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Noob question, but what does HCI stand for?
Remind me.. what is bullet time? What I thought it was doesn't affect game rules, but I don't think it is what I thought.
QuoteRemind me.. what is bullet time? What I thought it was doesn't affect game rules, but I don't think it is what I thought.Bullet time is slow motion for soldat;p
Interesting ideas with the popup, though I've never been too much of a fan of the classic popup box kinda look - x in top right, drag-able lookin window etc. I'll just throw this out there.. a hover effect and a less popup-y style.. thoughts?
EDIT: Actually, I'm not sure how the side-overview would work if it was on the same level as the map it was previewing.. perhaps scrap the joining piece and just have the overview floating in a faded thing on the left, hovering over maps swiftly faded the new overview in.
All gfx stuff aside maybe we should first think about the general gui behavior before we do gfx.
I think the GUI should be minimal and simple and advanced options (which are rarely needed) should be hidden or in sub menus.
The GUI should work with keyboard input and mouse input (current one only works with mouse).By keyboard input I don't mean stuff like with tab and shift tab.
Eh, that's right, bullet time isn't really a rule, though it still is a server setting, as well as sniper line, minimap, etc.. gonna have to find a place for those too, but that's for later.Quote from: thegrandmaster on June 07, 2012, 05:25:18 amInteresting ideas with the popup, though I've never been too much of a fan of the classic popup box kinda look - x in top right, drag-able lookin window etc. I'll just throw this out there.. a hover effect and a less popup-y style.. thoughts? I agree that popup windows look rather "meh", so I've tried a different idea - an overlay menu, like steam overlay. Also tried a new font for some of the buttons, and it seems to fit Soldat's style very well. It adds a nice bit of variety, as well as separates main buttons (like menu buttons) from less important options and settings.Quote from: thegrandmaster on June 07, 2012, 05:25:18 amEDIT: Actually, I'm not sure how the side-overview would work if it was on the same level as the map it was previewing.. perhaps scrap the joining piece and just have the overview floating in a faded thing on the left, hovering over maps swiftly faded the new overview in.I think we should still keep the description and the preview of currently selected map on the main screen, so that when you close the game and later start it up again - you'll see what you've been playing last time. Plus, map preview is a nice space filler that makes the screen less boring. I do like your idea of the hovering popups for the map selector. With the overlay sub-menu idea there should be enough space to fit both the list and the popup, so if everyone's fine with where this is currently going - I'll keep working on that.For now, here's a 640x480 version of some of the screens. Surprisingly enough, it doesn't look as bad as I thought it would. <_< 640_screen1: Profile screen resized to 640x480, nothing new here. 640_screen2: Start Game tab resized to 640x480. Had to use smaller font for map description, but it's not a huge problem in my opinion. Also tried a different font for the menu buttons. Hope you'll like it. 640_screen2a: Rules customization, but this time instead of a small window popup there's a full-screen overlay menu, kind of like steam in-game overlay.
Quote from: 10th_account on February 21, 2011, 04:26:25 pmRemoved BattlEye logo on servers (all servers should use anti-cheat anyway) - agreedAdded a lock to show which servers require a password - agreedAdded check sign to indicate a recommended server** - ish*Removed (WM) name prefix - ish**Expanded Name column - agreedMerged Players and Max to one column - agreedAbbreviated the game mode - agreedMap column moved to the right of the game mode - agreedGame mode prefix removed from map name - not sure about that, lots of servers use ctf maps on dm servers etc. I'd keep the prefix imo.Ping right adjusted and capped at 999 - agreedPing color dots removed - instead of dots, maybe just colour the number?Flags moved to the right of ping - I'd keep the flags in the same place, it's nice to see where it is before anything...Removed all useless info to the right of the ping - it's not doing any harm!Defaults to sort by players, then ping - sure** Recommended server: Dedicated, no bots, no WM, no realistic/survival/advanced, map matches game mode.*seems a bit in-your-face** agreed that (WM) is not the nicest way of showing it.
Removed BattlEye logo on servers (all servers should use anti-cheat anyway) - agreedAdded a lock to show which servers require a password - agreedAdded check sign to indicate a recommended server** - ish*Removed (WM) name prefix - ish**Expanded Name column - agreedMerged Players and Max to one column - agreedAbbreviated the game mode - agreedMap column moved to the right of the game mode - agreedGame mode prefix removed from map name - not sure about that, lots of servers use ctf maps on dm servers etc. I'd keep the prefix imo.Ping right adjusted and capped at 999 - agreedPing color dots removed - instead of dots, maybe just colour the number?Flags moved to the right of ping - I'd keep the flags in the same place, it's nice to see where it is before anything...Removed all useless info to the right of the ping - it's not doing any harm!Defaults to sort by players, then ping - sure** Recommended server: Dedicated, no bots, no WM, no realistic/survival/advanced, map matches game mode.
With some tweaks this could look great and really change the way people first re-act to Soldat when playing first times.And of course, should be available for all resolutions while it is stretched, unlike the free space we've now when res change.
Sadly, I need to say that I didn't enjoy that layout... It shouldn't be so simplified. Why wont be that done in full resolution like 1680x1050? It's not 2002 anymore to keep with such awful quality....
Okay, but it looks too much like website now. Also, why won't we make some monochromes on this layout to make (among others) buttons more "button looking"...
The Background is not part of the whole gui right?
Why should there be so much wasted space with the titlebar?
The X is for closing the window?
the [Lan] > [ONLINE things are buttons? What is that ----?What does the [History] thing do? And what does Directip do?
IMHO you should try to build a basic gui without much of the gfx first so the navigation is clear and which elements are necessary. This is probably taking you too much time to prototype.