Author Topic: Soldat Menu GUI  (Read 23340 times)

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Offline smiluu

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Re: Soldat Menu GUI
« Reply #80 on: January 11, 2013, 10:14:13 pm »
Would love to see Loner's GUI design complete and implemented because it looks exquisite and modern, but mostly because the worst thing you can do to him now is make it wasted time and effort.

Offline 14th_account

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Re: Soldat Menu GUI
« Reply #81 on: January 13, 2013, 04:39:02 pm »
Honestly it'll probably take at least six months until we're ready to replace the GUI. Things like anti-cheat and the new auto-updater need to be finalized first. And before the GUI can be changed we need to untangle the game code from GUI code.

Too much work for too few devs. :P
« Last Edit: January 13, 2013, 08:22:55 pm by 14th_account »

Offline homerofgods

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Re: Soldat Menu GUI
« Reply #82 on: January 15, 2013, 10:42:02 am »
I would like to see the same gui as we have, just optimized. I like our theme, but there are white fields that could be filled and more consistent colours and the text seams to have a colour missmatch.
« Last Edit: January 15, 2013, 10:48:14 am by homerofgods »

Offline Bonecrusher

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Re: Soldat Menu GUI
« Reply #83 on: January 25, 2014, 01:27:54 pm »
RISE FROM THE DEAD!

 thoughts on why it wasnt implemented?

Im chill like that

Offline Mittsu

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Re: Soldat Menu GUI
« Reply #84 on: January 25, 2014, 04:46:17 pm »
that convo was exactly a year ago? damn time, you fast

someone do something already!
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Offline Adam

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Re: Soldat Menu GUI
« Reply #85 on: January 25, 2014, 05:53:20 pm »
Would love to see Loner's GUI design complete and implemented because it looks exquisite and modern, but mostly because the worst thing you can do to him now is make it wasted time and effort.

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Offline L[0ne]R

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Re: Soldat Menu GUI
« Reply #86 on: January 26, 2014, 12:39:02 am »
Whatever I've done so far is still nothing more than a rough idea, so I wouldn't really call it "work" as it hasn't actually produced anything usable. When I get the time and motivation (like when the dev team also gets time and motivation to work on the GUI) - I'll start over and focus on just basic layout mockups like Shoozza suggested, instead of working on visuals at the same time. Hopefully we'll actually get somewhere.

Offline duz

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Re: Soldat Menu GUI
« Reply #87 on: February 16, 2014, 05:35:37 pm »
Quote
you can use any resolution for the mockups but the final GUI has to be 640x480 compatible. I don't think that the min resolution will get changed anytime soon.
A newbie question: Why not?
640x480 its so "old"...
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Offline Shoozza

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Re: Soldat Menu GUI
« Reply #88 on: February 17, 2014, 12:12:46 am »
I've been looking for GUI inspiration a lot lately. Maybe we should have a chat (on irc) to sort out stuff.
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Offline L[0ne]R

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Re: Soldat Menu GUI
« Reply #89 on: February 17, 2014, 01:04:18 am »
What's your IRC server/channel again? I haven't used it in a long time so I don't quite remember how it works.
If anything, you can always reach me via Steam since I'm often online there.

Offline Shoozza

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Re: Soldat Menu GUI
« Reply #90 on: February 17, 2014, 06:30:19 am »
What's your IRC server/channel again? I haven't used it in a long time so I don't quite remember how it works.
If anything, you can always reach me via Steam since I'm often online there.
#soldat.devs on quakenet

http://webchat.quakenet.org/?channels=soldat.devs
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