings and stuff. 'Skillahs, wake up!
nEttsE please come irc :)
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Offline Shoozza

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Re: Upcoming release candidate and a few updates
« Reply #25 on: February 21, 2011, 07:28:37 pm »
We are currently working with Mr on the anticheat API. The rc1 will come out once it works.
This means we decided to release more often instead of fixing all known bugs first which would have taken even longer.
Very nice! :)

I've got three questions to the devs:
- Do you still use Mantis? And should we report bugs there?
- Do have your own plan what you gonna do next? I mean, do you have a list with all the things you want to fix/add/etc? Or do you just pick some random suggestions from the forums and the bugtracker?
- Will you do some beta-releases like EnEsCe did? I think it was pretty successful with about 15 beta-builds before the final release (which unfortunaly didn't happen). Or do you plan to test it internally and then just go for release-candidates? (which hopefully don't need 15 then builds :P)
We will do a release candidate (or more then one) so you get to test it before the final release.
The bugtracker has lots of bugreports I'll have to go though them all when I find the time...
Currently we pick up stuff randomly.

a good friend wants to know if youre gonna update the wm ?
The soldat beta team is responsible for that. I'm sure there is a link on the forums somewhere.

I want to suggest removing the top bar in Soldat Config and rather add 2 more buttons in the right corner, one of them for moving the window around, and how about minimizing?
Also maybe color the video adapters window
I on the other hand would like to suggest adding the top bar to Soldat in order to allow players to move Soldat window. Right now it's only possible when you're in the main menu and not in the game.
The titlebars will not change.
At least I don't plan to change that.
We have more important stuff to do ;)
I like how soldat looks without titlebars it's something you wont find in another game.


Ok then show me some solutions please.

First of all, big thanks for the dev team for doing something with soldat!


But... Will there be anything else added except some new tab looks? Integrating config with soldat's GUI will surely help new players to start their soldat experience but it's not the main problem why people leave this game or never really give it a chance.

For a long time already, from the day when Vista was launched to be precise, more and more people report problems with soldat on newer operating systems and hardware. I don't know much about programming etc but I can see the effect of this problem. For some time I've been experiencing it too. FPS limiting may be nice but not for people who are not able to get more than 30 fps on good machines which can produce higher fps for most of the latest games like Dead Space 2 or Test Drive Unlimited 2. In High Definition. The effect of this is that many people are unable to play on maps designed for more than 6-8 players and even on the smaller ones they get random(?) fps drops down to 3-4 frames.

Integrating MSAC will surely help. A great effort from Mr. Let's just hope it won't be having "client not responding" banfests :P

The real soldat problems from my point of view:
- compatibility issues resulting in awful performance;
- bugs (colorbug, ammobug - reaload after each shot, assjet bug - I hope you know what I mean by that, spawning with no or random weapon, problems during map change causing most players to be kicked, invisible grenades and bullets);
- massive teamkilling in spawn while choosing weapons or typing;
- wild polygons (sometime you bounce like a rubber ball on various terrain, especially bridges; in realistic modes bridges can be more lethal than nades);
- lack of head (gosteks don't have heads which could interact with anything else than bullets what makes your head often stuck in ceilings);
- users manipulating with game's looks (making obstacles transparent, making guns bigger than gosteks, adding position indicators to nades);
- no account system which could stop people with dynamic ip to rejoin servers seconds after being banned
Just wait for the release candidate.
Currently I can't tell you if stuff runs super duper great but once it's out you can let us know how things look.

In fact I didn't include all stuff which has changed. Just check out the other devlog posts.
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Offline VirtualTT

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Re: Upcoming release candidate and a few updates
« Reply #26 on: February 22, 2011, 06:04:31 am »

Ok then show me some solutions please.
Why not make text on all tabs while?

Offline L[0ne]R

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Re: Upcoming release candidate and a few updates
« Reply #27 on: February 22, 2011, 03:01:40 pm »
Pure white would be a bit too much. I suggest 70%-80% grey.

Offline 10th_account

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Re: Upcoming release candidate and a few updates
« Reply #28 on: February 22, 2011, 06:09:01 pm »
It's not that big of a problem. The font's brightness could be increased, but by no more than 20%.

Offline KYnetiK

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Re: Upcoming release candidate and a few updates
« Reply #29 on: February 22, 2011, 10:21:59 pm »
I dont see what the fuss is about, the tabs are perfect. If it is 'barely visible' you prob also have a CRT or a crap LCD.

This is what happens when you have monitors with contrast ratios ranging from 300:1 to 5000000:1
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Offline Mexer

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Re: Upcoming release candidate and a few updates
« Reply #30 on: February 23, 2011, 08:27:32 am »
Quote
Ok then show me some solutions please.

Maybe this?


don't hit me.
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Offline thegrandmaster

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Re: Upcoming release candidate and a few updates
« Reply #31 on: February 23, 2011, 08:46:16 am »
*looks at left picture*...*looks at right picture*...
hmmm...*looks at left picture*...*looks at right picture*.
Ah!
That's the sort of thing they are meaning mexer, good.
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Offline Mexer

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Re: Upcoming release candidate and a few updates
« Reply #32 on: February 23, 2011, 12:53:12 pm »
Here's my version of a future soldat menu style.

(animation)

http://www.filedropper.com/flashmenusoldat

I think a dynamic and more compact menu like this would fit better in this game...
« Last Edit: February 23, 2011, 12:58:36 pm by Mexer »
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Offline PKS|Shooter

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Re: Upcoming release candidate and a few updates
« Reply #33 on: February 23, 2011, 04:01:28 pm »
Here's my version of a future soldat menu style.

(animation)

http://www.filedropper.com/flashmenusoldat

I think a dynamic and more compact menu like this would fit better in this game...

haha nice idea mexer bfbc2 ftw ;)

Offline thegrandmaster

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Re: Upcoming release candidate and a few updates
« Reply #34 on: February 23, 2011, 04:03:43 pm »
We have a separate thread for new ideas though ;) and an IRC channel to debate.

I think this update of the classic looks better than before.
« Last Edit: February 23, 2011, 04:13:53 pm by thegrandmaster »
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Offline Mexer

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Re: Upcoming release candidate and a few updates
« Reply #35 on: February 23, 2011, 04:24:40 pm »
Actually, at first, I wanted to make a user-controllable flash menu so you can feel how easy it is to go trough those menus, but it seemed that getting those moving menus to actually work by a script is harder than I thought.
I guess I haven't done much of my Actionscript homework :P
Soldat devs and community: We want this game to be successful and have new players and make it popular!

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Offline nosejj

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Re: Upcoming release candidate and a few updates
« Reply #36 on: February 25, 2011, 04:09:17 pm »
Here's my version of a future soldat menu style.

(animation)

http://www.filedropper.com/flashmenusoldat

I think a dynamic and more compact menu like this would fit better in this game...
NEAT! Neat stuff. should happen imo. much more comfortable and fancy.

Offline Mexer

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Re: Upcoming release candidate and a few updates
« Reply #37 on: February 26, 2011, 11:34:01 am »
NEAT! Neat stuff. should happen imo. much more comfortable and fancy.

Haha, thanks.
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Offline Meteorisch

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Re: Upcoming release candidate and a few updates
« Reply #38 on: March 01, 2011, 04:47:13 pm »
meeh, why do you work on making the interface smoother, thats not what soldat needs right now, and is more like a offtopic issue/upgrade.

Theres bigger issues in this game that needs to be spend time on imo.

or is this thing really important I have basically no idea.

You tell me. ?!
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Offline L[0ne]R

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Re: Upcoming release candidate and a few updates
« Reply #39 on: March 01, 2011, 05:01:50 pm »
It's not AS important as fixing bugs that affect GAMEPLAY, but an ugly buggy interface will create a bad impression on new players, and more new players is what Soldat really needs right now. So IMHO fixing it up a bit is rather important too.