Author Topic: Ctf_Shatter (updated)  (Read 9620 times)

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Offline Wraithlike

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Ctf_Shatter (updated)
« on: June 11, 2006, 01:10:43 pm »
My hot new ctf map. It has a cool custom scenery I made. Now updated with advanced sexyness! Check it out

« Last Edit: June 13, 2006, 05:54:06 pm by Wraithlike »

Offline Mr. America

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Re: Ctf_Shatter
« Reply #1 on: June 11, 2006, 01:12:40 pm »
It look really nice but... it's so... normal :-\
Gameplay is good ;-)

Offline chrono

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Re: Ctf_Shatter
« Reply #2 on: June 11, 2006, 01:24:30 pm »
It look really nice but... it's so... normal :-\
Gameplay is good ;-)
U use sopooooo many trees in all ur maps... why?? switch up. Put crates, boxes, etc. But other then scenery,i like shading, and like Mr. America said, fun gameplay.
I decided to remove my signature, since jrgp was picking on me by sending me annoying PM's. - Chrono, Wednesday July 27, 2007



Offline Wraithlike

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Re: Ctf_Shatter
« Reply #3 on: June 11, 2006, 01:27:14 pm »
If it makes you feel better chrono, my next map is going to have very few trees. ;)

Offline vulbastick

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Re: Ctf_Shatter
« Reply #4 on: June 11, 2006, 02:18:44 pm »
when maps like these come out (jungle, lots of trees etc.) i think... 'Why doesnt anyone put like forest/jungle backdrops on it?' cos it kinda looks funny...

I love the bit on the middle with he hanging grass stuff, liana whatever.
looks real nice.

Offline Aoba

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Re: Ctf_Shatter
« Reply #5 on: June 11, 2006, 02:53:15 pm »
Yeah, otherwise looks nice but way too much tree scenery (as stated). However, it does very good job as CTF map. Nice work!
Oh la la.

Offline GAMEOVER

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Re: Ctf_Shatter
« Reply #6 on: June 11, 2006, 10:34:03 pm »
This map should be called Laos two because they are so similar. Lots of room downlow.

Offline Keron Cyst

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Re: Ctf_Shatter
« Reply #7 on: June 12, 2006, 12:11:10 am »
Way too many trees. You can achieve the same effect—if not even better—via a few stretched, large jungleback.BMPs. The polygons could also use more complicated shading rather than most of them sitting simply near black.

Layout is good. Overall, could be way better, could've been much worse. It's all right. :)

Offline Wraithlike

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Re: Ctf_Shatter
« Reply #8 on: June 12, 2006, 12:56:35 am »
Attn: If you want to wait, I'll release an update of this map within the week. I'll thin out the trees, and make the textures more interesting.

And Keron, I read your sig, and N is a wonderful game.

Offline Wraithlike

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Re: Ctf_Shatter (updated)
« Reply #9 on: June 13, 2006, 11:37:10 pm »
Excuse the double post, but because I updated I wanted to bump this back to the top. I hope this is ok.

Offline Dairy

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Re: Ctf_Shatter (updated)
« Reply #10 on: June 14, 2006, 03:37:26 pm »
Nice map. Lil simple but I like it. Full of scenery.
And looks a lil like ctf_Maya...just My opinion

Offline BondJamesBond

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Re: Ctf_Shatter (updated)
« Reply #11 on: June 15, 2006, 03:04:31 pm »
Excuse the double post, but because I updated I wanted to bump this back to the top. I hope this is ok.
you could just edit one of your posts.

But thank you for bumpingthis, cause I would've never noticed it.

The plentiful tree emphasize the theme which isa plus. I'm putting it on my media site.
The computer is a moron.
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Offline Eagles_Arrows

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Re: Ctf_Shatter (updated)
« Reply #12 on: June 15, 2006, 03:41:17 pm »
You sure took advantage of the scenery (like VirtualTT).

"Sometimes it's a good day to die, sometimes it's a good day to have breakfast." - Smoke Signals

Offline Keron Cyst

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Re: Ctf_Shatter (updated)
« Reply #13 on: June 15, 2006, 04:01:26 pm »
Wa-how! :o You certainly improved in this update as opposed to the original version. Now it looks like a genuine bog. :)

My only complaints are that the polygons are still way too dark in color and should have more brightness (both overall and for shading effects), and that vegetation doesn't quite grow half a mile off the ground, so some of the more humongous bushes at the top can be shrunk a bit. :P Still, awesome change from the first. Now "ctf_Shatter" doesn't match the map anymore ;D

Offline viggoloniggolo

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Re: Ctf_Shatter (updated)
« Reply #14 on: June 16, 2006, 04:04:31 am »
too much space I think, try adding some crazy polygons low and some crazy polygons up(not big, small type).

try multitexturing, download anna's updated polyworx with the texture window and start multitexturing, if you want to learn mtexing withing 2 minutes you should add me on msn.

my msn: vig_joy@hotmail.com
« Last Edit: June 16, 2006, 04:07:31 am by viggoloniggolo »

Offline Wraithlike

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Re: Ctf_Shatter (updated)
« Reply #15 on: June 16, 2006, 06:51:11 pm »
Thanks Vigg(I'm retarted) for the offer Vigg :) ,I actually know how to mtex, and I was going to do it on this map, but I was hit with a spell of laziness so I didn't, I might though  for the next update.
« Last Edit: June 23, 2006, 11:34:34 pm by Wraithlike »

Offline Keron Cyst

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Re: Ctf_Shatter (updated)
« Reply #16 on: June 17, 2006, 12:44:16 pm »
...

Now that is amazing. I'm downloading it now and waypointing.

EDIT lol, you still titled it "New Soldat Map." Fixed that :P

EDIT #2 And next time, don't include that texture; that's a default texture and takes up unnecessary space in the download.
« Last Edit: June 17, 2006, 02:26:16 pm by Keron Cyst »

Offline JBL

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Re: Ctf_Shatter (updated)
« Reply #17 on: June 17, 2006, 03:24:33 pm »
o nice update, i think that u should also put that update in dm_tick, cuz u also got a lot of trees there.


Offline Blues

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Re: Ctf_Shatter (updated)
« Reply #18 on: June 17, 2006, 07:52:31 pm »
Oh My God.
This map is awesome, I thought it was great before downloading it, but then after playing it I just loved it. So smooth.
Great Map.

Question: Waypointed?
« Last Edit: June 17, 2006, 07:55:29 pm by Blues »
18:15

Offline Didimow

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Re: Ctf_Shatter (updated)
« Reply #19 on: June 18, 2006, 04:39:37 am »
looks fantastic.

As said above: waypointed?